Half-Life demos.

Half-Life demos.

Re: Half-Life demos. Posted by 2dmin on Fri Apr 23rd 2004 at 1:10am
2dmin
352 posts
Posted 2004-04-23 1:10am
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
I make a habit of recording all the CS matches I go in, so when it starts i always go record <demoname>

and play it later using viewdemo <demoname> and it works fine.

but just today I tried viewdemoing the demo of a match last night, and CS closed and gave me an error saying Fatal Error: Client world model is NULL. wtf? I've never gotten any such error before. Does anyone have any idea what this means? I also tried using the Fix Demo feature in Geekplay and it didn't make any difference :sad:
Re: Half-Life demos. Posted by Wild Card on Fri Apr 23rd 2004 at 1:18am
Wild Card
2321 posts
Posted 2004-04-23 1:18am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
You'll get it fixed... But I dont know how sorry.
Re: Half-Life demos. Posted by omegaslayer on Fri Apr 23rd 2004 at 1:22am
omegaslayer
2481 posts
Posted 2004-04-23 1:22am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
No clue either, but I believe there is a demo viewer in the latest version of the half-life tool kit, dont really know what it does, but it might help :confused: .
Re: Half-Life demos. Posted by Crono on Fri Apr 23rd 2004 at 1:26am
Crono
6628 posts
Posted 2004-04-23 1:26am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
By what the error says it looks like the demo file you're trying to play is corrupted/invalid/NULL(Empty ... or "without value") ... try it with a different one ... however, This isn't an exact answer taking that I don't know the error messages, That's just how I interpret what it says.

You know ... these error message things are funny, because to the guys who programmed it ... they know exactly what happened :lol:
Re: Half-Life demos. Posted by Gorbachev on Fri Apr 23rd 2004 at 3:29am
Gorbachev
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Posted 2004-04-23 3:29am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Just like the precache model overflow error I ran into...funny how it actually refers to brush based entities and not models.
Re: Half-Life demos. Posted by Crono on Fri Apr 23rd 2004 at 3:34am
Crono
6628 posts
Posted 2004-04-23 3:34am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I talked to John not to long after I posted last and he said it was what I said. The demo file was like 100Kb or something, obviously too small to be properly used. I don't know why he didn't say something like "I figured it out now" or something.

Precache model overflow error? Refering to brush entities?? What was the actual error? (Programmer's Error messages are often times ambiguous at best.)
Re: Half-Life demos. Posted by Forceflow on Fri Apr 23rd 2004 at 5:49am
Forceflow
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Posted 2004-04-23 5:49am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
does the playdemo command work ?
Re: Half-Life demos. Posted by 2dmin on Fri Apr 23rd 2004 at 7:55am
2dmin
352 posts
Posted 2004-04-23 7:55am
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
yeah, i figured it out lol :biggrin:

last night i was running really low on disk space, so that is probably why it didn't record properly, just created the demo header. :sad: