Setting Wireframe In TS

Setting Wireframe In TS

Re: Setting Wireframe In TS Posted by Pegs on Sat Aug 30th 2003 at 4:32pm
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Posted 2003-08-30 4:32pm
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I noticed that fraggard before had wireframe running in TS. How can I do this? since it says wireframe is not available in multiplayer - ive tried turning cheats on.
Re: Setting Wireframe In TS Posted by Wild Card on Sat Aug 30th 2003 at 4:34pm
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The only way I think it can work is if you load the map in the console.  As well, you will need developer set to 1, then you can type in the wireframe command.
Re: Setting Wireframe In TS Posted by Leperous on Sat Aug 30th 2003 at 4:48pm
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Posted 2003-08-30 4:48pm
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Yes, you just load the game up with the console (and developer?), type deathmatch 0 in and restart the level
Re: Setting Wireframe In TS Posted by Pegs on Sat Aug 30th 2003 at 4:53pm
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Posted 2003-08-30 4:53pm
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thanks.
btw: I've clicked Yes & the icon is still a question mark.
Re: Setting Wireframe In TS Posted by Orpheus on Sat Aug 30th 2003 at 4:57pm
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Posted 2003-08-30 4:57pm
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how does the yellow box determine that one answer is more correct than another?

i have my start for HL always set to -dev -console, so i can use almost any command, even in deathmatch.. :confused:
Re: Setting Wireframe In TS Posted by Campaignjunkie on Sat Aug 30th 2003 at 4:59pm
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Orph, unless you specify otherwise via the dropdown box, your post is considered a comment on the problem and not an actual suggested answer by the database.
Re: Setting Wireframe In TS Posted by Orpheus on Sat Aug 30th 2003 at 5:09pm
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Posted 2003-08-30 5:09pm
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Campaignjunkie said:
Orph, unless you specify otherwise via the dropdown box, your post is considered a comment on the problem and not an actual suggested answer by the database.
well i'll be damned.. i never even noticed that box..

thanx bud :smile:
Re: Setting Wireframe In TS Posted by fraggard on Sat Aug 30th 2003 at 5:18pm
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Posted 2003-08-30 5:18pm
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Leperous said:
Yes, you just load the game up with the console (and developer?), type deathmatch 0 in and restart the level
Just thought I'd confirm, that's probably the only way to do it. And you must have developer mode enabled.
Re: Setting Wireframe In TS Posted by Orpheus on Sat Aug 30th 2003 at 5:34pm
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Posted 2003-08-30 5:34pm
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slap me for being silly once again, but why would anyone want to have wireframe in DM?

the only thing i have ever had to test in DM mode, that didn't work correctly in SP mode, is a trigger_push.. it is the only thing that actually worked differently in each mode (note: there could be others, but i use very few custom entities :sad: )

i test all mods and maps in SP mode otherwise..
Re: Setting Wireframe In TS Posted by Pegs on Sat Aug 30th 2003 at 5:37pm
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Posted 2003-08-30 5:37pm
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because the specialists is a multi-player mod.
Re: Setting Wireframe In TS Posted by fraggard on Sat Aug 30th 2003 at 5:39pm
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Posted 2003-08-30 5:39pm
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Actually, you can't enable wireframe in DM even if you want to. It's very similar to a wallhack (I think) and wont help 'competition'.

That's why Lep said the deathmatch 0 should be included. If you don't, TS considers it a DM level by default, since TS is a MP-only mod. And it won't allow you to have the wireframe mode. Which is the problem Pegs had.

*edit: This and previous post were at the same time.
Re: Setting Wireframe In TS Posted by Orpheus on Sat Aug 30th 2003 at 5:44pm
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Posted 2003-08-30 5:44pm
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Pegs said:
because the specialists is a multi-player mod.
but, it seems to me, you could still load TS in SP mode like i do, only the MP entity specifics would fail to load..

anyways, since i am unsure, i will shut up now and go away :smile:
Re: Setting Wireframe In TS Posted by KoRnFlakes on Sat Aug 30th 2003 at 5:47pm
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yeah, you can. however you wont be able to reach some areas & play it like you can in TS. much like you found out when u critted it m8. Since you can wall jump to areas you had to noclip to.
Re: Setting Wireframe In TS Posted by Orpheus on Sat Aug 30th 2003 at 5:51pm
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Posted 2003-08-30 5:51pm
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KoRnFlakes said:
yeah, you can. however you wont be able to reach some areas & play it like you can in TS. much like you found out when u critted it m8. Since you can wall jump to areas you had to noclip to.
ahhh light bulb finally arrives

now i gotcha.. see i am learning too :smile:
Re: Setting Wireframe In TS Posted by Gwil on Sat Aug 30th 2003 at 6:11pm
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Posted 2003-08-30 6:11pm
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Pegs, i set the answer to "this answer is correct" .. theoretically it should have worked for you though.. odd :confused:
Re: Setting Wireframe In TS Posted by Cash Car Star on Sat Aug 30th 2003 at 6:19pm
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Posted 2003-08-30 6:19pm
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Yeah, I've already been reporting this bug to Lep; don't answer the llama thread one, I've kinda been using it to iron out bugs. Threadstarters can see the buttons but pressing them just refreshes the page.
Re: Setting Wireframe In TS Posted by Leperous on Sat Aug 30th 2003 at 9:06pm
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Posted 2003-08-30 9:06pm
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The easy solution to that would be to mod you for the editing forums, but I should really fix that one day :wink:

edit- fixed?
Re: Setting Wireframe In TS Posted by Cash Car Star on Sat Aug 30th 2003 at 9:13pm
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Posted 2003-08-30 9:13pm
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Heheh, sweet!

As promised, here's your popcorn Lep :popcorn:
Re: Setting Wireframe In TS Posted by Leperous on Sat Aug 30th 2003 at 9:23pm
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Posted 2003-08-30 9:23pm
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Why's does it come with a shrunken, dismembered yellow head? :confused:
Re: Setting Wireframe In TS Posted by Failsafe on Sat Aug 30th 2003 at 9:34pm
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Posted 2003-08-30 9:34pm
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Probably because he's too lazy to edit it out :rolleyes:  (look, oh LOOK!!, another dismembered yellow face!)

sorry it's off topic, but i had to :->