Ignore any of this that is obsolete.
1. The weapon arrows are a bit unnecessary, it just seems like you added them because they look cool.
2. Have the button target an ambient_generic with a locked door type sound.
3. These light fixtures are neat but they'd look just as good flush
with the floor while saving polys. They're also far too close together.
4. Shameless use of crates here. Why would there be a bunch of wooden
crates blocking the door to the elevator? No wonder the place is in
such disrepair! :biggrin: A couple of medium sized crates would look better
but something not a crate would be preferable.
5. I wouldn't go with a black and white theme. While it may seem a
novel idea, it just ends up looking dull and lifeless. Handicapping
yourself by not using colour puts you at a severe disadvantage.
6. As you can see, I was quite thorough! :biggrin: I liked all the destroyed stuff and the way you had to go around damaged areas.
7. Just a world brush a few units too small, looks far too straight to be an intentional crack.
8. It's generally considered bad practice to have areas where you can't get out of. Maybe it's just not finished though.
9. If you want people to be able to jump/fall off the side, make the exterior a little more presentable.
Overall a decent map, but needs more razzle-dazzle! :smile: