making decals

making decals

Re: making decals Posted by Your Dead on Wed May 19th 2004 at 3:19am
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Posted 2004-05-19 3:19am
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I want to make a decal, and put it in my map. I open wally and open the image that I want to make a decal. I select wizard and click on HL color decal but it says that the textures width and height are right....what am I to do?
Re: making decals Posted by fraggard on Wed May 19th 2004 at 3:26am
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Posted 2004-05-19 3:26am
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Your Dead said:
I want to make a decal, and put it in my map. I open wally and open the image that I want to make a decal. I select wizard and click on HL color decal but it says that the textures width and height are right....what am I to do?
Do you mean "Not Right"? Because you shouldn't have any problem otherwise.

Anyway, the width and the height should be a multiple of 8. And also, you cannot really make custom decals, because I've heard they only work if placed in your decals.wad file, and that file is local to each user. And you cannot distribute your version because people would be forced to overwrited theirs with it.

If you still choose to make decals, remember that the name should start with '{'
Re: making decals Posted by omegaslayer on Wed May 19th 2004 at 4:47am
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Here is another question from me, how do I rotate decals so that you can read them? cause like certain decal (writing) only work on the north and east wall, but I want them to work on the south and west wall. Sorry I cant help but I thought maybe some one could clear this up for me. :biggrin:
Re: making decals Posted by Gorbachev on Wed May 19th 2004 at 5:36am
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Posted 2004-05-19 5:36am
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I thought decals keep the same orientation as the wall they're put on. So if they wall is right to left in orientation then the decal placed on it will be too.

Can't say I'm much of a fan of decals though, too buggy.
Re: making decals Posted by Leperous on Wed May 19th 2004 at 8:53am
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Posted 2004-05-19 8:53am
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What Fraggard said, but the texture size should really be a multiple of 16 (e.g. 48x64, 128x128). Also, Wallys wizard is about creating a custom colour spray decal, NOT a map decal. If you want to make a custom map decal to place on a wall, you have to place it in your decals.wad, which causes problems because other people won't be able to see it unless you make a custom mod and distribute your new decals.wad with it (it's like making a custom monster model or materials.txt file, you shouldn't really do it unless you're making a mod).

Alternatively, you could just make a masked texture (one of the blue { textures) and make it 1 unit thick sitting on top of a wall, i.e. just place a texture instead of a decal.
Re: making decals Posted by Orpheus on Wed May 19th 2004 at 9:02am
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Posted 2004-05-19 9:02am
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someday i think we should all get together and make a small list of things halflife doesnt do, or doesn't do easily.

this is one of those... assuming its not a spray.

i had a guy one who refused to accept that you cannot go upside down, i finally had to just drop it, cause he wouldn't :sad:
Re: making decals Posted by Leperous on Wed May 19th 2004 at 10:04am
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Posted 2004-05-19 10:04am
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You can go upside down (with your view in HL)!

edited, I know you can do it but phrased this wrong :lol: I can't remember how you do it, but basically you remove the 'upper' limit to where you can look in the sky and can go in circles.
Re: making decals Posted by Orpheus on Wed May 19th 2004 at 10:29am
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Posted 2004-05-19 10:29am
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Leperous said:
You can go upside down (with your view in HL)?
:wtf:
Re: making decals Posted by Gorbachev on Wed May 19th 2004 at 7:28pm
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I've seen it before, no clue how it's acheived though.
Re: making decals Posted by Leperous on Wed May 19th 2004 at 8:05pm
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User posted image
Re: making decals Posted by 7dk2h4md720ih on Wed May 19th 2004 at 8:12pm
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Did you take that yourself lep? Imagine trying to play the game through that way. :biggrin:
Re: making decals Posted by wil5on on Thu May 20th 2004 at 9:32am
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Posted 2004-05-20 9:32am
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omg, j00 == teh 1337 c0ding h4x0r 5killz! omgomg!

I could do that, but I don't wanna :razz:
Re: making decals Posted by ReNo on Thu May 20th 2004 at 1:33pm
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Posted 2004-05-20 1:33pm
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I remember some of the old HLDM scripts people used to use that did this - people used it to fire mp5 gren's out their ass as they gauss jumped away from people :biggrin:
Re: making decals Posted by Dred_furst on Thu May 20th 2004 at 5:38pm
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lol, you set the roll on the player start, right?
Re: making decals Posted by ReNo on Thu May 20th 2004 at 6:06pm
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Posted 2004-05-20 6:06pm
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I doubt it, considering that screenshot is of single player HL rather than somebody's custom map. That might work as well though. The way I've seen it done is through console commands, not sure what they are though.
Re: making decals Posted by Leperous on Thu May 20th 2004 at 6:28pm
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cl_pitchup command. default_fov is also fun to play around with and is probably a reason for many a times you've been killed in the past :smile:
Re: making decals Posted by ReNo on Thu May 20th 2004 at 7:53pm
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Posted 2004-05-20 7:53pm
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I have a default_fov of 112 (don't ask why 12, it just do :biggrin: ) for HLDM, it feels so slow when I set it back to 90 :smile:
Re: making decals Posted by parakeet on Thu May 20th 2004 at 8:53pm
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Posted 2004-05-20 8:53pm
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it also works if you are in water screw around with the gravity and try to swim upside down = P
Re: making decals Posted by parakeet on Thu May 20th 2004 at 11:40pm
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Posted 2004-05-20 11:40pm
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wow never noticed this ability= /
Re: making decals Posted by Kage_Prototype on Thu May 20th 2004 at 11:43pm
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parakeet, you do realise you can edit your posts right? you don't have to keep making new posts all the time, just edit the one.
Re: making decals Posted by Gorbachev on Fri May 21st 2004 at 2:39am
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I prefer making servers of 32 bots, lowering the gravity to like 10...then upping it to 10,000 or higher and they hit the ground so fast. Heheheh. At that gravity going down steps kills you.