.map in the correct directory, but no bsp.

.map in the correct directory, but no bsp.

Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:07pm
xconspirisist
307 posts
Posted 2004-06-07 11:07pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I think the topic title pretty much details the problem. The map file is placed correctly in : D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemaps

Done a file search on my D:/ drive. xc_bank.bsp is nowhere to be found.

big log file too...
** Executing...
** Command: Change Directory
** Parameters: D:SteamSteamApps

** Executing...
** Command: Copy File
** Parameters: "H:GamesHalf LifeMappingxc_bank.map" "D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank.map"

** Executing...
** Command: D:HAMMER~1zhlthlcsg.exe
** Parameters: "D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:HAMMER~1zhlthlcsg.exe D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
Using WAD File: hammer editorcstrike.wad
Using WAD File: steamsteamappsxconspirisist@msn.comhalf-lifehalflife.wad
added 3 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
1.14 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:HAMMER~1zhlthlbsp.exe
** Parameters: "D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:HAMMER~1zhlthlbsp.exe D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:SteamSteamAppsxconspirisist@msn.prt'
1.47 seconds elapsed

----- END hlbsp -----
...
BSP generation successful, writing portal file
If bsp was sucessfull, it should of written the bsp, shouldent it ?
Re: .map in the correct directory, but no bsp. Posted by 7dk2h4md720ih on Mon Jun 7th 2004 at 11:11pm
7dk2h4md720ih
1976 posts
Posted 2004-06-07 11:11pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Any particular reason why this is all on the 'D' drive?
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:14pm
xconspirisist
307 posts
Posted 2004-06-07 11:14pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
Thats just one of my patitions. D: is my games drive.

I have about 18 partitions on this pc :smile:
Re: .map in the correct directory, but no bsp. Posted by 7dk2h4md720ih on Mon Jun 7th 2004 at 11:16pm
7dk2h4md720ih
1976 posts
Posted 2004-06-07 11:16pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Hammer and compiling tools do not like having things on different
partitions bud. I'm not sure if this is the problem, you'll have to
wait for someone brainy to find out for sure. If it's not too much
hassle, try put everything on the one partition. Might as well mark
this as a possible solution.
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Mon Jun 7th 2004 at 11:18pm
Wild Card
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Posted 2004-06-07 11:18pm
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Alien_Sniper said:
Hammer and compiling tools do not like having things on different partitions bud. I'm not sure if this is the problem, you'll have to wait for someone brainy to find out for sure. If it's not too much hassle, try put everything on the one partition. Might as well mark this as a possible solution.
Damn, he beat me to it. I think, maybe Im wrong, but the problem was first found with Sim right?

Yes, having HL, and VHE (and tools) on different physical drives or different partitions causes complications.
Re: .map in the correct directory, but no bsp. Posted by 7dk2h4md720ih on Mon Jun 7th 2004 at 11:18pm
7dk2h4md720ih
1976 posts
Posted 2004-06-07 11:18pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Did you manually check the directory where the .bsp is supposed to go?
The search function in XP couldn't find a needle in a needle factory.
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:23pm
xconspirisist
307 posts
Posted 2004-06-07 11:23pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I've heard rumors of this... but everything is installed on one drive, I believe.

hammer : D:\Hammer Editor

steam : D:\Steam

My root directory, is still C: ( c:/windows, for example ). Should this have an effect, do you think ? I've had a good old prod at the steam directorys, cant find the bsp manually.
Re: .map in the correct directory, but no bsp. Posted by 7dk2h4md720ih on Mon Jun 7th 2004 at 11:27pm
7dk2h4md720ih
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Posted 2004-06-07 11:27pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
[size=13]"[color=orange]H:GamesHalf LifeMappingxc_bank.map" "D:SteamSteamAppsxconspirisist@msn.comcounter-strikecstrikemapsxc_bank.map"
:razz:

[/color][/size]
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Mon Jun 7th 2004 at 11:27pm
Wild Card
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Posted 2004-06-07 11:27pm
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When you compile your map, if your using HLCC (not sure about other compilers) HLCC sends the .BSP to 2 locations. It will send it to the location you specify, and to the location where the .MAP / .RMF files are.
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:33pm
xconspirisist
307 posts
Posted 2004-06-07 11:33pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I am not using HLCC. Bulkware. Ugh.

