Re: My first map
Posted by KoRnFlakes on
Thu Sep 4th 2003 at 5:29pm
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id take a look but your jpg seems to be 1024x768 in size its only loaded 10% of it so far.
Re: My first map
Posted by ReNo on
Thu Sep 4th 2003 at 6:09pm
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ARGH!!! I accidentally (god knows how) dragged one of those screenshots into the URL bar and lost my big post. I hate doing s**t like that. Anyway, I'll try again...
Below is a rather harsh series of comments. I hope you don't get disheartened by these - its your first map so nobody expects great things, and the screenshots are no worse than most of our first efforst were. At the same time I assume you didn't post here to be buttered up, and you want real, useful feedback. So here goes.
BRUSHWORK
Simple and boxy, but then it is a first map. I suspect some of your arches have been "carved" by using cylinders, although I could be wrong, but if they have then its a VERY bad idea - carving is the spawn of satan.
The outside areas are the most convincing here, in particular the second screenshot, but that is proably due to the simplistic nature of old buildings like these.
You should use less crates as these seem unnatural in your setting - instead think of what you would REALLY find in these places.
In future try and use things like door frames, as a simple box hole in a wall really doesn't resemble a door very much.
Your scale is pretty off too - take your last screenshot for example. In it you need to be about 3 metres tall to use the ground floor window! Something that can throw off newcomers with scale is the size of the texture itself. texture artists often create a texture at a size that is far larger than is necessary for the texture as it allows them to make it more detailed. The level designers are supposed to scale these down in the editor to make it the right size in relation to the player.
LIGHTING
Too simple and flat - it really needs work. Lighting is an integral part of mapping and should not be brushed off - doing it well can make a map much better. Your outside region is much too bright, and the lack of shadows doesn't help. The reason for this is most likely that you have given the light_environment a pitch of -90. To get shadows from buildings and things I suggest in future you set it to a lower angle like -70, and give it a direction as well rather than leaving it at the default 0 degrees. Your inside regions need more light fixtures, and try to get used to using texture lighting (there are tutorials on the site) rather than entity lighting as it not only looks better but saves you time too.
Its nice to see you have experimented using light fades on that billboard, however you have them set to a far too high render amount. You shouldn't set it very high at all, it should really be a subtle effect rather than one so "in your face". You should also note that your map is set in the daytime, and so the chances of a light fade being visible at all is next to none. Only use effects when they are suitable - chucking them in just because you can won't impress anyone.
All in all, I'm sorry if I sounded harsh, but I hope it will improve your future efforts. Good luck :smile:
Re: My first map
Posted by Mor7y on
Thu Sep 4th 2003 at 6:41pm
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ok, some positive comments? :razz:
I will maybe try to make maps more realistic :smile:
But i'm a first-time mapper, so i am just at the learning-point :biggrin:
Textured lights... i just can't get them working...
And to your little harsh comment, it's ok :biggrin:
Re: My first map
Posted by Myrk- on
Thu Sep 4th 2003 at 9:30pm
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Rename the file valve.rad in you worldcraft folder to lights.rad and make sure it has some words and numbers written in it.
Re: My first map
Posted by ReNo on
Fri Sep 5th 2003 at 1:58pm
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Only textures mentioned in the valve.rad file will emit light. All you need to do to use these texture lights is put one of these textures on a face in your map, and it will then emit the light property it is assigned in the .rad file.
Re: My first map
Posted by ReNo on
Fri Sep 12th 2003 at 11:07am
Posted
2003-09-12 11:07am
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To each their own I guess - I personally prefer to have the screenshots in the post, and others seem to also. However I reckon these screenshots are much too big - keep them below 800x600.
Re: My first map
Posted by Orpheus on
Mon Sep 15th 2003 at 3:59am
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groans
900+ k image sizes :eek:
Re: My first map
Posted by Mor7y on
Mon Sep 15th 2003 at 1:50pm
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ok ok.. i got that with sizes now :razz:
Re: My first map
Posted by Bruce on
Mon Sep 15th 2003 at 5:19pm
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I'm not on an extremly slow....connection but this just does it. 1mb images! Come on! That's just evil.
Re: My first map
Posted by Cash Car Star on
Mon Sep 15th 2003 at 5:54pm
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Eh, whatever. Smaller screenshots still won't make it look that good. He promises to put smaller ones up for his next map, let's just let this one go. It looks decent enough for a first map but that's about it.
Re: My first map
Posted by Cassius on
Sun Sep 21st 2003 at 4:17pm
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func_wall it.
And I liked fy_iceworld. And aim_map_usp, and cs c**k, and killbox, and snipe, and farm_snipe too.
Re: My first map
Posted by Mor7y on
Sun Sep 21st 2003 at 6:16pm
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Thx.. i think :smile:
i know it's not a very great map :razz: , and i think i don't will make any more versions/updates.. i think i'm going to just start at another one :biggrin:
Re: My first map
Posted by Mor7y on
Sun Sep 21st 2003 at 7:33pm
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thank you very much :biggrin: