day of defeat mapping problem

day of defeat mapping problem

Re: day of defeat mapping problem Posted by neo_drol on Thu May 6th 2004 at 8:40am
neo_drol
17 posts
Posted 2004-05-06 8:40am
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
i have created a map but when i try to start it in day of defeat a get an error that half-life ist good, the ask me to send a report. I whil how the compile proces, please take a look!

** Executing...
** Command: C:\PROGRA~1\WORLDC~1\qcsg.exe
** Parameters: c:\HALF-L~1\bunker\DOD_BU~1


[size=10]qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\HALF-L~1\bunker\DOD_BU~1.map
CreateBrush: 0...1...Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-2011, 1712, 352), texture K_CEMENT12
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1971, 1712, 352), texture K_CEMENT12
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1931, 1712, 352), texture K_CEMENT12
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 8: plane with no normal
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 8: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 8: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1891, 1712, 352), texture K_CEMENT12
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
2... outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 9: plane with no normal
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 9: plane with no normal
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 9: plane with no normal
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1851, 1712, 352), texture K_CEMENT12
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: plane with no normal
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 10: plane with no normal
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: plane with no normal
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1811, 1712, 352), texture K_CEMENT12
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 12: plane with no normal
Entity 0, Brush 12: plane with no normal
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1837, 352), texture K_CEMENT12
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 13: plane with no normal
Entity 0, Brush 13: plane with no normal
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1973, 352), texture K_CEMENT12
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
3...Entity 0, Brush 14: plane with no normal
Entity 0, Brush 14: plane with no normal
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 2013, 352), texture K_CEMENT12
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 15: plane with no normal
Entity 0, Brush 15: plane with no normal
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1709, 352), texture K_CEMENT12
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 16: plane with no normal
Entity 0, Brush 16: plane with no normal
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1757, 352), texture K_CEMENT12
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 17: plane with no normal
Entity 0, Brush 17: plane with no normal
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1797, 352), texture K_CEMENT12
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
4...Entity 0, Brush 20: plane with no normal
Entity 0, Brush 20: plane with no normal
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-2032, 2029, 256), texture K_CEMENT12
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
5... outside world(+/-4096): (-2032, -9000, -9000)-(-2032,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2048, -9000, -9000)-(-2048,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2064, -9000, -9000)-(-2064,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2048, -9000, -9000)-(-2048,9000,9000)
Entity 0, Brush 26: plane with no normal
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1763, 2032, 400), texture K_CEMENT12
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 400)-(9000,2032,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 364)-(9000,2048,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 368)-(9000,2064,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 382)-(9000,2048,9000)
6...Entity 0, Brush 27: plane with no normal
Entity 0, Brush 27: plane with no normal
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1765, 1696, 400), texture K_CEMENT12
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1697, 512)-(-1762,9000,9000)
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, 1680, 476)-(-1746,9016,9036)
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, 1664, 480)-(-1730,9032,9032)
Entity 0, Brush 27:
Re: day of defeat mapping problem Posted by Leperous on Thu May 6th 2004 at 9:02am
Leperous
3382 posts
Posted 2004-05-06 9:02am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yes it's allowed, but you've OBVIOUSLY got "plane with no normal" and "coplanar plane" errors. Both these errors can be fixed by either looking here or by searching this website.
Re: day of defeat mapping problem Posted by neo_drol on Thu May 6th 2004 at 9:21am
neo_drol
17 posts
Posted 2004-05-06 9:21am
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
""nummarkfaces == <A name=mlf>MAX_LEAF_FACES</A>"
This is because of vertex manipulation, you have an invalid brush somewhere (most likely from rocks)
?Check for errors and fix any illegal solids.
?Export to .MAP format, close the level, and open the new .MAP. Delete any solids that extend across the map and off the editable region. Save as RMF and recompile "


i have this error, but i never used vertex manipulation, but what is the meaning of "illegal solids", i used a .wad file of a custom map, is this the problem? I neither have any solids over the map border.

