Re: OP4 entities
Posted by Myrk- on
Tue May 18th 2004 at 12:23pm
Posted
2004-05-18 12:23pm
Myrk-
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Hey is there any way to port over some Opposing Force entities to normal HLDM?
I really wanna use the loose wires that spark around and stuff in a map, but I don't want it to be OP4 because most people don't have it :-/
Re: OP4 entities
Posted by Leperous on
Tue May 18th 2004 at 12:27pm
Posted
2004-05-18 12:27pm
Leperous
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No, unless you want to do some Weapons Patch coding. :razz:
Re: OP4 entities
Posted by Kage_Prototype on
Tue May 18th 2004 at 1:55pm
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Doesn't this qualify as an editing question?
[EDIT] Evidently it does. :smile:
Re: OP4 entities
Posted by parakeet on
Tue May 18th 2004 at 3:46pm
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doesnt half-life have that sparking entity im almost certain that it does
Re: OP4 entities
Posted by ReNo on
Tue May 18th 2004 at 3:57pm
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Yeah it does, is there a different one in op4? The HL one is admittedly very annoying - it seems to have a huge volume and you can hear it really far across a map.
Re: OP4 entities
Posted by Myrk- on
Tue May 18th 2004 at 4:34pm
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:redface:
Fewls, I mean the waving around wires that electricute you and have sparks on them flaying around...
Re: OP4 entities
Posted by Leperous on
Tue May 18th 2004 at 5:45pm
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Yes Half-Life does, but you might notice the 'OP4' clue, which if you've ever played you may or may not have noticed there's a wire which dangles about and sparks.
Re: OP4 entities
Posted by ReNo on
Tue May 18th 2004 at 10:48pm
Posted
2004-05-18 10:48pm
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Hmm, I have no recollection of those whatsoever :smile:
Re: OP4 entities
Posted by Crono on
Tue May 18th 2004 at 10:50pm
Posted
2004-05-18 10:50pm
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A good example of one (electrical lines) is when you get the hand gun at the beginning of OP4.
Re: OP4 entities
Posted by Orpheus on
Wed May 19th 2004 at 9:12am
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i bet if you took an electric wire, made it so it would shock you, then attached a small piece of a func_ladder to its bottom, you would stick to it and hang there..
at least with a little ingenuity, i bet you could get someone to hang from it..
shrugs and crawls away before giggling commences