dave; may I call you dave ? well. the rmf was on my h: drive, I thought that could have an effect - so I copied it to d:/xc_bank.rmf, with no change. :sad:
Re: .map in the correct directory, but no bsp. Posted by Rumple on Mon Jun 7th 2004 at 11:41pm
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the compile log says your .map file is on the h: drive...
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:43pm
xconspirisist
307 posts
Posted 2004-06-07 11:43pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
That was before I moved the rmf. New compile log btw:
** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps

** Executing...
** Command: Copy File
** Parameters: "D:\xc_bank.map" "D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank.map"

** Executing...
** Command: D:\HAMMER~1\zhlt\hlcsg.exe
** Parameters: "D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\HAMMER~1\zhlt\hlcsg.exe D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds)
Using WAD File: \hammer editor\cstrike.wad
Using WAD File: \steam\steamapps\xconspirisist@msn.com\half-life\halflife.wad
added 3 additional animating textures.
Texture usage is at 0.07 mb (of 4.00 mb MAX)
1.09 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\HAMMER~1\zhlt\hlbsp.exe
** Parameters: "D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\HAMMER~1\zhlt\hlbsp.exe D:\Steam\SteamApps\xconspirisist@msn.com\counter-strike\cstrike\maps\xc_bank

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Steam\SteamApps\xconspirisist@msn.prt'
1.52 seconds elapsed

----- END hlbsp -----
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Mon Jun 7th 2004 at 11:50pm
Wild Card
2321 posts
Posted 2004-06-07 11:50pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Try using HLCC maybe. Garanteed you'll find the .BSP then. By the way, have you succesfully compiled a map before and found the .BSP?
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Mon Jun 7th 2004 at 11:50pm
xconspirisist
307 posts
Posted 2004-06-07 11:50pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
oo, yummy. I tried running hlbsp against the .map, manually, to see what would happen...
[size=13][color=white]Error: cant open xc_bank.p0
Command line: D:\HAMMER~1\zhlt\hlbsp.exe xc_bank

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Error: cant open xc_bank.p0

[/color][/size]
what does that mean ?
have you succesfully compiled a map before and found the .BSP?
No, This is my first attempt at mapping for half life - recently.
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Mon Jun 7th 2004 at 11:54pm
Wild Card
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Posted 2004-06-07 11:54pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
When your map is compiled, it creates a bunch of small files. .p0 .p1 .p2 .p3 etc. It also creates a .bsp (which is usefull to us) and a .log file. a .err file sometimes too (dont know what thats for) and a .ppt for the pointfile.
Re: .map in the correct directory, but no bsp. Posted by Gwil on Mon Jun 7th 2004 at 11:58pm
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Posted 2004-06-07 11:58pm
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xconspirisist said:
Thats just one of my patitions. D: is my games drive.

I have about 18 partitions on this pc :smile:
No offence x, but it seems like you are embracing "geekdom" openly and thoroughly, and I applaud this.. BUT

you don't need 18 partitions, i guarantee it. use folders, like normal people. partitions are for huge network servers/controllers (ie corporate/governmental/business networks, not a home pc or 2)
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Tue Jun 8th 2004 at 12:06am
xconspirisist
307 posts
Posted 2004-06-08 12:06am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I have a 80gb hard drive. Manyyy different uses, and I need partitions to share data over two opperating systems. For those interested:

hda1: mbr, and boot loader

hda2: windows xp

hda3: linux root

hda5: linux home

hda6: linux etc

hda7: linux swap

hda8: media

hda9: mp3s

hda10: projects

hda11: games

hda12: trinux

hda13: quake 3

hda14: backup

hda16: linux swap

hda17: website

hda19: free space
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Tue Jun 8th 2004 at 12:07am
xconspirisist
307 posts
Posted 2004-06-08 12:07am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
HLCC solved my problems. It must manually copy the bsp, and not rely on the compile tools. Thanks for all the help :smile:
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Tue Jun 8th 2004 at 12:08am
Wild Card
2321 posts
Posted 2004-06-08 12:08am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Wow... thats just... wow...

Still, I use folders lol.

