Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Sat Jul 28th 2012 at 3:00am
392 posts
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May 5th 2008
I just started mapping for Portal 2 and I am having some difficulties. I am trying to have a laser catcher activate a door (I do have the catcher setup because it receives lasers from the launcher and it changes colors) but it doesn't do what I want.
I also have the 2 logic relays for onpowered and offpowered with the targets and inputs and all that stuff, but the door still won't open.
Any ideas how to make it work? (I hope you have enough info)
Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Sun Jul 29th 2012 at 4:00am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I got it to work today. I think one of my relays targeted a weird instance, because it had relay in the name (it was something like door_open_relay; trigger) but when I remade the triggers it did not say this, and it worked.
Also, I think you may be correct Niborius about not needed relays. (I have not officially tested it yet though) but it seems they may not be needed. I kept them this time since I had them already, but I'll try without them next time if I remember.
Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Mon Jul 30th 2012 at 3:13am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I looked at one of the sample maps that had a box dropper where the box is destroyed when it is dropped in water, and I found out that the input via field (or whatever its called, it's the one below the input and output field) said "SilentDissolve" and it was in red and did not appear in the drop down box, but it does work though. So, do you know of any other special commands like this? Thanks.