What shud i Do?????

What shud i Do?????

Re: What shud i Do????? Posted by Diabenlo on Fri Aug 20th 2004 at 11:41am
Diabenlo
14 posts
Posted 2004-08-20 11:41am
Diabenlo
member
14 posts 1 snarkmarks Registered: Aug 20th 2004
Hi

im planning to make a 'hide and seek' style map, but i need some suggestions for possible places to set it i.e. location wise.

Any suggestions??? :smile:
Re: What shud i Do????? Posted by KingNic on Fri Aug 20th 2004 at 12:11pm
KingNic
185 posts
Posted 2004-08-20 12:11pm
KingNic
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185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Make a player model of a Half-Life 2 box, and make a room entitled "Development Hell" :biggrin:
Re: What shud i Do????? Posted by Diabenlo on Fri Aug 20th 2004 at 12:56pm
Diabenlo
14 posts
Posted 2004-08-20 12:56pm
Diabenlo
member
14 posts 1 snarkmarks Registered: Aug 20th 2004
lol, real suggestions please,

i was thinkin of a house but there would be limited hidin spots hmmm :confused:
Re: What shud i Do????? Posted by JFry on Fri Aug 20th 2004 at 5:22pm
JFry
369 posts
Posted 2004-08-20 5:22pm
JFry
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369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
I'm not quite sure what you're getting at. Is this going to be hide and seek with guns (more commonly known as deathmatch)?
Re: What shud i Do????? Posted by wacokid on Fri Aug 20th 2004 at 6:51pm
wacokid
53 posts
Posted 2004-08-20 6:51pm
wacokid
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53 posts 5 snarkmarks Registered: Jun 28th 2003
the hide n seek map im familiar of is in CS, the guy did a neighborhood basically with treehouses, bushes, pools, and little garages and fences :smile:
Re: What shud i Do????? Posted by fizscy46 on Fri Aug 20th 2004 at 8:15pm
fizscy46
334 posts
Posted 2004-08-20 8:15pm
fizscy46
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334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Make mazes to piss everyone off
Re: What shud i Do????? Posted by Knare on Fri Aug 20th 2004 at 8:26pm
Knare
62 posts
Posted 2004-08-20 8:26pm
Knare
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62 posts 6 snarkmarks Registered: Aug 20th 2004 Location: New York, US
make it dark with traps so every1 dies often and some walls that r not solid so it will discourge ppl from going that way
Re: What shud i Do????? Posted by fizscy46 on Fri Aug 20th 2004 at 9:24pm
fizscy46
334 posts
Posted 2004-08-20 9:24pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Chat-speak is bad, mmkay!
Re: What shud i Do????? Posted by Biological Component on Fri Aug 20th 2004 at 9:32pm
Posted 2004-08-20 9:32pm
500 posts 90 snarkmarks Registered: Apr 7th 2004 Location: USA
Make it a tropical island. Or, alternatively, a moon base. Your choice. You should have moveable objects that cover the entrances to secret passages and stuff like that.

I don't know how this Hide&Seek idea is worth it though, because you are going to know all the hiding places and nobody will want to play with you. And, even people who didn't make the map will learn all the places soon enough.
Re: What shud i Do????? Posted by fizscy46 on Fri Aug 20th 2004 at 10:54pm
fizscy46
334 posts
Posted 2004-08-20 10:54pm
fizscy46
member
334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Here's a good idea. Make the available hiding spots randomized in each game by using func_wall toggles that are triggered by a randomizer that fires so many times. (I don't feel like the big explanation, there are tutorials on randomizers around.

I want credit for that idea, thats a pretty good one methinks