Re: My 2 FireArms maps
Posted by Atrocity on
Mon Sep 1st 2003 at 8:33pm
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Occupation: Level Designer/Student
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my 2 firearms maps are in my profile, check em out if you want, leave some feedback?
Re: My 2 FireArms maps
Posted by Atrocity on
Tue Sep 2nd 2003 at 5:32pm
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o thank you for replies yeah i do suppose that all makes sense and i should prob take it intoconsideration, nice painting btw.
Re: My 2 FireArms maps
Posted by Atrocity on
Wed Sep 3rd 2003 at 3:23am
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lol, well actually i migdo some mroe editing i liek the big chunk more to hide behind n stuff. im not e what exactly ill do. i think im gonna start an outdoors map for the mod JungleMist for HL2 soon so no more poly limits and i got awesome ideas for it. so who knows.
Re: My 2 FireArms maps
Posted by Finger on
Wed Sep 3rd 2003 at 12:24pm
Posted
2003-09-03 12:24pm
Finger
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Well, you can still have a big chunk leaning against the wall for cover - just don't make it so thick.
Re: My 2 FireArms maps
Posted by Quasar on
Wed Sep 3rd 2003 at 3:52pm
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ATROCITY!!!!!!111!!!11!!OENOEN!!11!!!
How ya been? Great maps btw :smile:
Re: My 2 FireArms maps
Posted by Myrk- on
Thu Sep 4th 2003 at 2:44am
Myrk-
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Gotta love the way people think:
HL2!?! OMGAWD NO POLY LIMIT!
There most certainly is, HL2 is only HL1 with stuff chunked on top, model lods, distance brush loading with fog and skillfull brushwork make the levels in HL2 look good.
Re: My 2 FireArms maps
Posted by Atrocity on
Fri Sep 5th 2003 at 4:11am
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yeah, well i know that if i take my time and map s**t right then i wont have to worry about r_speeds cause i know how to use good vis blocks n s**t and HL2 is built better. Quasar hows it goin? thanks for compliment, ive been working on skies and maps latly not alot other than that.
Re: My 2 FireArms maps
Posted by wckd on
Thu Sep 11th 2003 at 9:06pm
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im using those same textures as a CS map.
Re: My 2 FireArms maps
Posted by Myrk- on
Fri Sep 12th 2003 at 2:03am
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Well I read in an interview with Gabe that r_speeds do indeed still exist, it's the same engine still. Basically he said about how r_speeds have been altered to give a better indication of the maps speed or somat and it shows you problem areas, I can't remember exatly.
Re: My 2 FireArms maps
Posted by fraggard on
Fri Sep 12th 2003 at 2:31am
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Erm, he said they have a new system that shows areas in maps where performance for a certain system config slows down. I don't think they're retaining the r_speeds. It's more like the netgraph system, I would say.
Re: My 2 FireArms maps
Posted by ReNo on
Fri Sep 12th 2003 at 11:04am
Posted
2003-09-12 11:04am
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"R_speeds" are just essentially various counts of the number of polygons on screen (and the time taken to render them), so technically they will always exist. The r_speeds command however, seems to have been dropped, in favour of a performance indicator that people have compared to the current netgraph tool, as Fraggard said. It will still take into account the number of polygons on screen, but thats not the sole indicator as in HL1.