Re: My first DoD map
Posted by Spartan on
Sat Aug 21st 2004 at 3:05am
Spartan
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I have just started work on my first DoD map and I got some questions to ask. It will be an Axis vs Allies map and I want it to be a mix of capture the flag and the other thing. You know the gameplay style where the allies have to destroy the axis tanks and stuff. Anyways though here is how the I want the layout to be and I want to know if I can do this with DoD.
Axis vs Allies
Allies must destroy two Axis tanks then after both tanks are destroyed they must capture the one flag at the end of the map to win. Only the Allies can destroy the tanks and capture the one flag.
Axis must defend the tanks and flags for ten minutes. If the Allies have not captured the flag at the end of ten minutes then the Axis win.
I also want two spawn areas for the Axis and Allies. They will both spawn at their first spawn point. Once a certain amount of Allies breach a certain area in the map then the Allies will begin spawning at their second spawn point and the Axis will begin spawning at their second spawn point.
If you know know that this can be done it would help. Thanks
Re: My first DoD map
Posted by wil5on on
Sat Aug 21st 2004 at 5:04am
wil5on
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Occupation: Mapper
Location: Adelaide
You can set a master for spawn points, so yes, it is possible to have advancing spawn points.
Re: My first DoD map
Posted by Gorbachev on
Sat Aug 21st 2004 at 5:43am
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Just have an area cap for that further reach in the map with an invisible ally count or whatever, so when say 6 allies are far enough in the map and standing withing the capture zone (which could be a few blocks in this example as it's distance not location.) Once that has been achieved (for a certain period of time if you wish.) you have it capture an invisible area (HUD wise) so that it triggers the advanced spawns and just make it un-capturable by Axis (or opposing team) and make it neutral to start with.
Actually, if you really really want I could whip up a tutorial map for this.
Re: My first DoD map
Posted by Spartan on
Sat Aug 21st 2004 at 2:12pm
Spartan
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I have mapped for Half Life and I read over most of the DoD tutorials on Verc after posting this and I was thinking up a way to do both of of the things I wanted. I just got to try them out later and get back to you guys on the results. If someone has already done this though it would make a great tut.
Re: My first DoD map
Posted by Spartan on
Sun Aug 22nd 2004 at 12:46pm
Posted
2004-08-22 12:46pm
Spartan
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Apr 28th 2004
I don't see the env_model anywhere in my entity list. Do I need to download a newer FGD file? Also I am exporting my map to .MAP but when I open up the .MAP file there is nothing but void.
Re: My first DoD map
Posted by Tracer Bullet on
Mon Aug 23rd 2004 at 8:41pm
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Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I dono about anyone else, but when I am working in DoD, the ents aren't alphebatized properly so it can be hard to find the ones you want. try looking for another block of env_x ents there may be more on the list that you havn't seen.
Re: My first DoD map
Posted by Spartan on
Tue Aug 24th 2004 at 12:42am
Posted
2004-08-24 12:42am
Spartan
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Apr 28th 2004
The reason why I couldn't see the env_model was because I was using the FGD file that came with Hammer 3.4. I went to another site and downloaded the newest version of the FGD that included the env_model and several other new entities.
Re: My first DoD map
Posted by Gorbachev on
Tue Aug 24th 2004 at 8:31am
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Location: Vancouver, BC, Canada
The one that comes with hammer is like 2.0b I think. Which is 3-4 years old.
Re: My first DoD map
Posted by fizscy46 on
Tue Aug 24th 2004 at 8:43am
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Nov 16th 2003
Location: Toronto, Canada
Hammer 3.5 comes with the up-to-date fgd