Wow.... The long posts.... I miss them!
I've heard a lot of great ideas and 'hard truths', and I can assure you all: Active or not,
the site will continue. Crono is right about there being a plan in the works.
Full disclosure:
The background conversation has been driven mainly by Crono and myself. Crono having web coding experience and the ability to understand (as much as possible) the current standing of the site's code, we've had to make some realizations about what would
need to happen for the new site to work. Hard Truth: The current site cannot be fixed to do all the things we'd like it to do.
A new site will need to be built.
The Good News is the decision to build a new site based on the features and existing content gives us a rare advantage over other communities, because we have a proven database of content that
will attract a continuing potential user base. In a sense,
we've already proven ourselves a capable resource.
Background Noise: Over two years ago, I started a separate (secret) forum to begin conversations about what people would have wanted to see in a new Pit. What happened? -Nothing. I invited select members from the Pit, and outside the Pit, and could never get it functioning the way I hoped. It was a way to keep the conversation organized and focused. But that was with the assumption there would be too much to say. Well, it took a year for me to realize it wasn't going anywhere.
However... There
were conversations happening. They were still private, and only with me. People from around the community who I keep in touch with were showing their interest. Owners and admins from other Valve-related websites, have people that want to support and contribute to SnarkPit! Actual professional designers and web hosts want to support us.
The only problem is: We didn't have any direction. There have been plenty new ideas mentioned for a new site, but it's so disorganized and jumbled. There aren't any coherent visions for what the new site would 'be' let alone look like or do...
So, I started to mine the forums and copy the conversations into quick .txt references for myself. There needed to be a design document for others to agree on and hand-off to a designer to work from. That's what's been going on in the background. A cumulative design document to express with as much clarity, what the new Pit needs to be.
Orph said it well:
Orpheus said:
We can do no worse. All we need is motivation that exceeds the maudlin around here.
A dedicated secret forum didn't work. So, I'd rather have a messy, passionate argument versus nothing. I can still mine the consensus out of that at least. I suppose it's just the nature of the internet or the Pit, that that must be how we get this going.
Also, I'll admit, I haven't been a very good Admin or leader when it comes to organizing this and making decisions. the ball has been dropped on my part... (several times). -Mostly out of sheer neglect and disinterest. I have been moving on with my life, and in some sense have moved farther away from mapping and gaming than I thought I would have. But I am not so far removed that I want to pass up the Pit, and my (still burning) interest in game design. I want to continue to see the Pit develop. So count me on board, and at the very least I can continue to contribute funds to keep the servers running.
The Current Standing:
The design document isn't finished of course. In fact most of my notes remain in my .txt files. But based on what you guys have mentioned in this thread, it would seem a lot of that has already been addressed.
This thread has motivated me to resurrect or start a new wish-list discussion thread with emphasis on organizing and agreeing upon ideas. It will certainly help me to keep interested on it, and get the design document finished. I'll start a new thread with a little more positive title and post the manifesto for the new Pit. So that we have a point to agree on.
Blog:
www.playingarchitecture.net
LinkedIn:
Eric Lancon
Twitter:
@Riven202