"Fatal: Entity xxx, Brush xxx, Side x: has a coplanar plane at (xxxx,xxxx,xxxx)"
Due to vertex manipulation- 3 or more vertices (points) lying on the same vertex (line), when the limit is 2.
?Check your map for problems, and fix all instances of 'texture axis perpendicular to face' errors
?Go to the relevant brush/
entity number (CTRL+SHIFT+G) and use the clip tool on it


this is what i really dont get! i used no vertex manipulation, so and i dont get this whole text (i am a newb :rolleyes: ).

"Fatal: Entity xxx, Brush xxx, Side x: plane with no normal"
?Find the relevant brush/entity and delete it


Relevant?

Please help me!
Re: day of defeat mapping problem Posted by Orpheus on Thu May 6th 2004 at 9:37am
Orpheus
13860 posts
Posted 2004-05-06 9:37am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
[quote=neo_drol]
i have created a map but when i try to start it in day of defeat a get an error that half-life ist good, the ask me to send a report. I whil how the compile proces, please take a look!

** Executing...
** Command: C:\PROGRA~1\WORLDC~1\qcsg.exe
** Parameters: c:\HALF-L~1\bunker\DOD_BU~1


[size=10]qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering c:\HALF-L~1\bunker\DOD_BU~1.map
CreateBrush: 0...1...Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: plane with no normal
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-2011, 1712, 352), texture K_CEMENT12
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 5: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: plane with no normal
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1971, 1712, 352), texture K_CEMENT12
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 6: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1931, 1712, 352), texture K_CEMENT12
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 8: plane with no normal
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 8: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 8: plane with no normal
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1891, 1712, 352), texture K_CEMENT12
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 7: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
2... outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 9: plane with no normal
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 9: plane with no normal
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 9: plane with no normal
Entity 0, Brush 8: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1851, 1712, 352), texture K_CEMENT12
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: plane with no normal
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 10: plane with no normal
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: plane with no normal
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1811, 1712, 352), texture K_CEMENT12
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
outside world(+/-4096): (-9000, 1712, -9000)-(9000,1712,9000)
Entity 0, Brush 9: A 'Unknown Class' @(0,0,0)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1744, -9000)-(9000,1744,9000)
Entity 0, Brush 10: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1728, -9000)-(9000,1728,9000)
Entity 0, Brush 12: plane with no normal
Entity 0, Brush 12: plane with no normal
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1837, 352), texture K_CEMENT12
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 12: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 13: plane with no normal
Entity 0, Brush 13: plane with no normal
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1973, 352), texture K_CEMENT12
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 13: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
3...Entity 0, Brush 14: plane with no normal
Entity 0, Brush 14: plane with no normal
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 2013, 352), texture K_CEMENT12
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 14: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 15: plane with no normal
Entity 0, Brush 15: plane with no normal
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1709, 352), texture K_CEMENT12
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 15: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 16: plane with no normal
Entity 0, Brush 16: plane with no normal
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1757, 352), texture K_CEMENT12
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 16: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 17: plane with no normal
Entity 0, Brush 17: plane with no normal
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1776, 1797, 352), texture K_CEMENT12
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1776, -9000, -9000)-(-1776,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1808, -9000, -9000)-(-1808,9000,9000)
Entity 0, Brush 17: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1792, -9000, -9000)-(-1792,9000,9000)
4...Entity 0, Brush 20: plane with no normal
Entity 0, Brush 20: plane with no normal
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-2032, 2029, 256), texture K_CEMENT12
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
5... outside world(+/-4096): (-2032, -9000, -9000)-(-2032,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2048, -9000, -9000)-(-2048,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2064, -9000, -9000)-(-2064,9000,9000)
Entity 0, Brush 20: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2048, -9000, -9000)-(-2048,9000,9000)
Entity 0, Brush 26: plane with no normal
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1763, 2032, 400), texture K_CEMENT12
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 400)-(9000,2032,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 364)-(9000,2048,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 368)-(9000,2064,9000)
Entity 0, Brush 26: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 382)-(9000,2048,9000)
6...Entity 0, Brush 27: plane with no normal
Entity 0, Brush 27: plane with no normal
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-1765, 1696, 400), texture K_CEMENT12
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 1697, 512)-(-1762,9000,9000)
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, 1680, 476)-(-1746,9016,9036)
Entity 0, Brush 27: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, 1664, 480)-(-1730,9032,9032)
En
Re: day of defeat mapping problem Posted by fishy on Thu May 6th 2004 at 9:54am
fishy
2623 posts
Posted 2004-05-06 9:54am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
when it says 'check your map for problems', what it means is, in the hammer toolbar, select map>check for problems. fix or delete the errors it highlights.

