compiler shuts down

compiler shuts down

Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 3:12pm
VulcanRaven
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Posted 2004-05-13 3:12pm
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Every time i try to compile my map the Editor and the Compiler are shuting down. It can't be the Map because it happens with every map i try, even with these ones that worked another time. But i also reinstalled the Editor and it's the same problem every time. What could be the reason for this? I use ZHLT 2.5.3 and the Valve Hammer editor v3.4.

Please try to use simple English because i'm a German guy and my English is not very good
Re: compiler shuts down Posted by Leperous on Thu May 13th 2004 at 3:15pm
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Posted 2004-05-13 3:15pm
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Try using this program to compile your map, outside the editor:
http://www.snarkpit.com/editing.php?page=files&download=100

The compilers should also create a .LOG file, can you open this and see if there is anything bad inside?
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 3:17pm
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http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=38

yes, please post a log or the "error" file
Re: compiler shuts down Posted by Gwil on Thu May 13th 2004 at 3:24pm
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Posted 2004-05-13 3:24pm
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You say the compiler is "shutting down" - do you mean the program is listed as "Not Responding", or does Hammer close completely ?

If it is "not responding" it usually means it is still compiling. Like Leperous says, try and compile the map outside of Hammer editor.

Also, what operating system do you use? If it is Windows XP, it doesn't work very well with Hammer editor when you try and compile.
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 3:32pm
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I'm assuming that the compile tools are getting errors and so closing rather than compiling successfully. The compile log will show what is happening even if he isn't sure though.
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 3:32pm
VulcanRaven
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Posted 2004-05-13 3:32pm
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There neither an error nor a .log file, they are both closeing when i click on th OK button.

I use Win XP but i will try the extern compiler
Re: compiler shuts down Posted by $loth on Thu May 13th 2004 at 3:32pm
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<!-- ZoneLabs Popup Blocking Insertion -->Gwil, i object! [ me does court like american drama voice] i have been using hammer and xp for over a year, the only problem i get is very common, where the compiler "does not respond" but it still actually runs.
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 3:35pm
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Just because it works fine for you doesn't mean it does for everyone everytime. I'd advise you to use an external compiler also Sloth - naturally I can't know for sure but I'm guessing if you use that then you aren't making use of many compile options that using Nem's compiler or even HLCC will make you aware of.
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 4:06pm
VulcanRaven
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Posted 2004-05-13 4:06pm
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When i try to star compiling the map with the HLCC ther is a dos-window opening and closing in no time and there ist no .log file again. Could it be that the ZHLT .exes are damaged?
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 4:12pm
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there has to be some sort of a log, even on completely failed compiles.. assuming you have your paths correctly setup

follow my tutorial..

if it flashes the compile log (dos window) then it will post some sort of a message.. someplace

send everything to your maps folder..

open any file, with the name of your map in it, excepting .bsp,.map.rmf.. look for an error message..
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 4:36pm
VulcanRaven
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Posted 2004-05-13 4:36pm
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I searched on my whole computer but there is no villa.log file. This window does also flash if the path of the tools-folder is wrong so the compilingprocess doesn't start!
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 4:40pm
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ok, lets begin again

1) open your map in hammer
2) check for errors
3) be sure there is a player start and a multi-player start
4) save
5)export to map (very important when using HLCC)
6) close hammer
7) open HLCC, and set it up following my tutorial exactly..
8} compile..

you will have something, or something worse than your map is involved.
Re: compiler shuts down Posted by $loth on Thu May 13th 2004 at 4:43pm
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<!-- ZoneLabs Popup Blocking Insertion -->Reno, i took your advive and downloaded nemesis' compiler, i never knew there were so many options in the rad. :eek:

thanx for that usefull tip.

[edit] i wont be able to use it till tomoz when i get my usb pen drive to put on my other pc :sad:

<!-- ZoneLabs Popup Blocking Insertion -->
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 4:50pm
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No problem mate, take a look at the documentation for ZHLT / MHLT to read up on what all the options do. Also, hovering the mouse cursor over the options on nem's compiler will give a description as well.
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 4:55pm
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Posted 2004-05-13 4:55pm
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$loth said:
<!-- ZoneLabs Popup Blocking Insertion -->Reno, i took your advive and downloaded nemesis' compiler, i never knew there were so many options in the rad. :eek:

thanx for that usefull tip.

[edit] i wont be able to use it till tomoz when i get my usb pen drive to put on my other pc :sad:

<!-- ZoneLabs Popup Blocking Insertion -->
all frontends require that you export to map.. be sure you remember this.
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 5:19pm
VulcanRaven
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Posted 2004-05-13 5:19pm
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Ok, noe i have a log file, it was in a comletely other folder?

