Re: trouble after vis and rad
Posted by JFry on
Thu Mar 11th 2004 at 9:03pm
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
ok this is a really strange problem I've been having. What I am trying to make is a camera scene with an assassin dropping a satchel next to a wall and it explodes blowing up some of the wall, then the assassin runs thru. I have done it with a series of multimanagers and scripted sequences. Everything works fine when I run just csg and bsp. However when I run vis and rad for some reason he just stands there instead of following the scripted sequences. This has me very confused and I am starting to think its a bug. If anybody has any ideas I would much appreciate hearing them.
Re: trouble after vis and rad
Posted by Wild Card on
Thu Mar 11th 2004 at 9:29pm
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
If I get this right, when you compile your map, you should:
Use HLCC;
Latest ZHLT; and
Use all 4 compiling tools.
Re: trouble after vis and rad
Posted by JFry on
Thu Mar 11th 2004 at 9:50pm
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
HLCC? Are you referring to the console? If so I am using that and zoners to compile. The reason for only using csg and bsp is for a quick compile in order to test the function of entities. It works fine when I do just those, but when I run vis and rad it makes it so the assassin won't run.
Re: trouble after vis and rad
Posted by Gollum on
Thu Mar 11th 2004 at 10:04pm
Posted
2004-03-11 10:04pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
Hmm, I wonder if the assassin can't see the node she's supposed to move to, after you've run VIS. You could try turning any intervening architecture into a func_wall so that she has a clear line-of-sight.
Re: trouble after vis and rad
Posted by Forceflow on
Thu Mar 11th 2004 at 10:26pm
Posted
2004-03-11 10:26pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Post your compile log, plz.
Re: trouble after vis and rad
Posted by JFry on
Thu Mar 11th 2004 at 10:56pm
Posted
2004-03-11 10:56pm
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
I'll try your suggestion gollum tho the architecture is fairly straightforward. I'll try to post a compile log sometime tonight.
Re: trouble after vis and rad
Posted by Gorbachev on
Thu Mar 11th 2004 at 11:28pm
Posted
2004-03-11 11:28pm
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
HLCC's a piece, use Nem's Batch Compiler.
Re: trouble after vis and rad
Posted by omegaslayer on
Thu Mar 11th 2004 at 11:50pm
Posted
2004-03-11 11:50pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
I dont know how rad could possibly interrupt scripted sequences, but try gollum's answer, that sounds the most correct. Did you activate the scripted sequenc with some kind of trigger?
Re: trouble after vis and rad
Posted by JFry on
Fri Mar 12th 2004 at 6:49am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
Well strangely, it's working now. The only explanation I can think of is that I wasn't in console mode after all when I tested it. I'm not sure why this fixed it and I'm even more confused as to why I had the error in the first place. Anyhoo thanks for the help guys.
Re: trouble after vis and rad
Posted by wil5on on
Fri Mar 12th 2004 at 8:22am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
HLCC? Nem's batch compiler? Write your own darn .bat file!
HL is weird about this kind of thing methinks. Always run with -dev -console, you should be fine.