Re: scrolling textures
Posted by LAzerMANiac on
Thu Apr 1st 2004 at 3:32pm
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Occupation: A student/mapper for Xen Rebels
Location: Fremont, CA
i need to know how to create a new WAD with scrolling versions of the standart HL ground and rock textures. a little help, please?
Re: scrolling textures
Posted by KungFuSquirrel on
Thu Apr 1st 2004 at 3:35pm
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Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
Copy the originals and prefix all the scrolling versions with "scroll." This will cause the textures to behave properly in-game once you toss them on a func_conveyor (though I think scroll textures also move at a preset speed when on a world brush - but I may be wrong). Remember that scrolling textures always move from left-to-right, so you may need to rotate the base texture to get the proper direction of movement. For example, if you have a set of railroad tracks that run from top to bottom on a texture and you want to have them moving to simulate a moving train, you'll need to rotate the texture 90 degrees so the tracks run horizontal instead.
Re: scrolling textures
Posted by LAzerMANiac on
Thu Apr 1st 2004 at 7:43pm
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Occupation: A student/mapper for Xen Rebels
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thank you, o kungfulicious one
Re: scrolling textures
Posted by fraggard on
Fri Apr 2nd 2004 at 2:32am
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points a gun at Lazer Hand over the SnarkMarks!
Re: scrolling textures
Posted by KungFuSquirrel on
Fri Apr 2nd 2004 at 2:42am
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Occupation: Game Design, LightBox Interactive
Location: Austin TX
Doesn't matter, the last 2-3 questions I've answered and have been marked as such haven't given me a single SM! nor have they shown up on my control panel. :razz:
Re: scrolling textures
Posted by Orpheus on
Fri Apr 2nd 2004 at 2:47am
Orpheus
member
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Occupation: Long Haul Trucking
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maybe its offset by your impressive rating andrew :biggrin:
personally, i could lower my 5 to something less to see if there is any results :heee:
/run
Re: scrolling textures
Posted by pepper on
Fri Apr 9th 2004 at 9:33pm
pepper
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Location: holland
i tryed to use this technique to make a high speed map for hl(original come from ut) but i couldnt get the rocks right(i wanted to use some func trains)