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -high -wadinclude ajawad.wad -wadinclude as_tundra.wad -wadinclude cached.wad -wadinclude chateau.wad -wadinclude cs_747.wad -wadinclude cs_assault.wad -wadinclude cs_bdog.wad -wadinclude cs_cbble.wad -wadinclude cs_dust.wad -wadinclude cs_havana.wad -wadinclude cs_office.wad -wadinclude cstraining.wad -wadinclude cstrike.wad -wadinclude de_aztec.wad -wadinclude de_piranesi.wad -wadinclude de_storm.wad -wadinclude de_vegas.wad -wadinclude decals.wad -wadinclude itsItaly.wad -wadinclude jos.wad -wadinclude n0th1ng.wad -wadinclude pldecal.wad -wadinclude prodigy.wad -wadinclude torntextures.wad -wadinclude tswad.wad -wadinclude crossover.wad -wadinclude halflife.wad -wadinclude spraypaint.wad -wadinclude xeno.wad -wadinclude fonts.wad -wadinclude gfx.wad -wadinclude liquids.wad C:\VulcanRaven\Computer\HLMaps\villa

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[ajawad.wad]
[as_tundra.wad]
[cached.wad]
[chateau.wad]
[cs_747.wad]
[cs_assault.wad]
[cs_bdog.wad]
[cs_cbble.wad]
[cs_dust.wad]
[cs_havana.wad]
[cs_office.wad]
[cstraining.wad]
[cstrike.wad]
[de_aztec.wad]
[de_piranesi.wad]
[de_storm.wad]
[de_vegas.wad]
[decals.wad]
[itsItaly.wad]
[jos.wad]
[n0th1ng.wad]
[pldecal.wad]
[prodigy.wad]
[torntextures.wad]
[tswad.wad]
[crossover.wad]
[halflife.wad]
[spraypaint.wad]
[xeno.wad]
[fonts.wad]
[gfx.wad]
[liquids.wad]

entering C:\VulcanRaven\Computer\HLMaps\villa.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Warning: no wadfile specified
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.00 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -high C:\VulcanRaven\Computer\HLMaps\villa

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

0.00 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -high C:\VulcanRaven\Computer\HLMaps\villa

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

Error: Portal file 'C:\VulcanRaven\Computer\HLMaps\villa.prt' does not exist, cannot vis the map

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad.exe -extra -estimate C:\VulcanRaven\Computer\HLMaps\villa
There was a problem compiling the map.
Check the file C:\VulcanRaven\Computer\HLMaps\villa.log for the cause.
----- END hlrad -----
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 5:24pm
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Posted 2004-05-13 5:24pm
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1) for testing purposes, remove all the wads you are not using.
2) i would suggest, you use no more than 3 or 4 wads.
3) do not wadinclude wads with no textures.. (gfx,font,ect,ect)
4) its saying, you have not included the wad used (which is hard to believe considering how many are present)
5) try this and recompile..
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 5:35pm
VulcanRaven
11 posts
Posted 2004-05-13 5:35pm
11 posts 1 snarkmarks Registered: May 13th 2004 Location: Germany
How do i know which .wads are really used? I added all these wads to have a big choice of textures. And what are the wads without textures?
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 5:38pm
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Posted 2004-05-13 5:38pm
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VulcanRaven said:
How do i know which .wads are really used? I added all these wads to have a big choice of textures. And what are the wads without textures?
cached
GFX
font
spraypaint
pldecal
those i know, you have wads with custom names, i assume they are valid.

lastly.. remove them all except the ones you used.. which those are, well thats your problem to solve.. i suggest removing them all except HL,liquids and xen.. then if more are missing you will have to determine those..

be aware, each time you remove wads from hammer, you have to shut it off and turn it on again..
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 5:45pm
VulcanRaven
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Posted 2004-05-13 5:45pm
11 posts 1 snarkmarks Registered: May 13th 2004 Location: Germany
i tryed to paint th whole level with only one texture but now i cant save the map as a .map file, only as .rmf???
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 6:03pm
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Posted 2004-05-13 6:03pm
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I've never come across a scenario that hammer has not allowed me to export the level to .map. Have you saved the level as .rmf first? Do that and then go to file->export to .map. If that doesn't work I've no idea what the hell is wrong :sad:
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 6:07pm
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Posted 2004-05-13 6:07pm
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VulcanRaven said:
i tryed to paint th whole level with only one texture but now i cant save the map as a .map file, only as .rmf???
listen to reno... you cannot "save" to map, you must "export" to map
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 6:39pm
VulcanRaven
11 posts
Posted 2004-05-13 6:39pm
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i don't know why but now the map work it is compiled. but when i try to load the map in HalfLife there comes an error: AllocBlock: full

Now waht does that mean?
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 6:44pm
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It tends to happen in big or complex maps in my experience - I never used to be able to run Sulsa's "Chaocity3" map because this error occured for instance, and Adam Hawkin's had this problem when he was trying to add more to his map "dm_osiris". I'm assuming if this is your first map, it could be built in a way that is hugely inefficient. If you have used the carve tool, or have lots of complex solids (loads of spikes / cylinders / arches), and have large open areas, this could be the problem.

