Cratesis

Cratesis

Re: Cratesis Posted by Wild Card on Fri Mar 26th 2004 at 2:51am
Wild Card
2321 posts
Posted 2004-03-26 2:51am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
His briefcase right?

Gotta love the guy... err.. In a non-gay way.
Re: Cratesis Posted by Tracer Bullet on Fri Mar 26th 2004 at 3:29am
Tracer Bullet
2271 posts
Posted 2004-03-26 3:29am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Linky

Cratesis

/Edit Works now :biggrin:
Re: Cratesis Posted by Crono on Fri Mar 26th 2004 at 3:33am
Crono
6628 posts
Posted 2004-03-26 3:33am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Doesn't work ... like most yahoo links lol.
Re: Cratesis Posted by Orpheus on Fri Mar 26th 2004 at 4:08am
Orpheus
13860 posts
Posted 2004-03-26 4:08am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
TRY this link perhaps
Re: Cratesis Posted by Tracer Bullet on Fri Mar 26th 2004 at 4:12am
Tracer Bullet
2271 posts
Posted 2004-03-26 4:12am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
cool. thanks orph. I was haveing trouble figuring out how to make it public.
Re: Cratesis Posted by Orpheus on Fri Mar 26th 2004 at 4:17am
Orpheus
13860 posts
Posted 2004-03-26 4:17am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
cool. thanks orph. I was haveing trouble figuring out how to make it public.
sent you a PM describing how.. hope its enuff.. you know my text limitations and all..

good luck TB
Re: Cratesis Posted by Orpheus on Fri Mar 26th 2004 at 4:22am
Orpheus
13860 posts
Posted 2004-03-26 4:22am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
Doesn't work ... like most yahoo links lol.
its not yahoo, its snarkpit.. it would rather you use the BB codes than post an open link.. in this case, the period at the end is screwing it over.. it is in fact a part of the link.. but when you click on it.. it removes it..

either copy/paste the link, or use the BBcodes..
Re: Cratesis Posted by Orpheus on Fri Mar 26th 2004 at 9:05pm
Orpheus
13860 posts
Posted 2004-03-26 9:05pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
it seems that periodically my briefcase reassigns another URL to the links.. so to save any further headaches.. just visit the briefcase and look in the folder corresponding with this map.. the briefcase's url is never changing, so its far easier just to go that route..

thanx for your patience guys.. to be able to upload 15 meg files, its worth the extra hassle :smile:
Re: Cratesis Posted by beer hunter on Sat Mar 27th 2004 at 7:04pm
beer hunter
281 posts
Posted 2004-03-27 7:04pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Wow ! someones been busy :smile: what a big difference from the last version, those tex's have improved the map a lot.

Favourite bit is the big pit with molten metal at the bottom and those 8 beams forming that dome thing, you've nailed the lighting in that area.
Re: Cratesis Posted by GrimlocK on Sun Apr 4th 2004 at 6:26am
GrimlocK
386 posts
Posted 2004-04-04 6:26am
GrimlocK
member
386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
The rock work looks interesting in your screen shots, too bad I don't have HL installed anymore, I'd like to give it a run when its released
Re: Cratesis Posted by Kampy on Mon Apr 19th 2004 at 9:58am
Kampy
304 posts
Posted 2004-04-19 9:58am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
beautiful ! I love it
Re: Cratesis Posted by Adam Hawkins on Wed Apr 28th 2004 at 11:07am
Adam Hawkins
858 posts
Posted 2004-04-28 11:07am
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Spawn of 'Satin' :) Heh...I don't imagine a sheet of material spawning :P Anyway, I like the look of this map - nice atmosphere and a different theme to usual. Possibly a little dark but then i'm viewing it at work on a flatscreen so it might just be this computer.
Re: Cratesis Posted by Orpheus on Thu May 6th 2004 at 12:29am
Orpheus
13860 posts
Posted 2004-05-06 12:29am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
INSERT OBLIGATORY WARNING HERE:

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the cratenator :rofl: THE BOSS of all crate making machinery.

