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                        Posted by Ronin on 
    Sun Sep 28th 2003 at 9:52am
                     
                    
                 
                
            
            
                
    
                    
                             Ronin
                            Ronin
            
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    Sep 4th 2003
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                        ok....ya know that skyscraper map that i was working on...well it spawned a new idea for a map...which is almost done, but my question is how to make instant death (or as close to it as possible) when some one falls....my map is a giant pillar with three circles, one under the other....now, if a player falls off...all i have under the last circle is the sky texture.  Do they eventualy die, or do i need to put something down to make sure that they die.  Preferably invisible, but i guess it doesnt have to be.....
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by fraggard on 
    Sun Sep 28th 2003 at 10:02am
                     
                    
                        
                        Posted 
    2003-09-28 10:02am
                     
                 
                
            
            
                
    
            1110 posts
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    Jul 8th 2002
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                            Location: Bangalore, India
             
                
                        trigger_hurt would be your best option. Cover the bottom of your map with it, and give it a very high hurt value.
*Edit: trigger_hurt is a brush based entity :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by Rumple on 
    Sun Sep 28th 2003 at 10:06am
                     
                    
                        
                        Posted 
    2003-09-28 10:06am
                     
                 
                
            
            
                
    
                    
                             Rumple
                            Rumple
            
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    Aug 22nd 2001
                    Occupation: Web Dev
                            Location: NSW, Australia
             
                
                        a brush entity- trigger hurt in the area where u want the player to die, (like th wole of the bottom of the map in your case) set the damage value to a big number like 497578945849 and set the damage type to whatever u like
[edit] looks like u beat me to it fragman...
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by Gollum on 
    Sun Sep 28th 2003 at 12:15pm
                     
                    
                        
                        Posted 
    2003-09-28 12:15pm
                     
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
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    Oct 26th 2001
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                        1000 will easily be sufficient to kill any player.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by KoRnFlakes on 
    Sun Sep 28th 2003 at 12:26pm
                     
                    
                        
                        Posted 
    2003-09-28 12:26pm
                     
                 
                
            
            
                
    
            1125 posts
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    Jul 3rd 2002
                    Occupation: Yus!
                            Location: Norfolk
             
                
                        trigger_hurt replays a sound if its been triggered recently. I found that when I was sodding about with my gren spam map. In The end, The best way was to use a trigger_multiple to target a mm which controlled the sound & then a player_hurt below this a trigger hurt incase it didnt trigger (which can happen if lots of people fall through it at once) & below that a clip brush which stop the body going into the sky sometimes.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by Ronin on 
    Sun Sep 28th 2003 at 7:26pm
                     
                    
                 
                
            
            
                
    
                    
                             Ronin
                            Ronin
            
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    Sep 4th 2003
                    Occupation: COLLEGE STUDDENT!!!
                     
                
                        I see Game_player_hurt, as an entity.  And i see the texture AAA_hurt. Thats it... Cant i make like a giant pile of nuclear waste?
 
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by matt on 
    Mon Sep 29th 2003 at 1:49pm
                     
                    
                 
                
            
            
                
    
                    
                             matt
                            matt
            
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    Jun 26th 2002
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                        if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by Rumple on 
    Mon Sep 29th 2003 at 2:42pm
                     
                    
                 
                
            
            
                
    
                    
                             Rumple
                            Rumple
            
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    Aug 22nd 2001
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                        uhh u missed the point
and anything made into a trigger will be invisable
                                    
             
        
            
            
                                     
                                
                    
                        Re: Instant death?
                        Posted by Matt3 on 
    Mon Sep 29th 2003 at 6:18pm
                     
                    
                 
                
            
            
                
    
                    
                             Matt3
                            Matt3
            
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    Aug 31st 2003
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                        Triggers get invisible, you dont have to do things