Re: Locked timer on a door?
Posted by Ronin on
Fri Jun 18th 2004 at 6:32pm
Ronin
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Let me explain what im doing here... For my map Thieve's Hideout, (read my profile for more info) I have 4 jail cells and doors (the doors are func_door_rotating). The doors start open initialy, and then when i throw a switch they close. What I want is kinda a timed trap...say 30 seconds where if someone runs in to grab the ammo, someone can run up behind them and throw the switch, which would trap them in the cell. Everything is working fine, but i can't figure out how to get the door to open back up by its self after a certain period of time. Thanks guys!
Re: Locked timer on a door?
Posted by Yak_Fighter on
Fri Jun 18th 2004 at 7:13pm
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-Make the doors triggerable but toggled only so they can be moved by buttons but not by the players walking up to them.
-Make the button target a multi_manager, and give it a delay until reset of 30.
-Set up the multi_manager to trigger the doors at one second and at 30, so that the first trigger will close them and the second will open them again.
Re: Locked timer on a door?
Posted by Ronin on
Fri Jun 18th 2004 at 7:21pm
Ronin
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Thanks Yak_fighter, My only question about your instructions is how to set up a multimanager. This is the first occation i have had to use one. If you know of a tut, or a link that would explain it, i would appreciate it. Thanks again.
Re: Locked timer on a door?
Posted by Ronin on
Fri Jun 18th 2004 at 7:54pm
Ronin
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Thanks Lep! Its working great except that i cant get the door to swing back open, its triggering it, but the door its self is not opening back up. Any ideas?
Re: Locked timer on a door?
Posted by Yak_Fighter on
Fri Jun 18th 2004 at 7:58pm
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are you sure you set the door up correctly?
Re: Locked timer on a door?
Posted by Ronin on
Fri Jun 18th 2004 at 8:00pm
Ronin
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Yes, i just tested it with the door starting as normal (i took off the tick for "start open") and it worked fine, it opened, and then closed. But i cant seem to get it to close then open.
Re: Locked timer on a door?
Posted by Ronin on
Fri Jun 18th 2004 at 8:08pm
Ronin
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I got it!!! I had to turn the door itself to the open position, that way when it triggered it closed, insead of opened. Thanks for your help guys!
Re: Locked timer on a door?
Posted by Orpheus on
Sat Jun 19th 2004 at 1:54pm
Orpheus
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/me adds to list of success stories involving MM's..
notes that list is rather small
Re: Locked timer on a door?
Posted by ReNo on
Sat Jun 19th 2004 at 2:00pm
ReNo
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Occupation: Level Designer
Location: Scotland
Lies :razz: MM's really are essential when making many complex entity
setups Orph, and they are also extremely easy to use. I bet that if you
really bothered to look up on them, you'd see just how simple they are
and find the idea very easy to grasp.
Re: Locked timer on a door?
Posted by ReNo on
Sat Jun 19th 2004 at 2:14pm
ReNo
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Occupation: Level Designer
Location: Scotland
I know you meant it as a joke about you not being able to use them, but
I don't want others who may not know that to misinterpret your post as
meaning MM's are useless.
Re: Locked timer on a door?
Posted by wil5on on
Sat Jun 19th 2004 at 2:42pm
wil5on
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Occupation: Mapper
Location: Adelaide
You cant teach an old dog new tricks, it seems...