0. The waterfall is absolutely fantastic. There's an error with the
water at the bottom though. Not really sure if it can be fixed it or
how you'd go about it.
1. Got stuck down there, after it killing me a few times. I don't
suppose there's any way for it to lift you up? I was trying, but maybe
I was doing it wrong. The noise that plays in this area is loud enough to be irritating.
2. Not 100% sure why I took this one, but It might have something to do with the bit circled that's poking through.
3. One of the texturing errors I found in the grass. Must be a bitch to texture.
4. Shouldn't that bit in the middle spin too? 'It's a f**king
fairytale, thing's don't have to make sense'. The texture on the bits
sticking out of the wheel doesn't really look that good.
5. Looks quite messy here. Maybe if you just covered the top triangle
with icing it'd be a small improvement? Just noticed the texture on the
side of the porch is facing the wrong direction.
6. Getting in this entrance is a hassle. If you just approach it walking, you slow to a crawl. Just needs a little clip brush.
7. You little

. The sprites embedded in the wall move around with
you painfully obviously. I don't know if this was intentional as it's
kind of neat.
8. Small texture error. If you look up, there's a little bit of light
bleeding going on under the stairs. (where I found my shiny satchel)
9. Was getting stuck here. Proper stuck.
10. Another little texture error.
11. Would it be feasible to trigger a splish splosh sound when you walk
here, and the other pools of water littered about the map? It detracts
a little from the experience. You could give it an echoey sound in the crazy areas.
12. Just misaligned textures on these supports.
13. That texture on the tops of the pillars doesn't look good. You
could just use the center of one of the tiles on the ground, scaled up
a smidge. :smile:
14. The ledge I'm standing on here could do with a new texture too.
There's a HOM effect going on in the background too. I caught some of
the cliff in it to make it more obvious. It appears and disappears, but you can get it to stay whilst crouching.
15. Not sure why I took this. I think it was just to comment on how cool it is. :smile:
16. Null the underside of the table and its supports to save some r's.
I've become a null nazi after trying everything to drop my map below
1200. It's a really surreal area too. I hope you get the stars and flowers fixed.
The flowers look very bright, but this may be another crazy thing of
yours. Where is this place supposed to be? Is it just some random enchanted forest? I'd like to see some large toadstools.
17. This hall is dodgy. It could be to do with the fact the hegde looks
like it's growing up from tiles. I think the hedge is a little too thin
on the right to be believable. The top doesn't seem quite right either.
18. I got stuck here, and while here you can see a HOM effect I tried to capture in the next shot.
19. I didn't get it, but you can even see it when you jump from
the ramp. I don't think any players other than those with hawk eyes are
likely to spot it.
20. The wooden part in the middle of the screen is very thin. I'd
imagine It'd collapse if one were to lean on it. The bookshelf on the
roof is neat. I presume all the books are held in with magic, bluetack or magic bluetack?
21. Extremely cool effect. At certain angles, you can see small dark lines in the water.
22. Became stuck here too.
23. The overhang is neat here. The sweet looking hedge ends very abruptly.
24. I'd put something here to signify it's a teleporter, maybe a
spinning transparent candy cane? The fish on the texture in the porch
just gets cut off. There are a couple of textures going the wrong direction in the arch too.
25. You could null a bunch of those faces. I wasn't paying attention to the r's so it mightn't be necessary.
26. Minute error here involving the hedge texture.
More faces the be possibly nulled:
There appears to be a little triangle floating there doing nothing.
You can see the aprupty ending hedge from on top of the wheel too.