Re: Half-Life demos.
Posted by 2dmin on
Fri Apr 23rd 2004 at 1:10am
2dmin
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I make a habit of recording all the CS matches I go in, so when it starts i always go record <demoname>
and play it later using viewdemo <demoname> and it works fine.
but just today I tried viewdemoing the demo of a match last night, and CS closed and gave me an error saying Fatal Error: Client world model is NULL. wtf? I've never gotten any such error before. Does anyone have any idea what this means? I also tried using the Fix Demo feature in Geekplay and it didn't make any difference :sad:
Re: Half-Life demos.
Posted by Wild Card on
Fri Apr 23rd 2004 at 1:18am
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You'll get it fixed... But I dont know how sorry.
Re: Half-Life demos.
Posted by Gorbachev on
Fri Apr 23rd 2004 at 3:29am
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Just like the precache model overflow error I ran into...funny how it actually refers to brush based entities and not models.
Re: Half-Life demos.
Posted by Crono on
Fri Apr 23rd 2004 at 3:34am
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I talked to John not to long after I posted last and he said it was what I said. The demo file was like 100Kb or something, obviously too small to be properly used. I don't know why he didn't say something like "I figured it out now" or something.
Precache model overflow error? Refering to brush entities?? What was the actual error? (Programmer's Error messages are often times ambiguous at best.)
Re: Half-Life demos.
Posted by Forceflow on
Fri Apr 23rd 2004 at 5:49am
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does the playdemo command work ?
Re: Half-Life demos.
Posted by 2dmin on
Fri Apr 23rd 2004 at 7:55am
2dmin
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yeah, i figured it out lol :biggrin:
last night i was running really low on disk space, so that is probably why it didn't record properly, just created the demo header. :sad: