Re: Big Scientists
Posted by wil5on on
Thu Mar 25th 2004 at 12:35pm
Posted
2004-03-25 12:35pm
wil5on
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Just checked, BigSci is the... 12th most downloaded map, with 195 dl. So, tell me, did you download it, did you like it? If you didnt like it, please tell me why, else I'll never get better.
Re: Big Scientists
Posted by Gollum on
Thu Mar 25th 2004 at 2:47pm
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I liked it for the humour and creativity, but the gameplay and some of the design (especially the lighting) sucked (so I vote "liked it").
Re: Big Scientists
Posted by Crono on
Thu Mar 25th 2004 at 8:03pm
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Gollum put it well. It was funny, but ... it was just missing some really nice level design.
Re: Big Scientists
Posted by wil5on on
Fri Mar 26th 2004 at 5:27am
wil5on
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I'm considering doing another version, with better mapping and code. Set in an eastern European city, known only as "City 17"...
No, if its to be with the HL1 engine, itll be an OpFor ripoff.
Re: Big Scientists
Posted by Andrei on
Fri Mar 26th 2004 at 8:18am
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throws hand-grenade at scientist avatar
Re: Big Scientists
Posted by wil5on on
Fri Mar 26th 2004 at 8:37am
wil5on
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No! Stop attacking, he's a friend!
Re: Big Scientists
Posted by Crono on
Fri Mar 26th 2004 at 8:57am
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This is completely unrelated, but when I was playing through HL the last time (couple months ago), I wasn't really annoyed with the scientists or anything like I was the time before, however, I always killed them after they said "with my brains and your brawns we'll make an excellent team" ... that arrogant little bastard bam lol.
Re: Big Scientists
Posted by wil5on on
Fri Mar 26th 2004 at 1:25pm
wil5on
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Its rare you find someone who doesnt enjoy the simple pleasures of murdering those simple-minded scientists.
Which brings me to wondering, if HL2 has more complex, deeper characters, might that take some of the fun out of scientist killing? The fun of scientist killing is mostly watching them run around randomly with their arms in the air, at least for me it is. Of course, what we lose in humourous scripted characters, we gain in ragdoll physics, so it all evens out in the end.
Big scientists for HL2 yeah!
Re: Big Scientists
Posted by Vash on
Fri Mar 26th 2004 at 7:48pm
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Wil5on. You say that scientist hunting will be a bit boring in Half-Life2? Let me point out WHY it wont be:
1) Better AI. Shoot them, and they will hide, rather than running in circles. Makes for a good hunt.
2) Vehicles! Run those bitches over with buggys, boats, and other transportation method you can aquire.
3) Better physics. Pick up a jar with the gravity gun, and shoot it at that scientists head! Watch him run, then grenade his ass, only to see him flop around due to the all-mighty god, Phyiscs.
4) A better engine. Now with the source engine, maps can be twice as big, and 15x times in detail than in original Half-Life maps. This means, hunting a scientist in a big city, jumping from roofs, sniping him as he runs (And its said that AI can use vehicles, so shoot out the tires!)
5) Better weapons. Weapons like the Ant-lion grenade, or the improved RPG, who could get bored?
Those are only a few reasons why Scientist hunting in Half-Life2 will own. Need I say more?