Re: Models to show up in Multiplayer
Posted by omegaslayer on
Wed Aug 25th 2004 at 7:11pm
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Occupation: Sr. DevOPS Engineer
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Okay like the title says, I want a light stand (model) to show up in multiplayer (like in the recent mapping contest we had here), I used monster_furniture to make it show up in single player, but when I load it in multi player the models disappear. Any help is appreciated if you could direct me to where I can find out, or the correct entity set-up, or moding information.
Re: Models to show up in Multiplayer
Posted by beer hunter on
Wed Aug 25th 2004 at 7:48pm
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Use an env_sprite entity and in the Sprite Name field enter the models path+name, render mode is normal and ummm, thats about it :smile:
Re: Models to show up in Multiplayer
Posted by Campaignjunkie on
Wed Aug 25th 2004 at 7:56pm
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env_sprite rendering a model will crash Hammer 3.5 however - in which
case, you should probably use a cycler instead. But cyclers block
movement sometimes and can be shot at. (They generate grey blood?) So
it's kind of a toss-up, I suppose, for ease of use in-editor or in-game.
Re: Models to show up in Multiplayer
Posted by Adam Hawkins on
Wed Aug 25th 2004 at 9:11pm
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If Hammer crashes when you try to insert a model as an 'cycle_sprite', open up the .fgd file in Notepad and find the 'cycler_sprite' entity. Look for this line...
@PointClass base(Targetname, Angles) sprite() = cycler_sprite : "Sprite Cycler"
[
model(sprite) : "Sprite"
And change it to:
@PointClass base(Targetname, Angles) studio() = cycler_sprite : "Sprite Cycler"
[
model(studio) : "Sprite"
Save the .fdg and reload Hammer. Should now allow you to insert models as 'cycler_sprites'. Be aware though that if the model is animated, the animation sequence plays at a faster speed than normal.
Hope that helps :biggrin:
Re: Models to show up in Multiplayer
Posted by omegaslayer on
Thu Sep 2nd 2004 at 2:59am
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Registered:
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Occupation: Sr. DevOPS Engineer
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Been a long time... :biggrin:
senv_sprite was my first choice, but it kept crashing, in the end I used a cycle_weapon and put a clip brush around it so half life wouldnt crash when I step on it. But ill do what adam said.....