HL1 Maps & HL2?

HL1 Maps & HL2?

Re: HL1 Maps & HL2? Posted by Anomaly on Wed Sep 22nd 2004 at 9:30am
Anomaly
21 posts
Posted 2004-09-22 9:30am
Anomaly
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21 posts 32 snarkmarks Registered: May 6th 2004 Occupation: graphic designer Location: NC
Does anyone know if the HL1 maps will be able to be run on HL2, or is all of our hard work going to have to be recompiled for the HL2 format?

I poked around looking for the answer to this but I can't seem to find one.
Re: HL1 Maps & HL2? Posted by Yak_Fighter on Wed Sep 22nd 2004 at 9:43am
Yak_Fighter
1832 posts
Posted 2004-09-22 9:43am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
You can port over brushwork, but you'd have to redo all the entities and texturing. Plus it would be rather pointless to do that because HL2 will allow for more detailed construction and you would probably have to redo all the brushwork anyways to make it look nice.

If you're talking about trying to load stalkyard.bsp into HL2 and running around with the manipulator that'd be a big no. You can't directly port compiled maps between the two. They are different engines, after all. Remaking it all is the order of the day.
Re: HL1 Maps & HL2? Posted by Orpheus on Wed Sep 22nd 2004 at 9:44am
Orpheus
13860 posts
Posted 2004-09-22 9:44am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
answer him joesph, i see'ya looking at this thread, and i know you are dying to reply :biggrin:
Re: HL1 Maps & HL2? Posted by Campaignjunkie on Wed Sep 22nd 2004 at 9:24pm
Campaignjunkie
1309 posts
Posted 2004-09-22 9:24pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
There's a DOS application that will automagically convert WAD's to the
HL2 texture format, as well as a Hammer tool that will retexture your
map for you when you use the above mentioned tool. So I would say
that's it's rather portable, yes. How do you think they can convert all
96 HL maps? :biggrin:
Re: HL1 Maps & HL2? Posted by Orpheus on Wed Sep 22nd 2004 at 9:54pm
Orpheus
13860 posts
Posted 2004-09-22 9:54pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
this much i have noticed, in the taboo version, you can easily load HL1 wads into the editor for use.. i am assuming that wadincluding will be available too..

still, i like the idea CJ mentioned better.. would simplify things a might.