Instant death?

Instant death?

Re: Instant death? Posted by Ronin on Sun Sep 28th 2003 at 9:52am
Ronin
175 posts
Posted 2003-09-28 9:52am
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
ok....ya know that skyscraper map that i was working on...well it spawned a new idea for a map...which is almost done, but my question is how to make instant death (or as close to it as possible) when some one falls....my map is a giant pillar with three circles, one under the other....now, if a player falls off...all i have under the last circle is the sky texture.  Do they eventualy die, or do i need to put something down to make sure that they die.  Preferably invisible, but i guess it doesnt have to be.....
Re: Instant death? Posted by fraggard on Sun Sep 28th 2003 at 10:02am
fraggard
1110 posts
Posted 2003-09-28 10:02am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
trigger_hurt would be your best option. Cover the bottom of your map with it, and give it a very high hurt value.

*Edit: trigger_hurt is a brush based entity :smile:
Re: Instant death? Posted by Rumple on Sun Sep 28th 2003 at 10:06am
Rumple
518 posts
Posted 2003-09-28 10:06am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
a brush entity- trigger hurt in the area where u want the player to die, (like th wole of the bottom of the map in your case) set the damage value to a big number like 497578945849 and set the damage type to whatever u like

[edit] looks like u beat me to it fragman...
Re: Instant death? Posted by Gollum on Sun Sep 28th 2003 at 12:15pm
Gollum
1268 posts
Posted 2003-09-28 12:15pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
1000 will easily be sufficient to kill any player.
Re: Instant death? Posted by KoRnFlakes on Sun Sep 28th 2003 at 12:26pm
KoRnFlakes
1125 posts
Posted 2003-09-28 12:26pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
trigger_hurt replays a sound if its been triggered recently. I found that when I was sodding about with my gren spam map. In The end, The best way was to use a trigger_multiple to target a mm which controlled the sound & then a player_hurt below this a trigger hurt incase it didnt trigger (which can happen if lots of people fall through it at once) & below that a clip brush which stop the body going into the sky sometimes.
Re: Instant death? Posted by Ronin on Sun Sep 28th 2003 at 7:26pm
Ronin
175 posts
Posted 2003-09-28 7:26pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
I see Game_player_hurt, as an entity.  And i see the texture AAA_hurt. Thats it... Cant i make like a giant pile of nuclear waste?

 
Re: Instant death? Posted by Ronin on Sun Sep 28th 2003 at 7:30pm
Ronin
175 posts
Posted 2003-09-28 7:30pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
Hehehe...ok...sorry again guys, i found it....thanks.  I seem to be finding a lot of my own mistakes latly :grenade:
Re: Instant death? Posted by matt on Mon Sep 29th 2003 at 1:49pm
matt
1100 posts
Posted 2003-09-29 1:49pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid.
Re: Instant death? Posted by Rumple on Mon Sep 29th 2003 at 2:42pm
Rumple
518 posts
Posted 2003-09-29 2:42pm
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
uhh u missed the point

and anything made into a trigger will be invisable
Re: Instant death? Posted by Hornpipe2 on Mon Sep 29th 2003 at 2:48pm
Hornpipe2
636 posts
Posted 2003-09-29 2:48pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
matt said:
if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid.
Why not just paint it with NULL?
Re: Instant death? Posted by Matt3 on Mon Sep 29th 2003 at 6:18pm
Matt3
3 posts
Posted 2003-09-29 6:18pm
Matt3
member
3 posts 0 snarkmarks Registered: Aug 31st 2003 Occupation: student Location: sweden
Triggers get invisible, you dont have to do things