Re: Need Coders
Posted by JFry on
Thu Apr 29th 2004 at 9:04pm
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snarkpit... moddb... pshh whats the difference?
Re: Need Coders
Posted by Kage_Prototype on
Thu Apr 29th 2004 at 9:08pm
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Hmm, I have a question to add to that faq:
"What's the gameplay like?"
Seriously, I can't find anything that even mentions what it's going to be like to play it. Is it just going to be bog-standard Half-Life 2 gameplay? I don't mean to sound harsh, but I'd prefer to know about the gameplay, not the backstory to the plot...
Re: Need Coders
Posted by Sim on
Fri Apr 30th 2004 at 6:48am
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Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing.
Re: Need Coders
Posted by JFry on
Fri Apr 30th 2004 at 7:13am
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I looked over the website and it looks pretty good so far. Its nice you worked out an involving story (even if it is one rip-off after another). The screenshot for the 'bridge' looks very good too. In fact it looks almost too much like star trek. Sorry I can't help tho cuz I don't know anything about c or c--.
Re: Need Coders
Posted by Gollum on
Fri Apr 30th 2004 at 7:47am
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Arrrghh! Another one! :rolleyes:
Why can't people understand that it's a waste of time making a mod. for HL2 before the game is actually released? Before you can use a medium for a large project, you need to know what it is capable of and what its limitations are. People seem to think that HL2 will be able to do anything at all - well it won't! Like any other game, it will have limitations and you will need to learn a particular method of working in order to extract the most from the engine.
Aaaaanyway - good luck with the mod. :smile:
Re: Need Coders
Posted by Gwil on
Fri Apr 30th 2004 at 10:45am
Posted
2004-04-30 10:45am
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Didn't it have some kind of magazine launch/They Hunger-esque hype surrounding it? (Redemption, that is)...
It was actually quite good as well!
Re: Need Coders
Posted by Vash on
Fri Apr 30th 2004 at 1:39pm
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What pisses me off, is people who make maps and expect to easily "port" them to Half-Life2. It wont be as f**king easy as valve says. You can port it over; sure, but what about brushes? Most of the s**t you make are probally now in the form of models. The map size is probally way to small to compare to an average size Half-Life2 map, you will need to setup various other things.
So yeah; have fun porting...
(Good-luck with the mod; unless you got $$$, you'd better start learning to code and model)
Re: Need Coders
Posted by Myrk- on
Fri Apr 30th 2004 at 3:57pm
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LOL This redemption mod is nothing like me and leps mod haha!
Our mod is set way in the future on space ships... ask lep for more info 'cus I don't know how much I can say atm.
Re: Need Coders
Posted by ReNo on
Fri Apr 30th 2004 at 5:15pm
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That could provide for some cool scenes actually - low grav transferring from one ship to another in a space suit type thing :smile:
Re: Need Coders
Posted by Spartan on
Fri Apr 30th 2004 at 6:48pm
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I now there have been about a billion future/space mods out there but we are trying to make this one different from all the rest. Also we know how hard it will be to port, and the poly count in our levels is not insanely high so Half Life 2 will be able to handle what we have so far with no problem. We are aware of limitations.