C:\Program Files\GAMES
C:\Program Files\UTILITIES
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Tue Jun 8th 2004 at 12:09am
Wild Card
2321 posts
Posted 2004-06-08 12:09am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
xconspirisist said:
HLCC solved my problems. It must manually copy the bsp, and not rely on the compile tools. Thanks for all the help :smile:
HLCC will create the .BSP in 2 locations. Wherever you told it to, and wherever your .MAP is.
Re: .map in the correct directory, but no bsp. Posted by Gwil on Tue Jun 8th 2004 at 12:16am
Gwil
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Posted 2004-06-08 12:16am
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xconspirisist said:
I have a 80gb hard drive. Manyyy different uses, and I need partitions to share data over two opperating systems. For those interested:

hda1: mbr, and boot loader

hda2: windows xp

hda3: linux root

hda5: linux home

hda6: linux etc

hda7: linux swap

hda8: media

hda9: mp3s

hda10: projects

hda11: games

hda12: trinux

hda13: quake 3

hda14: backup

hda16: linux swap

hda17: website

hda19: free space
I used to run a network with 40+ PC's on, all doing varying tasks, I can absolutely 100% guarantee you definately dont need all those partitions :razz: But, tis your PC, so do as you like :smile:
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Tue Jun 8th 2004 at 12:20am
xconspirisist
307 posts
Posted 2004-06-08 12:20am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
Its by far the best way of doing what I want to do.

/amen.
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Tue Jun 8th 2004 at 12:33am
Wild Card
2321 posts
Posted 2004-06-08 12:33am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I dont get how it helps though, in the end, there is still the same ammount of drive platers, read and write heads. I dont get it :biggrin:
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Tue Jun 8th 2004 at 3:36am
xconspirisist
307 posts
Posted 2004-06-08 3:36am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I can nuke a whole load of files. For example, the source code to my quake 3 mod, I could just format the quake 3 drive. Also gives more of a structure to most commonly used 'folders'.
Re: .map in the correct directory, but no bsp. Posted by wil5on on Tue Jun 8th 2004 at 4:50am
wil5on
1733 posts
Posted 2004-06-08 4:50am
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member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I used to use a single partition until a couple months ago. Then, since I'd reinstalled WinXP 3 times in a week, I decided to put it on a separate partition, since restoring files is a pain in the ass :razz:

C: - 2gb, Windows
D: - 28gb, Most other stuff
E: - 10gb, Half-Life.

Yes, I have a 10gb HL partition. HL (including mods of course) is the only game I've played, or edited, in months.
Re: .map in the correct directory, but no bsp. Posted by Crono on Tue Jun 8th 2004 at 6:06am
Crono
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Posted 2004-06-08 6:06am
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for some reason when compiling through hammer for steam, the rmf must be opened (or initially saved) to your email directory under steam (along with all the GCF files).

But using a batch file compiler will work too :smile:
Re: .map in the correct directory, but no bsp. Posted by $loth on Tue Jun 8th 2004 at 6:56am
$loth
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Posted 2004-06-08 6:56am
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wil5on said:
E: - 10gb, Half-Life.

Yes, I have a 10gb HL partition. HL (including mods of course) is the only game I've played, or edited, in months.
My god,you've made me realise something. Mapping has taken over our lives! :eek:

