Re: Instant death?
Posted by Ronin on
Sun Sep 28th 2003 at 9:52am
Ronin
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ok....ya know that skyscraper map that i was working on...well it spawned a new idea for a map...which is almost done, but my question is how to make instant death (or as close to it as possible) when some one falls....my map is a giant pillar with three circles, one under the other....now, if a player falls off...all i have under the last circle is the sky texture. Do they eventualy die, or do i need to put something down to make sure that they die. Preferably invisible, but i guess it doesnt have to be.....
Re: Instant death?
Posted by fraggard on
Sun Sep 28th 2003 at 10:02am
Posted
2003-09-28 10:02am
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trigger_hurt would be your best option. Cover the bottom of your map with it, and give it a very high hurt value.
*Edit: trigger_hurt is a brush based entity :smile:
Re: Instant death?
Posted by Rumple on
Sun Sep 28th 2003 at 10:06am
Posted
2003-09-28 10:06am
Rumple
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a brush entity- trigger hurt in the area where u want the player to die, (like th wole of the bottom of the map in your case) set the damage value to a big number like 497578945849 and set the damage type to whatever u like
[edit] looks like u beat me to it fragman...
Re: Instant death?
Posted by Gollum on
Sun Sep 28th 2003 at 12:15pm
Posted
2003-09-28 12:15pm
Gollum
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1000 will easily be sufficient to kill any player.
Re: Instant death?
Posted by KoRnFlakes on
Sun Sep 28th 2003 at 12:26pm
Posted
2003-09-28 12:26pm
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trigger_hurt replays a sound if its been triggered recently. I found that when I was sodding about with my gren spam map. In The end, The best way was to use a trigger_multiple to target a mm which controlled the sound & then a player_hurt below this a trigger hurt incase it didnt trigger (which can happen if lots of people fall through it at once) & below that a clip brush which stop the body going into the sky sometimes.
Re: Instant death?
Posted by Ronin on
Sun Sep 28th 2003 at 7:26pm
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I see Game_player_hurt, as an entity. And i see the texture AAA_hurt. Thats it... Cant i make like a giant pile of nuclear waste?
Re: Instant death?
Posted by matt on
Mon Sep 29th 2003 at 1:49pm
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if you want something invisible, cover a block with {invisible and turn it into the func_wall entity, set the FX amount to 255 and the FX type thingy to solid.
Re: Instant death?
Posted by Rumple on
Mon Sep 29th 2003 at 2:42pm
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uhh u missed the point
and anything made into a trigger will be invisable
Re: Instant death?
Posted by Matt3 on
Mon Sep 29th 2003 at 6:18pm
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Triggers get invisible, you dont have to do things