Re: CO_Aerie Preview
Posted by Cassius on
Wed Sep 24th 2003 at 2:26pm
Cassius
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Looks like it's an office building in some of the screens.
Re: CO_Aerie Preview
Posted by Hornpipe2 on
Wed Sep 24th 2003 at 8:34pm
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Far more awesome than my Ready Room. Lookin' pretty nice.
PS - might lighten up the screens a bit. Are you using an env_gamma in your map yet?
Re: CO_Aerie Preview
Posted by Leperous on
Wed Sep 24th 2003 at 9:47pm
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Looks a bit flat & boring colour wise, from your lighting and seemingly low-res textures :sad:
Re: CO_Aerie Preview
Posted by Gollum on
Wed Sep 24th 2003 at 9:53pm
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I like the way you've made the walls 3D in the first pic, with strips running all the way along and integrated lights.
It does seem a bit blocky, which feels especially wrong for the hive room. Also it's hard to make out the map in some of the shots, since they are quite dark.
The NS textures are sweet, maybe you could find some better ones in the WAD (?)
Re: CO_Aerie Preview
Posted by Campaignjunkie on
Thu Sep 25th 2003 at 12:02am
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2003-09-25 12:02am
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I'm feeling you should up the contrast in your lights a good amount while keeping brightness up too, to help it match with the existing maps.
Some certainly interesting rooms and architecture, but I agree with Cassius somewhat; doesn't really look or feel like NS.
Re: CO_Aerie Preview
Posted by Cash Car Star on
Thu Sep 25th 2003 at 1:03am
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Heh, the two constant thoughts on both these forums and the ns ones is that it looks dark and the hive room looks like crap. Duly noted, and I've been working on it some. For example, the area in the fifth shot now has much better lighting.
As for low res textures... almost all of them are 256x256. I'm working off the ns ones, a custom ns set (mostly just recolorings) and a custom set from wadfather. I'm trying not to use the standard ns wall textures because I don't want my map to look like just another ns map - a unique feel is, imo, required when I make a map. Unfortunately, I can't make textures myself, which kinda puts a s**tter on the whole process. I will try working on some recolorings for variety, I can see one texture that could be improved already.
In many ways I was trying for more of an office feel, but still try and be spacey. I'm trying not to use pipes much in this map since so many ns maps use em by the bucketload. Adding a slew of monitors probably wouldn't go completely amiss though.
Re: CO_Aerie Preview
Posted by ReNo on
Thu Sep 25th 2003 at 3:32pm
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The monitor I find myself on is decidely s**tty - I'm at full brightness and contrast, and I haven't been able to make out a single screenshot in all the latest posts. Oh well, I'll comment when I can see the thing :smile:
Re: CO_Aerie Preview
Posted by Hornpipe2 on
Wed Oct 1st 2003 at 5:38pm
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I wonder if the gamma ramp comes across in screenshots? If not, you could simulate the in-game appearance with Photoshop and a gamma filter. These scenes may actually appear darker here than they really are in game.
Re: CO_Aerie Preview
Posted by Hornpipe2 on
Thu Oct 2nd 2003 at 1:38pm
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This map is really quite pretty. Please finish it, or work on it, or delete a bunch o' rooms and make it CO or whatever.