Re: Ent Maps and R_Speeds
Posted by eLiTe-VeLoCiTy on
Tue Aug 3rd 2004 at 9:33pm
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Jul 28th 2004
Ok, I have a big open area for the admins to play around in, the entites are underground and out of sight. Its just 1 big open area, so.. what should I do to the big open area to reduce R_Speeds. I have tried scaling the flat cliff walls but it doesnt help much. Any Ideas? :facelick:
Re: Ent Maps and R_Speeds
Posted by Campaignjunkie on
Tue Aug 3rd 2004 at 9:54pm
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Occupation: Student
Location: West Coast, USA
Take a screenshot of the big open area in-game, with gl_wireframe 2 and
an r_speeds 1 on as well. Right now there's not much information to go
on.
Re: Ent Maps and R_Speeds
Posted by eLiTe-VeLoCiTy on
Tue Aug 3rd 2004 at 9:57pm
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Registered:
Jul 28th 2004
Fixed, It was all because of RAD, I didnt run it so I can just see if my conveyor worked fine. (My conveyor ride for the players :biggrin: )
Re: Ent Maps and R_Speeds
Posted by fishy on
Tue Aug 3rd 2004 at 9:59pm
fishy
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flat cliff walls and big open area makes it sound like a big box.
if so, you shouldnt need to worry about r's. what are the r_speeds at the moment?
Re: Ent Maps and R_Speeds
Posted by eLiTe-VeLoCiTy on
Tue Aug 3rd 2004 at 11:03pm
Posted
2004-08-03 11:03pm
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Jul 28th 2004
Havent you ever heard of an ent map? Its for an admin to use a tool to move entities around. There are entity maps just for an admin to build stuff for the players. And yes it does sound like a big box, but if I made complex cliffs, that would most likely increase r_speeds or FPS for a big open area like that, right? Oh, and Entities are placed underground so admins can use noclip to pull entities to the big open area. Well, the big open area isnt lagging anymore, so does it really matter anymore?
Re: Ent Maps and R_Speeds
Posted by ReNo on
Tue Aug 3rd 2004 at 11:38pm
Posted
2004-08-03 11:38pm
ReNo
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Ok, but chances are it wasn't an r_speed problem at all if running RAD makes it ok. It was probably just you getting poor performance because RAD wasn't running, which is an entirely different matter and one that has yet to really be explained funnily enough.
Re: Ent Maps and R_Speeds
Posted by $loth on
Wed Aug 4th 2004 at 7:22am
$loth
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Location: South England
Use the null texture [included with zhlt wad] and make everybrish that texture, then texture what only the player can see.