Re: Another useful question about sound
Posted by Ronin on
Tue May 25th 2004 at 6:56pm
Ronin
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Sep 4th 2003
Occupation: COLLEGE STUDDENT!!!
Hey guys, long time no see huh? Anyways, im redoing some of my maps now that I have had some practice at not making boxes :rolleyes: . I am curently redoing my map op4_forest. I have made a very nice looking waterfall and I was wondering how on earth you get ambient_generic to select the .wav's (ie:waterfall1.wav) you guys talk about. I remember hearing that i needed to open a file to extract the .wav's but I don't have the foggiest how to do that. Thanks guys.
Re: Another useful question about sound
Posted by Forceflow on
Tue May 25th 2004 at 7:01pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
Do you mean PakScape or something ? To extract the Wav's from your *.pak file ?
Re: Another useful question about sound
Posted by 7dk2h4md720ih on
Tue May 25th 2004 at 7:06pm
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Oct 9th 2001
I thought you didn't have to extract them? Can you not just put in the file path like 'ambience/whatever.wav' It's been a while since I've played with sounds though.
Re: Another useful question about sound
Posted by Ronin on
Tue May 25th 2004 at 7:08pm
Ronin
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Registered:
Sep 4th 2003
Occupation: COLLEGE STUDDENT!!!
I dont have a clue, im new to the whole adding sounds to my map. I think it will help considering there is a waterfall and they are anything but silent.