Half life [and its mods] are really the only games i play anymore, well maybe a bit of warcraft 2 and postal. I spend at least 3 times the amount of time mapping.
Re: .map in the correct directory, but no bsp. Posted by wil5on on Tue Jun 8th 2004 at 7:49am
wil5on
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Posted 2004-06-08 7:49am
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I'm just hanging out for HL2... Its summer (in northern hemisphere) now! Less than 3 months, provided this release date is accurate...
Re: .map in the correct directory, but no bsp. Posted by $loth on Tue Jun 8th 2004 at 8:06am
$loth
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Apparently HL2 is shipping into the uk at the end of july. hopefully this is correct. :biggrin:
Re: .map in the correct directory, but no bsp. Posted by wil5on on Tue Jun 8th 2004 at 8:09am
wil5on
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Posted 2004-06-08 8:09am
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member
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Hopefully it ships everywhere simultaneously, at the end of July. :biggrin:
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Tue Jun 8th 2004 at 11:18am
Wild Card
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Posted 2004-06-08 11:18am
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wil5on said:
Hopefully it ships everywhere simultaneously, at the end of July. :biggrin:
Hopefully, EBgames hasent forgotten my deposit...
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Tue Jun 8th 2004 at 2:21pm
xconspirisist
307 posts
Posted 2004-06-08 2:21pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
There was talk of it shipping in 2005. A heap load of graphics technology is expected at the end of the year.. ps3, ogl2...
Re: .map in the correct directory, but no bsp. Posted by Gorbachev on Tue Jun 8th 2004 at 8:08pm
Gorbachev
1569 posts
Posted 2004-06-08 8:08pm
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I'd only use partitions for seperate OSes. Other than that keep them in folders, then it makes them dynamic sized partitions :smile:
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Tue Jun 8th 2004 at 8:47pm
Wild Card
2321 posts
Posted 2004-06-08 8:47pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Gorbachev said:
I'd only use partitions for seperate OSes. Other than that keep them in folders, then it makes them dynamic sized partitions :smile:
instead of static. For those that dont know what that means lol, dynamic is something that can change, or move, or a display of people, static dosent move, or like a display on a board.
Re: .map in the correct directory, but no bsp. Posted by Gwil on Tue Jun 8th 2004 at 9:25pm
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Wild Card said:
Gorbachev said:
I'd only use partitions for seperate OSes. Other than that keep them in folders, then it makes them dynamic sized partitions :smile:
instead of static. For those that dont know what that means lol, dynamic is something that can change, or move, or a display of people, static dosent move, or like a display on a board.
beats Wild Card with the obvious stick

That a new tidbit of information there, youth? :rolleyes: :razz:
Re: .map in the correct directory, but no bsp. Posted by Rumple on Tue Jun 8th 2004 at 10:49pm
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also beats Wild Card with the obvious stick :razz:
Re: .map in the correct directory, but no bsp. Posted by Crono on Tue Jun 8th 2004 at 11:03pm
Crono
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Posted 2004-06-08 11:03pm
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beats Wild Card with the obvious stick
also beats Wild Card with the obvious stick
That saved me some work, thanks.

[WC's lesson]

WC, partitions are not easy to change. They act as physical barriers on the drive.

I think partitioning once or twice for windows might be okay (so you reserve a specific amount of room for the OS), but unless those other partitions are made to share information between windows and Linux, that amount of partitioning doesn't really make sense. I find it hard to keep my HL folders under 10 Gigs

However, Linux (like UNIX) requires several partitions ... well technically so does windows, it just hides it from the user

[/WC's lesson]
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Wed Jun 9th 2004 at 2:31am
Wild Card
2321 posts
Posted 2004-06-09 2:31am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Crono said:
beats Wild Card with the obvious stick
also beats Wild Card with the obvious stick
beats Wild Card with the obvious stick

Oh wait, thats me... :rolleyes: Oops.
[WC's lesson]
[/WC's lesson]
That should become a new site feature.. :biggrin:
Re: .map in the correct directory, but no bsp. Posted by 7dk2h4md720ih on Wed Jun 9th 2004 at 3:28am
7dk2h4md720ih
1976 posts
Posted 2004-06-09 3:28am
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Naah, Lep only has so many gigabytes of storage space.... runs :biggrin:
Re: .map in the correct directory, but no bsp. Posted by SumhObo on Wed Jun 9th 2004 at 8:45am
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Posted 2004-06-09 8:45am
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I get exactly the same problem when writing directly to the steam folder, and my guess is that HLBSP just doesn't like the @ symbol in the folder name. Either that, or Steam's being a bitch as usual.
Re: .map in the correct directory, but no bsp. Posted by xconspirisist on Wed Jun 9th 2004 at 1:54pm
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Posted 2004-06-09 1:54pm
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well technically so does windows, it just hides it from the user
^^ cough bulls**t cough, aherm.

steam was excelent when it was realeased, and I believe its excelent now. Its had many bad patchs, and sloppy coding, but its all cleaned up now, and its real fast. I would just like to see more and more updates, and feuture game engines supported by steam, too.

mod : This thread's original question is answererd now.
Re: .map in the correct directory, but no bsp. Posted by Crono on Wed Jun 9th 2004 at 6:39pm
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Posted 2004-06-09 6:39pm
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Windows hiding the system partitions is not bulls**t, just because you don't see specific partitions like 'swap' and 'boot' like with Linux partitions doesn't mean they're not there. However, they're not technically partitions either.
It doesn't matter; I just wish they'd learn to count to '1024' and not just '1000' :biggrin:

And, no it is not from the '@' symbol in your email address. The problem is that you need the RMF in your 'SteamApps' directory when compiling through hammer. As in it has to be opened from that location. Sometimes you have to manually transfer it to a .map format as well.

