Need Coders

Need Coders

Re: Need Coders Posted by Spartan on Thu Apr 29th 2004 at 8:47pm
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Posted 2004-04-29 8:47pm
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I am currently part a 2 person team right now that are working on a mod for Half Life 2. We are looking for a coder or coders who can help us. We also need another experienced modeler and atleast another mapper and texture artist. We have a web site setup. Also if you know anybody who is experienced in these things let us know just click on the link below.

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Re: Need Coders Posted by JFry on Thu Apr 29th 2004 at 9:04pm
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Posted 2004-04-29 9:04pm
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snarkpit... moddb... pshh whats the difference?
Re: Need Coders Posted by Kage_Prototype on Thu Apr 29th 2004 at 9:08pm
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Posted 2004-04-29 9:08pm
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Hmm, I have a question to add to that faq:

"What's the gameplay like?"

Seriously, I can't find anything that even mentions what it's going to be like to play it. Is it just going to be bog-standard Half-Life 2 gameplay? I don't mean to sound harsh, but I'd prefer to know about the gameplay, not the backstory to the plot...
Re: Need Coders Posted by Leperous on Thu Apr 29th 2004 at 9:09pm
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Posted 2004-04-29 9:09pm
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JFry said:
snarkpit... moddb... pshh whats the difference?
Hey, this place existed first! :razz: Sounds similar to my mod, http://www.snarkpit.com/redemption. /thread hijack
Re: Need Coders Posted by Spartan on Thu Apr 29th 2004 at 10:18pm
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Posted 2004-04-29 10:18pm
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The game play will be based in the future and will be fasted paced with lots of action but will at times have you by yourself. There will be vehicles from jeeps to dropships there will be lots of outdoor areas and you will also be in alien structures and on human battle ships in orbit. You will be able to choose what class of human you play as and there maybe multiple endings. This game will seem like a mix between Halo, Unreal II, and Star Trek. This is a single player game. We really need some good coders. But if you are experienced in anything else you can still contact us.

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Re: Need Coders Posted by Sim on Fri Apr 30th 2004 at 6:48am
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Posted 2004-04-30 6:48am
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Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing.
Re: Need Coders Posted by Cassius on Fri Apr 30th 2004 at 7:02am
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Posted 2004-04-30 7:02am
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Sim said:
Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing.
Yeah.
Re: Need Coders Posted by JFry on Fri Apr 30th 2004 at 7:13am
JFry
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Posted 2004-04-30 7:13am
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I looked over the website and it looks pretty good so far. Its nice you worked out an involving story (even if it is one rip-off after another). The screenshot for the 'bridge' looks very good too. In fact it looks almost too much like star trek. Sorry I can't help tho cuz I don't know anything about c or c--.
Re: Need Coders Posted by Gollum on Fri Apr 30th 2004 at 7:47am
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Posted 2004-04-30 7:47am
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Arrrghh! Another one! :rolleyes:

Why can't people understand that it's a waste of time making a mod. for HL2 before the game is actually released? Before you can use a medium for a large project, you need to know what it is capable of and what its limitations are. People seem to think that HL2 will be able to do anything at all - well it won't! Like any other game, it will have limitations and you will need to learn a particular method of working in order to extract the most from the engine.

Aaaaanyway - good luck with the mod. :smile:
Re: Need Coders Posted by Leperous on Fri Apr 30th 2004 at 9:43am
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Posted 2004-04-30 9:43am
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Sim said:
Lep, there already is a Redemption mod for HL1. Assuming you make it for HL2, it would still be a bit confusing.
Please point me in it's direction, a Google search only throws up a handful of non-working websites, and a cheeky HL2 mod which decided to use part of the same name :razz: Anywhos Gollum I'd disagree with what you said, especially now that we have the HL2 model editor out- you can learn what the limits are later, and build up ideas now.
Re: Need Coders Posted by JFry on Fri Apr 30th 2004 at 9:50am
JFry
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Posted 2004-04-30 9:50am
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heres the link http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=redemption

it was released in 1999 by Maverick Developments.
Re: Need Coders Posted by Gwil on Fri Apr 30th 2004 at 10:45am
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Posted 2004-04-30 10:45am
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Didn't it have some kind of magazine launch/They Hunger-esque hype surrounding it? (Redemption, that is)...

It was actually quite good as well!
Re: Need Coders Posted by Vash on Fri Apr 30th 2004 at 1:39pm
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Posted 2004-04-30 1:39pm
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What pisses me off, is people who make maps and expect to easily "port" them to Half-Life2. It wont be as f**king easy as valve says. You can port it over; sure, but what about brushes? Most of the s**t you make are probally now in the form of models. The map size is probally way to small to compare to an average size Half-Life2 map, you will need to setup various other things.

So yeah; have fun porting...

(Good-luck with the mod; unless you got $$$, you'd better start learning to code and model)
Re: Need Coders Posted by Myrk- on Fri Apr 30th 2004 at 3:57pm
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Posted 2004-04-30 3:57pm
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LOL This redemption mod is nothing like me and leps mod haha!

Our mod is set way in the future on space ships... ask lep for more info 'cus I don't know how much I can say atm.
Re: Need Coders Posted by ReNo on Fri Apr 30th 2004 at 5:15pm
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Posted 2004-04-30 5:15pm
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That could provide for some cool scenes actually - low grav transferring from one ship to another in a space suit type thing :smile:
Re: Need Coders Posted by Spartan on Fri Apr 30th 2004 at 6:48pm
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Posted 2004-04-30 6:48pm
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I now there have been about a billion future/space mods out there but we are trying to make this one different from all the rest. Also we know how hard it will be to port, and the poly count in our levels is not insanely high so Half Life 2 will be able to handle what we have so far with no problem. We are aware of limitations.