sometimes this does not find all the errors, so when you compile again, you may still have errors. if you do, the log will show you what brushes are 'relevant'

Entity 0, Brush 10: plane with no normal

this is a line from your log, and it shows one of the errors that should be fixed by the above method.

however, as not all the errors are caught by hammer, another way to find the bad brush would be to use the info from the log. for the above error, you could go to the hammer toolbar again, select maps>go to brush number. enter the numbers from the log and hit ok. the bad brush will then be highlighted. fix or delete as needed.

[edit] Orph, try compiling a smallish map with too many named lights. i'm sure it was the logfile that was killing the compile. i dont remember exactly, but it ran into the high hundreds of thousands of lines of 'too many lights on a face' error, before i halted rad :leper: [/edit]
Re: day of defeat mapping problem Posted by Leperous on Thu May 6th 2004 at 10:01am
Leperous
3382 posts
Posted 2004-05-06 10:01am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Yes they are relevant, but fix the other two before trying to tacle the <A name=mlf>MAX_LEAF_FACES</A> one.

And Orph, trust me, there's far worse/longer logs..
Re: day of defeat mapping problem Posted by Orpheus on Thu May 6th 2004 at 10:06am
Orpheus
13860 posts
Posted 2004-05-06 10:06am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fishy said:
[edit] Orph, try compiling a smallish map with too many named lights. i'm sure it was the logfile that was killing the compile. i dont remember exactly, but it ran into the high hundreds of thousands of lines of 'too many lights on a face' error, before i halted rad :leper: [/edit]
Leperous said:
And Orph, trust me, there's far worse/longer logs..
both of these are true, i have had megs of text reporting a light styles error.. barring that, this is indeed the longest compile error log i have ever seen..

point taken... but it is the longest non-light styles error log i have ever seen :lol:

[EDIT] BTW Mr. Neo.. you seem to be using the default tools.. thats a no-no around here.. go to the dloads page and get the 2.5.3 tools.
Re: day of defeat mapping problem Posted by neo_drol on Thu May 6th 2004 at 10:33am
neo_drol
17 posts
Posted 2004-05-06 10:33am
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
this is a record right? :lol: and it is going to take a year or two to make this map really working, right? I think a whil just make a new map, because this map wasnt that special, ther was just one bunker on it and a exploding cow :lol: . I think i just recreate the bunker in a other map, and use the .wad files from the real game, and not a .wad file from a custom map i downloaded.

and yes indeed, ther is no light, that is because my light_envoirment (bad english) dont work, only light_spot. :confused: But thanks guys!
Re: day of defeat mapping problem Posted by Orpheus on Thu May 6th 2004 at 10:39am
Orpheus
13860 posts
Posted 2004-05-06 10:39am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
even if you scrap this map, i feel it is necessary for you to fix the errors.. it will help you to avoid them later..

light_enviroments will only work if you have a sky.. if a light spot works,so will any other entity light, provided you have the necessary requirements.

solve this riddle, and learn how/why you created it.

/ 2 cents
Re: day of defeat mapping problem Posted by neo_drol on Thu May 6th 2004 at 2:47pm
neo_drol
17 posts
Posted 2004-05-06 2:47pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
Ok, ik will scrap the map, make a new one, and solve the problems, i think the that the error log was so big because i just made this map a little fast, i only thinkt about the buildings, not really about the flag entities, i just have to make it more carfully!