I know it sounds ridiculous, but after moving the map, it because consistent with compiling.
Re: .map in the correct directory, but no bsp. Posted by Orpheus on Wed Jun 9th 2004 at 6:47pm
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Posted 2004-06-09 6:47pm
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Crono said:
It doesn't matter; I just wish they'd learn to count to '1024' and not just '1000'
i know this is completely irrelevant, but i am giggling.. why?

cause this comment reminds me of those asswipes who promote the metric system.. its so much easier to count in multiples of 10.. but when it comes to computer numbers.. 10's never seem to work out right.

i suppose, the metric system never had computer terms in mind when it was conceived, but i still giggle.. and i think i will stick to my S.A.E. just a bit longer..

/me continues to giggle.
Re: .map in the correct directory, but no bsp. Posted by Crono on Wed Jun 9th 2004 at 6:59pm
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Posted 2004-06-09 6:59pm
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:lol: ... glad I could help your giggling needs ...

No, my point was that, if they counted to 1024 (which memory chunks end) instead of 1000, you'd have more available space, or you'd at least be able to see it within their OS.

Do the math for your drive and the amount of space that isn't 'registering' through Windows is about the same as the amount of space that would be missing from doing this kind of 'conversion'. On a 60Gb (~61.5Gb <-actual size, usually) drive, it will register about 56-57 Gb in windows. Oh well.
Re: .map in the correct directory, but no bsp. Posted by Orpheus on Wed Jun 9th 2004 at 7:33pm
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Posted 2004-06-09 7:33pm
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Crono said:
:lol: ... glad I could help your giggling needs ...
and my point was, arguably, anything to do with computers is going to be newer than the metric system, so.. if the metric system is so grand, why didn't computer nerds adopt it as well :heee:

.. i was just being funny, since i am strongly against anything supporting metric.. my ol' noggin just cannot make the transition :sad:

i have nothing against it otherwise..
Re: .map in the correct directory, but no bsp. Posted by Crono on Wed Jun 9th 2004 at 8:46pm
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Posted 2004-06-09 8:46pm
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um ... how can you adopt a system that's meant for physical measurement with non-physical space??

In any case, metric is a better system for measurement. I just think it is because its units are easier to work with in math and science. Not to mention converting between different measurments of metric is incredibly simple. (it would be for imperial as well, if all of it were set to a standard measurment system, like the MKS system).
Re: .map in the correct directory, but no bsp. Posted by Orpheus on Wed Jun 9th 2004 at 8:53pm
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Posted 2004-06-09 8:53pm
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Crono said:
um ... how can you adopt a system that's meant for physical measurement with non-physical space??
easy, they could have created the system to where units are measured in multiples of 10 :rolleyes:

i am not comparing metrics to computers.. i am making a reference to systems that can, or do use multiples of 10..
Re: .map in the correct directory, but no bsp. Posted by Crono on Wed Jun 9th 2004 at 8:57pm
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Posted 2004-06-09 8:57pm
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they're just prefixes :smile:
and the same prefix system metric uses (which can be used by imperial as well) is just easily usable for computer memory size.

You could say "is that road a Megainch?" but you'd sound weird. :lol:
Re: .map in the correct directory, but no bsp. Posted by Wild Card on Wed Jun 9th 2004 at 11:00pm
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Posted 2004-06-09 11:00pm
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Im impressed at how Jon and Crono can turn a Editing topic into a computer related discussion...

Orpheus vs Crono... The debating continues :biggrin:
Re: .map in the correct directory, but no bsp. Posted by fishy on Wed Jun 9th 2004 at 11:36pm
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Posted 2004-06-09 11:36pm
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Crono said:
The problem is that you need the RMF in your 'SteamApps' directory when compiling through hammer. As in it has to be opened from that location.
i need to disagree with that. the only thing i changed for steam, was telling hammer where to copy the bsp to when it finished compiling. my rmf's have always been kept in folders in my hammer directory.

but the thread strays a bit, so i may be reading that in the wrong context.