Have you EVER managed to get a map to compile and work in game? If not, I suggest you just make a single empty room with a light and an info_player_start / info_player_deathmatch, and try to compile that as a test.
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 6:45pm
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VulcanRaven said:
i don't know why but now the map work it is compiled. but when i try to load the map in HalfLife there comes an error: AllocBlock: full

Now waht does that mean?
this is, a new question..

tell us what solved this question, then post a new thread.. AFTER you search.. this new question has answers.. already posted.. search for them :smile:
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 6:50pm
VulcanRaven
11 posts
Posted 2004-05-13 6:50pm
11 posts 1 snarkmarks Registered: May 13th 2004 Location: Germany
I think the problem were somthing with the textures, because after I painted erverything with one texture it worked.

Why i suddenly coul save the map as .map again i don't know, eventually it was send from heaven;)
Re: compiler shuts down Posted by VulcanRaven on Thu May 13th 2004 at 6:58pm
VulcanRaven
11 posts
Posted 2004-05-13 6:58pm
11 posts 1 snarkmarks Registered: May 13th 2004 Location: Germany
Sorry, but i couldn't find the answer in the forum.

Is there anything i can do besides creat another, simler map?

@ReNo: Yes i created such a map an it worked
Re: compiler shuts down Posted by omegaslayer on Thu May 13th 2004 at 10:16pm
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Posted 2004-05-13 10:16pm
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Okay so you answered it, but once again use little wads as possible, maybe xen.wad and halflife.wad and liquids.wad for regular HL, there now your maps wont be just one texture. :biggrin:
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 10:24pm
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Posted 2004-05-13 10:24pm
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/me wets self laughing..

omega, you trying to cash in on the answer, after the fact??? :rofl:
Re: compiler shuts down Posted by omegaslayer on Thu May 13th 2004 at 10:35pm
omegaslayer
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Posted 2004-05-13 10:35pm
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No ...............

*looks over shoulder in fear of lep

but I acidently chose answer ill chang it.
Re: compiler shuts down Posted by Orpheus on Thu May 13th 2004 at 10:37pm
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Posted 2004-05-13 10:37pm
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omegaslayer4777 said:
No ...............

*looks over shoulder in fear of lep

but I acidently chose answer ill chang it.
LOL, you can have the credit, someone needs to.. database and all :smile:
Re: compiler shuts down Posted by ReNo on Thu May 13th 2004 at 11:09pm
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Posted 2004-05-13 11:09pm
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Sorry, but i couldn't find the answer in the forum.

Is there anything i can do besides creat another, simler map?

@ReNo: Yes i created such a map an it worked
To do that you would need to figure out why this error has occured. What is the map? Have you used lots of many-sided objects (like cylinders/spikes/arches)? Have you been using the carve tool (which I suggest you avoid)? Are there any large open areas with lots of objects visible at once? And finally, are there lots of overlapping brushes?

I think that at your current stage in mapping, if you have caused this error then your map probably isn't worth saving - its probably riddled with errors or badly built (no offence, we were all new once too!) to have caused it to rear its ugly head. I'd suggest you start afresh and ensure you don't do any of the things I listed above in your future projects. But as I say, without knowing more about the map, I can't be sure.
Re: compiler shuts down Posted by VulcanRaven on Fri May 14th 2004 at 12:44pm
VulcanRaven
11 posts
Posted 2004-05-14 12:44pm
11 posts 1 snarkmarks Registered: May 13th 2004 Location: Germany
I think i made everything wrong that i could do: there is a great open area with many visible objects, i used the carve tool and ther are a few overlapping objects.

But Sh**t happens, it was my first map and i will built another in which i try to doo these things right. thx
Re: compiler shuts down Posted by ReNo on Fri May 14th 2004 at 1:17pm
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Posted 2004-05-14 1:17pm
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No problem, we've all done it :smile: Good luck on the next map!
Re: compiler shuts down Posted by Gorbachev on Mon May 17th 2004 at 4:36am
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Posted 2004-05-17 4:36am
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Overlapping stuff usually is okay, but it's a fairly bad habit. And in some cases causes more problems than it's worth. Keep your carving to about nothing, you can always do it better with the brush/clip/vertex tools, but only use vertex once you've got a grasp of how it really works or else you'll be making some funky brushes that will cause major errors.
Re: compiler shuts down Posted by Crono on Mon May 17th 2004 at 4:47am
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Posted 2004-05-17 4:47am
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all frontends require that you export to map.. be sure you remember this.
Not if I wrote one :smile: (Not saying I am, I have no time).

They're just being lazy.
You can easily port in one of the already existing rmf->map converters and use it, with proper crediting of course.
Re: compiler shuts down Posted by Orpheus on Wed May 19th 2004 at 9:21am
Orpheus
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Posted 2004-05-19 9:21am
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reminds crono of my comment..

"sometimes something is not wrong enuff to be corrected"