Big Scientists

Big Scientists

Re: Big Scientists Posted by wil5on on Thu Mar 25th 2004 at 12:35pm
wil5on
1733 posts
Posted 2004-03-25 12:35pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Just checked, BigSci is the... 12th most downloaded map, with 195 dl. So, tell me, did you download it, did you like it? If you didnt like it, please tell me why, else I'll never get better.
Re: Big Scientists Posted by Gollum on Thu Mar 25th 2004 at 2:47pm
Gollum
1268 posts
Posted 2004-03-25 2:47pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I liked it for the humour and creativity, but the gameplay and some of the design (especially the lighting) sucked (so I vote "liked it").
Re: Big Scientists Posted by Crono on Thu Mar 25th 2004 at 8:03pm
Crono
6628 posts
Posted 2004-03-25 8:03pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Gollum put it well. It was funny, but ... it was just missing some really nice level design.
Re: Big Scientists Posted by wil5on on Fri Mar 26th 2004 at 5:27am
wil5on
1733 posts
Posted 2004-03-26 5:27am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I'm considering doing another version, with better mapping and code. Set in an eastern European city, known only as "City 17"...

No, if its to be with the HL1 engine, itll be an OpFor ripoff.
Re: Big Scientists Posted by Andrei on Fri Mar 26th 2004 at 8:18am
Andrei
2455 posts
Posted 2004-03-26 8:18am
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
throws hand-grenade at scientist avatar
Re: Big Scientists Posted by wil5on on Fri Mar 26th 2004 at 8:37am
wil5on
1733 posts
Posted 2004-03-26 8:37am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
No! Stop attacking, he's a friend!
Re: Big Scientists Posted by Crono on Fri Mar 26th 2004 at 8:57am
Crono
6628 posts
Posted 2004-03-26 8:57am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
This is completely unrelated, but when I was playing through HL the last time (couple months ago), I wasn't really annoyed with the scientists or anything like I was the time before, however, I always killed them after they said "with my brains and your brawns we'll make an excellent team" ... that arrogant little bastard bam lol.
Re: Big Scientists Posted by wil5on on Fri Mar 26th 2004 at 1:25pm
wil5on
1733 posts
Posted 2004-03-26 1:25pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Its rare you find someone who doesnt enjoy the simple pleasures of murdering those simple-minded scientists.

Which brings me to wondering, if HL2 has more complex, deeper characters, might that take some of the fun out of scientist killing? The fun of scientist killing is mostly watching them run around randomly with their arms in the air, at least for me it is. Of course, what we lose in humourous scripted characters, we gain in ragdoll physics, so it all evens out in the end.

Big scientists for HL2 yeah!
Re: Big Scientists Posted by Crono on Fri Mar 26th 2004 at 5:02pm
Crono
6628 posts
Posted 2004-03-26 5:02pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Its rare you find someone who doesnt enjoy the simple pleasures of murdering those simple-minded scientists.

Which brings me to wondering, if HL2 has more complex, deeper characters, might that take some of the fun out of scientist killing? The fun of scientist killing is mostly watching them run around randomly with their arms in the air, at least for me it is. Of course, what we lose in humourous scripted characters, we gain in ragdoll physics, so it all evens out in the end.

Big scientists for HL2 yeah!
I'm thinking there will be many enemies to keep you busy. And it looks like you'll interact with civilians first. Not to mention, the Scientists, if they're even present like they were in Black Mesa, probably wont flail around like that ... because they're smarter ... they'll probably run their asses off ... like people do in Postal2 which gets kind of annoying when you're trying to kill them ... thus making it not as fun ... but obvioulsly I have no real idea (From what I've experienced thus far, scientists exist in important areas). But I might be wrong ...
Re: Big Scientists Posted by Vash on Fri Mar 26th 2004 at 7:48pm
Vash
1206 posts
Posted 2004-03-26 7:48pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Wil5on. You say that scientist hunting will be a bit boring in Half-Life2? Let me point out WHY it wont be:

1) Better AI. Shoot them, and they will hide, rather than running in circles. Makes for a good hunt.

2) Vehicles! Run those bitches over with buggys, boats, and other transportation method you can aquire.

3) Better physics. Pick up a jar with the gravity gun, and shoot it at that scientists head! Watch him run, then grenade his ass, only to see him flop around due to the all-mighty god, Phyiscs.

4) A better engine. Now with the source engine, maps can be twice as big, and 15x times in detail than in original Half-Life maps. This means, hunting a scientist in a big city, jumping from roofs, sniping him as he runs (And its said that AI can use vehicles, so shoot out the tires!)

5) Better weapons. Weapons like the Ant-lion grenade, or the improved RPG, who could get bored?

Those are only a few reasons why Scientist hunting in Half-Life2 will own. Need I say more?