By the way, i know how to make a ceiling, but i am working with Day of Defeat, so i dint have tthe good texture for it, do you know where i can get?
Re: day of defeat mapping problem Posted by $loth on Thu May 6th 2004 at 3:16pm
$loth
2256 posts
Posted 2004-05-06 3:16pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
i just have to say it... so please do not be offended..

this post has to be saved for posterity.. i have never seen so many errors in one compile in my entire career..

this has got to be "hall of fame" material. :lol:

[size=16]hey lep, how about it??? can we have a hall of fame for the worst compile error posted ???
[/size]

your ideas never seem to deteriorate :lol:

[color=white]/ me claps orph on[size=13][/color]

[/size]<!-- ZoneLabs Popup Blocking Insertion -->
Re: day of defeat mapping problem Posted by omegaslayer on Fri May 7th 2004 at 2:52am
omegaslayer
2481 posts
Posted 2004-05-07 2:52am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
My interpretation of all this:
This guy has no clue how to work the vertex manipulator, its okay though because I had problems with it also, try clipping more often, then work on the vertex tool
Re: day of defeat mapping problem Posted by neo_drol on Fri May 7th 2004 at 7:33am
neo_drol
17 posts
Posted 2004-05-07 7:33am
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
I didnt used vertex tool, this map was totally clipped, but i think ihave a way to fix it, this huge log is the result of one little error, i think i changed the .fgd file. I first had a .fgd file, and added a new one, thats why i am getting al this entities errors. And yes, i have no clue of vertex-tool, thats way i am not using it!
Re: day of defeat mapping problem Posted by fishy on Fri May 7th 2004 at 7:44am
fishy
2623 posts
Posted 2004-05-07 7:44am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
i assume that all the 'unknown class' errors are from using two fgd's

and if you didn't use the vertex tool, them i'll also assume that you not only clipped, but carved too. most new mappers soon find that carving causes more problems than it's worth, and learn to map without it.
Re: day of defeat mapping problem Posted by scary_jeff on Fri May 7th 2004 at 10:14am
scary_jeff
1614 posts
Posted 2004-05-07 10:14am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
If you are having trouble on your first maps making them work, I suggest just using plain old half-life, with the standard compile tools. Then when you can make maps that look how you want, and will compile properly, move on to other mods like DoD, and start using the latest versions of the compile tools. You don't need to learn everything in your first map.
Re: day of defeat mapping problem Posted by $loth on Fri May 7th 2004 at 2:18pm
$loth
2256 posts
Posted 2004-05-07 2:18pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->[quote]
most new mappers soon find that carving causes more problems than it's worth, and learn to map without it.
[/quote]

Like me! i used it on an old test map then a friend of mine showed me how to use vertex manipulation, now i only clip simple things. another friend of mine gets so confused using vertex manipulation. :lol:
Re: day of defeat mapping problem Posted by neo_drol on Fri May 7th 2004 at 4:33pm
neo_drol
17 posts
Posted 2004-05-07 4:33pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
your maybe right about the carving, but the point is that i am not interesting in that tool, i have heard about the manny errors that can be the result. I just tryed it one time, i diddnt get the tool totally and i maybe saved the map. I will stil make DoD maps first, the first map went wrong but now i am bizzy with a map without any errors, its not fully done yet, but i have a great tower already. The only problem i still have is that i cant use light_enviroments becuase i have no sky texture, is there a can I get the "Sky" somewhere or is there a other way??
Re: day of defeat mapping problem Posted by $loth on Fri May 7th 2004 at 4:40pm
$loth
2256 posts
Posted 2004-05-07 4:40pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
The 'Sky' texture is in the halflife.wad in the half life folder... i can't really see a way that you can't use it.
Re: day of defeat mapping problem Posted by neo_drol on Fri May 7th 2004 at 5:51pm
neo_drol
17 posts
Posted 2004-05-07 5:51pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
thank you, i have this texture only i thought it was in a DoD .wad file
Re: day of defeat mapping problem Posted by omegaslayer on Sat May 8th 2004 at 12:17am
omegaslayer
2481 posts
Posted 2004-05-08 12:17am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
neo_drol said:
I didnt used vertex tool
Sorry, those were the errors I got when I first started mapping with the vertex tool.
Re: day of defeat mapping problem Posted by parakeet on Sun May 9th 2004 at 6:21pm
parakeet
544 posts
Posted 2004-05-09 6:21pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
i only use carvin with squares = P any other object i clip it = D
Re: day of defeat mapping problem Posted by Rumple on Mon May 10th 2004 at 8:53am
Rumple
518 posts
Posted 2004-05-10 8:53am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
neo_drol said:
your maybe right about the carving,
MAYBE?????? he IS right aboot the carving tool... :leper: :dead:
Re: day of defeat mapping problem Posted by $loth on Mon May 10th 2004 at 9:12am
$loth
2256 posts
Posted 2004-05-10 9:12am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
neo_drol said:
thank you, i have this texture only i thought it was in a DoD .wad file
I think it is actually in quite a few WAD.s but it is defianlty in teh half life.wad.