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the origin, and beginning destination of the cratenator..

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the cratenator from a distance.. the amount of machinery IMO is phenomenally incorporated BTW :smile:

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IMO, the only 3 shortfalls of this entire map are 1) texture choices, i love this set, but the map still suffers from so limited usage of them. 2) R_Speeds, there are just to many of them, and 3) scale, the map has such large areas/rooms, it is no wonder the r's are high..

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this belt assembly is cool beaners, but it needs a purpose.. some reason to be up here other than the altitude advantage it obviously has.. there are no items to be found at all.

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i realize the cratenator, ejects only one type of crate style, but this room would greatly appreciate some variety.. the dull grey ones are just way over done..

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another example of excessive r's.. the reason is obvious, so i am not accusing TB of laziness as with many times i mention r's, but the room really stresses the ol graphics card :sad:

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a glow sprite.. for??? i forgot to look from below to see if there is a light fixture here, but the sprite is still IMO to far from the wall..

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some very interesting hallways architecturally speaking :smile:

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you tease, a ladder to.... no place :biggrin:

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DON'T DRINK THE WATER, diarrhea will be the least of your worries :lol:

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VERY impressive :eek:

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water, clipped against glass.. = yucky if you are lucky, you can fix this by putting the edge of the water, inside the glass, just stop short of the other side.

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more of that outstanding machinery :smile:

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more of those superb corridors.. very nice

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the r's in here, really had my screen jittering :sad: i assume it was a combination of both "E's and W's" doing it..

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the path from hell.. notice the r's :rofl: .. seriously though, the path is just way to steep.. mostly due to the grand scale of the area..

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looking back down, you get a better feel for the angle of the walkway..

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RPG "a" needs to be on ledge "b" to the left.. heavy artillery should be a bit harder to get.. while i am thinking of it.. the gauss is just as accessible :sad:

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due to the scale of the room, you see how steep the stairs needed to be.. maybe a lift would be better?

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planned??? the crate hangs here every time for a few seconds..

i hate to sound so poorly about this map, especially when so damned much effort went into it, but IMO its suffers just to much on its scale.. i dunno if it was through ignorance, or design, but if the map was just half as open.. the benefits would be astronomical.. if it were my call, I'd say.. redesign it, but the work thus far.. it would be a shame to lose it all :sad:

actually.. i think someone gifted in larger than life maps might need to look this one over.. looks pleadingly at Reno,Gollum and KFS i think they could be much more appreciative of what it would entail to lower the r's..

nice try TB.. i hope i didn't piss you off completely..
Re: Cratesis Posted by Tracer Bullet on Thu May 6th 2004 at 4:46am
Tracer Bullet
2271 posts
Posted 2004-05-06 4:46am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
No worries Orph. All good points. In all honesty I never intended it to be as big as it is, but I tend to get carried away with these things. Thanks for the critique! I may indeed try a smaller redo of this theme for the competition.
Re: Cratesis Posted by Orpheus on Thu May 6th 2004 at 9:41am
Orpheus
13860 posts
Posted 2004-05-06 9:41am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Tracer Bullet said:
No worries Orph. All good points. In all honesty I never intended it to be as big as it is, but I tend to get carried away with these things. Thanks for the critique! I may indeed try a smaller redo of this theme for the competition.
wipes brow

i am so glad.. i hate being the barer of bad news, especially when so much work is obvious..

scale it down.. many places can be copy/pasted.. or areas clipped off to reduce the placers accessibility and effectively reduce the line of sight... r's will drop.
Re: Cratesis Posted by parakeet on Fri May 7th 2004 at 1:45am
parakeet
544 posts
Posted 2004-05-07 1:45am
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
amazingly beautiful = D i luv it
Re: Cratesis Posted by Orpheus on Sat Mar 25th 2006 at 6:06pm
Orpheus
13860 posts
Posted 2006-03-25 6:06pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Cannot download/play it now, but I know that I was here during its creation and as such should be allowed to rate it.