Re: Getting a texture to emit light
Posted by SnarkSephiroth on
Fri Jun 18th 2004 at 7:29pm
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I have a light texture that I got out of a texture pack and I want it to emit light. I know this has to do with the lights.rad file but I need someone to tell me how to get it to emit light. It is a blue texture so how do I make it give off a blueish light? Thanks. :biggrin:
Re: Getting a texture to emit light
Posted by Gwil on
Fri Jun 18th 2004 at 7:55pm
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Open up your lights.rad file and take a look at the entries in there..
Make a copy of one, but you'll notice 3 values along the lines of "255 255 255" - or similar. These are the RGB values.
Example:
+0~GENERIC65 255 255 255 750
Texture Name <span style="color: blue;">RGB Value Brightness </span>
<span style="color: blue;">You can
get an RGB value from PSP, Photoshop, GIMP - most image editing
programs will have a 3 number display on their colour palette screen.
Find a blue that you like, and put it in!</span>
Re: Getting a texture to emit light
Posted by Orpheus on
Fri Jun 18th 2004 at 8:00pm
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2 things,
1)this is in the database someplace. you didn't search :razz:
2) there is a program someplace, i saw it once.. it tells you the numbers you need for colors.. i have an HTML number one, but i am not sure the colors will be the same for editing light..
anyways.. maybe someone has this program handy.
Re: Getting a texture to emit light
Posted by scary_jeff on
Fri Jun 18th 2004 at 8:03pm
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Open paint, double click on a colour, then click 'define custom colours'. You want the right hand column of numbers, in that order, for the colour you select.
Re: Getting a texture to emit light
Posted by Gwil on
Fri Jun 18th 2004 at 8:04pm
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Orph - thats a hexadecimal colour code, in this format:
#FFFFFF
This definately needs RGB values :smile:
Re: Getting a texture to emit light
Posted by Gwil on
Fri Jun 18th 2004 at 8:13pm
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LOL, "break out the calculators"... :razz:
Absolute classic Crono :smile:
Re: Getting a texture to emit light
Posted by Orpheus on
Fri Jun 18th 2004 at 8:24pm
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i could have swore that the color codes were similar..
anywho's i saw a program, that converts colors into the 3 digit variety that hammer uses..
forget i mentioned the html ones.
Re: Getting a texture to emit light
Posted by Gwil on
Fri Jun 18th 2004 at 8:35pm
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The texture wont emit light in Hammer :razz: The .rmf/.map has to be compiled so RAD can interpret the values in the .rad file.
You can't have dynamic lighting in Hammer i'm afraid :sad:
Re: Getting a texture to emit light
Posted by SnarkSephiroth on
Fri Jun 18th 2004 at 8:44pm
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I read a tut some where that told me how to take a texture and put it in the lights.rad file. It said that that texture would now emit light in my map when I compiled it. I actually did it and it worked. But I can't find the tut now and I really like this light texture. Any suggestions other than using entitys?
Re: Getting a texture to emit light
Posted by wil5on on
Sat Jun 19th 2004 at 2:54am
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Do you have lights.rad in the right location? It should be in the same folder as your compile tools.
Re: Getting a texture to emit light
Posted by Tracer Bullet on
Sat Jun 19th 2004 at 3:11am
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IMO it's easier to have a seperate file for each map: mapname.rad
Just place it in the same folder as the mpaname.map you are compiling from. (your RMF directory if you use hammer for the compile)
Re: Getting a texture to emit light
Posted by Orpheus on
Sat Jun 19th 2004 at 1:52pm
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far be it for me to steal anyones thunder, but.. to reward answers with blue, defeats the system if the answer was in fact searchable here at the pit :sad:
we truly need to encourage new questions to be searched for first..
Re: Getting a texture to emit light
Posted by wil5on on
Sat Jun 19th 2004 at 2:41pm
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What? No!
HOW ARE I MAKEY TEH MAP INTO TEH BSP!?!?!?!?!!?!?!?!!? WAHT R COMLIPING!?!?!?!?!?!!?!? I R NOOB LOL!1!!!!1!1!1!1111!!!!1111!!!!
Re: Getting a texture to emit light
Posted by Gwil on
Sat Jun 19th 2004 at 2:52pm
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Orph, it was only partially answered I believe... and he did end
restating the question for clarity.. AFAIK there isnt a mention of the
RGB values/creating custom light colours with .rad files on the site.
But I see your point :smile: There's no foolproof way to get people to read
and understand the guide to using the forum though.. people have
natural blocks on the internet so they can achieve their goal as
quickly as possible :smile:
Sadly :smile:
Re: Getting a texture to emit light
Posted by Orpheus on
Sat Jun 19th 2004 at 3:05pm
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if i have time, i am going to find that program i mentioned.. if i succeed, maybe we can get lep to upload it to a secure place for next time..