Re: Increasing brush limit in BSP compiler
Posted by Wild Card on
Mon Feb 20th 2012 at 1:41am
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For my Titanic map, it was mentioned that a BSP compiler exists with a higher limit than the default 8296. Anyone know if it's existence and if any issues exist?
Progress on the map is going well (see that topic for more info) but Im already at 6600 brushes with only about 2/3 of the basic structure built.
I knew from the get go I'd probably have to break the ship down to at least three different maps but was kinda hoping to avoid that.
Thanks,
Re: Increasing brush limit in BSP compiler
Posted by Orpheus on
Mon Feb 20th 2012 at 2:17pm
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Is the new tools not like the old tools where you can add parameters?
The best things in life, aren't things.
Re: Increasing brush limit in BSP compiler
Posted by Wild Card on
Mon Feb 20th 2012 at 3:07pm
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Unless I missed it, its not in the parameters.
Re: Increasing brush limit in BSP compiler
Posted by Orpheus on
Mon Feb 20th 2012 at 4:24pm
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Its simply been to long but when I say parameters, its a command line you edit to add more stuff past the limits of the original intent.
IE, we added more particles when looking for a leak. Remember?
The best things in life, aren't things.
Re: Increasing brush limit in BSP compiler
Posted by Crono on
Mon Feb 20th 2012 at 7:52pm
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The official name is arguments. Parameters are any sort of values the arguments require.
Blame it on Microsoft, God does.
Re: Increasing brush limit in BSP compiler
Posted by Orpheus on
Mon Feb 20th 2012 at 10:35pm
Posted
2012-02-20 10:35pm
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Can you do that with my paycheck bud?
The question is, if you double it so it will compile, will the engine accept it and run the map?
The best things in life, aren't things.
Re: Increasing brush limit in BSP compiler
Posted by Orpheus on
Mon Feb 20th 2012 at 11:13pm
Posted
2012-02-20 11:13pm
Orpheus
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This is a source map, just in the wrong forum.
The best things in life, aren't things.