My first DoD map

My first DoD map

Re: My first DoD map Posted by Spartan on Sat Aug 21st 2004 at 3:05am
Spartan
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Posted 2004-08-21 3:05am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I have just started work on my first DoD map and I got some questions to ask. It will be an Axis vs Allies map and I want it to be a mix of capture the flag and the other thing. You know the gameplay style where the allies have to destroy the axis tanks and stuff. Anyways though here is how the I want the layout to be and I want to know if I can do this with DoD.

Axis vs Allies

Allies must destroy two Axis tanks then after both tanks are destroyed they must capture the one flag at the end of the map to win. Only the Allies can destroy the tanks and capture the one flag.

Axis must defend the tanks and flags for ten minutes. If the Allies have not captured the flag at the end of ten minutes then the Axis win.

I also want two spawn areas for the Axis and Allies. They will both spawn at their first spawn point. Once a certain amount of Allies breach a certain area in the map then the Allies will begin spawning at their second spawn point and the Axis will begin spawning at their second spawn point.

If you know know that this can be done it would help. Thanks
Re: My first DoD map Posted by Crono on Sat Aug 21st 2004 at 3:11am
Crono
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Posted 2004-08-21 3:11am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well to answer your question about the gameplay, yes, it can be done.

I'm not so sure about moving the spawn points though (which is what you'd have to do, since people spawn in random spawn points).

But besides the spawn thing, yes, you can do what you want to do. The actual specifics of it are not something I think anyone would type out here. Its far too complicated, and if you're asking it would probably need some extra explaining (not to be offensive, but it doesn't seem like you have an idea of how to do it, thus the asking).

Try going to VERC and looking at the entities that are available in DoD.
And I'll post some tutorial links if I can find any, I know I've seen them before.
Re: My first DoD map Posted by wil5on on Sat Aug 21st 2004 at 5:04am
wil5on
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Posted 2004-08-21 5:04am
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
You can set a master for spawn points, so yes, it is possible to have advancing spawn points.
Re: My first DoD map Posted by Crono on Sat Aug 21st 2004 at 5:10am
Crono
6628 posts
Posted 2004-08-21 5:10am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You can set a master for spawn points, so yes, it is possible to have advancing spawn points.
There you go.
Re: My first DoD map Posted by Gorbachev on Sat Aug 21st 2004 at 5:43am
Gorbachev
1569 posts
Posted 2004-08-21 5:43am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Just have an area cap for that further reach in the map with an invisible ally count or whatever, so when say 6 allies are far enough in the map and standing withing the capture zone (which could be a few blocks in this example as it's distance not location.) Once that has been achieved (for a certain period of time if you wish.) you have it capture an invisible area (HUD wise) so that it triggers the advanced spawns and just make it un-capturable by Axis (or opposing team) and make it neutral to start with.

Actually, if you really really want I could whip up a tutorial map for this.
Re: My first DoD map Posted by Spartan on Sat Aug 21st 2004 at 2:12pm
Spartan
1204 posts
Posted 2004-08-21 2:12pm
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I have mapped for Half Life and I read over most of the DoD tutorials on Verc after posting this and I was thinking up a way to do both of of the things I wanted. I just got to try them out later and get back to you guys on the results. If someone has already done this though it would make a great tut.
Re: My first DoD map Posted by Tracer Bullet on Sun Aug 22nd 2004 at 10:30am
Tracer Bullet
2271 posts
Posted 2004-08-22 10:30am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
some resources I've found usefull:

http://www.tanelorn.org.uk/~nick/dod/

http://www.mardymouse.co.uk/index.php

http://www.mardymouse.co.uk/modules.php?name=Downloads

You ought to be able to figure things out from these tuts, and the info others have already provided.
Re: My first DoD map Posted by Spartan on Sun Aug 22nd 2004 at 12:46pm
Spartan
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Posted 2004-08-22 12:46pm
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I don't see the env_model anywhere in my entity list. Do I need to download a newer FGD file? Also I am exporting my map to .MAP but when I open up the .MAP file there is nothing but void.
Re: My first DoD map Posted by Tracer Bullet on Mon Aug 23rd 2004 at 8:41pm
Tracer Bullet
2271 posts
Posted 2004-08-23 8:41pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I dono about anyone else, but when I am working in DoD, the ents aren't alphebatized properly so it can be hard to find the ones you want. try looking for another block of env_x ents there may be more on the list that you havn't seen.
Re: My first DoD map Posted by Gorbachev on Mon Aug 23rd 2004 at 8:48pm
Gorbachev
1569 posts
Posted 2004-08-23 8:48pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
http://members.shaw.ca/gorb/dod.fgd

My FGD. It has env_model, and has a few updates that bring it up to v1.3 status. (It has 6 custom objective sprites available.) Don't bother opening up the .map there is no reason to...just compile from it.
Re: My first DoD map Posted by Spartan on Tue Aug 24th 2004 at 12:42am
Spartan
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Posted 2004-08-24 12:42am
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
The reason why I couldn't see the env_model was because I was using the FGD file that came with Hammer 3.4. I went to another site and downloaded the newest version of the FGD that included the env_model and several other new entities.
Re: My first DoD map Posted by Gorbachev on Tue Aug 24th 2004 at 8:31am
Gorbachev
1569 posts
Posted 2004-08-24 8:31am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
The one that comes with hammer is like 2.0b I think. Which is 3-4 years old.
Re: My first DoD map Posted by fizscy46 on Tue Aug 24th 2004 at 8:43am
fizscy46
334 posts
Posted 2004-08-24 8:43am
fizscy46
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334 posts 72 snarkmarks Registered: Nov 16th 2003 Location: Toronto, Canada
Hammer 3.5 comes with the up-to-date fgd