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Re: day of defeat mapping problem Posted by neo_drol on Mon May 10th 2004 at 1:42pm
neo_drol
17 posts
Posted 2004-05-10 1:42pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
ok, i did it al right now, i have a great tower, no errors, and playable, i can use light_evoirment, and have a sky

The only thing wrong is when i compile the map, valve will crash, and everything goes very slow, then i look in qrad, and it is sucking my pc speed dramaticly :leper:

[edit]I just create a new map, make a light_envoirment, have a sky and suddenly, ITS COMPLETLY DARK!!!!!!, PLEASE HELP!!!![edit]
Re: day of defeat mapping problem Posted by scary_jeff on Mon May 10th 2004 at 9:28pm
scary_jeff
1614 posts
Posted 2004-05-10 9:28pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
When you look in task manager, and it says 'qrad' or whatever is not responding, ignore this. All it means is that you have to wait longer for it to be finished - if the compile has actually crashed (ran out of memory or whatever), it will stop.

If your map is completely dark and this is for the first time, then perhaps you had a leak before that would hve made the map appear bright, and you have now fixed this leak. Make sure your light_enviroment is inside the sky box, and that it's 'pitch' setting is negative. -90 makes the 'sun' directly overhead. If this doesn't work, try putting a red light or something near your info_player_start, and tell us if you then have a red light in your compiled map.
Re: day of defeat mapping problem Posted by neo_drol on Tue May 11th 2004 at 6:02pm
neo_drol
17 posts
Posted 2004-05-11 6:02pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
OK, i can use light_evoirment, but, ther is to much light, how can i fix that its darker, and yes, i deleted all my light_envoirment!

i to have a "texture axis perpendicular to face" error?how to fix? (i have searcht Snarkpit)
Re: day of defeat mapping problem Posted by scary_jeff on Tue May 11th 2004 at 10:23pm
scary_jeff
1614 posts
Posted 2004-05-11 10:23pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
You can fix that error by going to map>check for errors, then fixing the ones it lists by clicking fix :smile:

With the lights, I don't think you understood me. If your map is 100% bright, then you either didn't run rad, there was some error during rad, or there is a leak. Look at your compile log and see if it says LEAK anywhere. If your map is 100% dark, this means that you don't have any lights, but is good, because there are no leaks either. This is why I suggested adding a not-very-bright (say brightness 100) light near your player spawn, to check that any kind of light will actually work in your map. You should be able to add a single 'light', without making the map 100% bright, while adding a small amount of illumination to the surrounding area.
Re: day of defeat mapping problem Posted by neo_drol on Wed May 12th 2004 at 4:33pm
neo_drol
17 posts
Posted 2004-05-12 4:33pm
neo_drol
member
17 posts 2 snarkmarks Registered: May 6th 2004 Location: Holland-Almere
yeah yeah, i already got it, ther was a little piece of ground, that had two errors, i deleted this, and it was gone. Ow, and my tower is finisht, i have a weapon chamber, i have a place wit al little window, to place your MG, and i have, at the top, very big windows, to settle your MG. :biggrin: I just need a model for my light :rolleyes: cant find one