counter-strike source

counter-strike source

Re: counter-strike source Posted by 2dmin on Fri Oct 8th 2004 at 3:29pm
2dmin
352 posts
Posted 2004-10-08 3:29pm
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
for those who have already purchased hl2 in some form, or who have the
ATI/hl2 bundle, you would probably have played counter-strike source by
now .

I'm surprised ... it's been out 1 day and there still isn't a thread about it here ... maybe we aren't fans over here :O

anyway I was wondering what you guys thought. personally I think it's great.

here are a few screenshots I took quickly. theyre not very good, and
don't show many aspects of the game, but just to give you guys some
idea ...

http://www.snarkpit.com/pits/2dmin/source
Re: counter-strike source Posted by ReNo on Fri Oct 8th 2004 at 3:42pm
ReNo
5457 posts
Posted 2004-10-08 3:42pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
There sort of is a thread about it, but I guess it makes more sense to have a proper one.

Anyway, I've been enjoying it, far more so than the original CS. While
it is little more than a graphical update, it makes the experience much
more intense in my opinion. I've mostly been playing in packed large
capacity servers with teams of 20v20, and its been great fun on some
maps like Italy and Office.

I feel a bit cheated in some respects though, as it still feels
incomplete in ways. For instance, the physics are good but have a
couple of nasty side effects, like the "bouncing" of the player as you
run into things like filing cabinets. Also, there are quite a few
missing sound effects, so the console is normally filled with error
messages about not being able to load things. The lack of maps is also
a bit of a let down - only 9 of the maps have been converted and I sure
hope they are planning on releasing the others (plus some new ones
perhaps?) sometime in the future.

Oh and doesn't this light fixture, found in de_cbble, look AWFULLY familiar :biggrin:

User posted image

All in all though, its great fun and has definately breathed new life into what was becoming a very boring game in my opinion.

/me goes off to find another server...
Re: counter-strike source Posted by Pvt.Scythe on Fri Oct 8th 2004 at 3:58pm
Pvt.Scythe
730 posts
Posted 2004-10-08 3:58pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
Indeed ReNo that's very familiar looking texture...
Re: counter-strike source Posted by scary_jeff on Fri Oct 8th 2004 at 4:18pm
scary_jeff
1614 posts
Posted 2004-10-08 4:18pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Is the sky dynamic? The sun looks really good in screenshots but it's hard to tell what it looks like in-game. For example do clouds move, or is it just an image like the sky in FarCry?

What proportion of the textures are obviously old? Looking at screenshots I can see quite a few. The walls in cs_office look horrible.

The hostages look really great, what kind of detail is there on the faces of the player models?
Re: counter-strike source Posted by Kage_Prototype on Fri Oct 8th 2004 at 4:37pm
Kage_Prototype
1248 posts
Posted 2004-10-08 4:37pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I feel a bit cheated in some respects though, as it still feels
incomplete in ways. For instance, the physics are good but have a
couple of nasty side effects, like the "bouncing" of the player as you
run into things like filing cabinets.
As far as I know, this is a limitation of the physics they put in the
netcode. It's how they got it running so well, less server-side
calculations (which is why the manipulator would not work in a hl2
deathmatch). :smile:
Is the sky dynamic? The sun looks really good in screenshots but it's
hard to tell what it looks like in-game. For example do clouds move, or
is it just an image like the sky in FarCry?
I don't recall seeing any clouds moving, or indeed any clouds period.
:biggrin: But they've taken great advantage of the 3D sky, most notably in
officeand aztec, with skyscrapers and pyramids in the distance.
The hostages look really great, what kind of detail is there on the faces of the player models?
Well, they still only have the one model for each team, so you can't
see their face yet. :razz: But the hostages have very convincing lip-sync.
Re: counter-strike source Posted by $loth on Fri Oct 8th 2004 at 9:54pm
$loth
2256 posts
Posted 2004-10-08 9:54pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
All I can say is , Oh my Flippin gawd!
Re: counter-strike source Posted by Yak_Fighter on Fri Oct 8th 2004 at 10:35pm
Yak_Fighter
1832 posts
Posted 2004-10-08 10:35pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
scary_jeff said:
Is the sky dynamic? The sun looks really good in screenshots but it's hard to tell what it looks like in-game. For example do clouds move, or is it just an image like the sky in FarCry?

What proportion of the textures are obviously old? Looking at screenshots I can see quite a few. The walls in cs_office look horrible.

The hostages look really great, what kind of detail is there on the faces of the player models?
The sky isn't dynamic, but it sure seems like it has moving clouds. I think they have moving sprites that act like haze in some maps. Whatever it is it's very convincing.

The walls in cs_office look great. I feel like I'm actually in a real office. It's far better than the old look, which seemed like they put carpets and molded plastic on all the walls...

My only complaint about CSS is that they included a bunch of maps that I think are crap, like havana and chateau.

As for the physics bounciness, I could have sworn that they did that on purpose not for the netcode but to simulate kicking or somesuch. Course Kage's explanation seems more likely :\ I could imagine the abuse the physics things would undergo if people could just push them around willy nilly like with the old func_pushables...
Re: counter-strike source Posted by SWATSiLeNt on Fri Oct 8th 2004 at 10:37pm
SWATSiLeNt
141 posts
Posted 2004-10-08 10:37pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Saw Yak_Fighter in one of the cs source servers last night some time or somethin my name was ReD ShAdOw. anyways i believe cs source is making good progress hopefuly they will add some more models for playing and some other things such as different physics. Example were you can actualy jump ontop of the barrels instead of them being like only somthing u can push.
Re: counter-strike source Posted by Yak_Fighter on Fri Oct 8th 2004 at 10:47pm
Yak_Fighter
1832 posts
Posted 2004-10-08 10:47pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
oh hey, i remember you. which server was that?
Re: counter-strike source Posted by SumhObo on Sat Oct 9th 2004 at 2:45am
SumhObo
126 posts
Posted 2004-10-09 2:45am
SumhObo
member
126 posts 23 snarkmarks Registered: Nov 23rd 2003 Occupation: Student Location: Somewhere in Australia
<DIV>Ever since playing Thief, I've wanted to be able to climb in an FPS - say, if a wall goes to head-height, you should be able to put away your gun for a second and climb on top. No higher than head-height though. Hopefully they'll implement something like this...</DIV>
<DIV>.</DIV>
<DIV>Just a graphical and physics upgrade would work wonders - there's not really much you can do to improve the gameplay in CS while still leaving it as CS, so why not tweak the experience? Personally, I'm suprised they managed to have decent physics running over the Net at all. Does lag have a greater effect than in the old HL?</DIV>
Re: counter-strike source Posted by SWATSiLeNt on Sat Oct 9th 2004 at 3:01am
SWATSiLeNt
141 posts
Posted 2004-10-09 3:01am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
hmmmmmm.....
Re: counter-strike source Posted by SWATSiLeNt on Sat Oct 9th 2004 at 3:08am
SWATSiLeNt
141 posts
Posted 2004-10-09 3:08am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
erm dont remember lol but I recognized you from previous posts in this forum. Anyways I like cs source and cant wait for the new VHE.
Re: counter-strike source Posted by Crono on Sat Oct 9th 2004 at 3:49am
Crono
6628 posts
Posted 2004-10-09 3:49am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Ever since playing Thief, I've wanted to be able to climb in an FPS - say, if a wall goes to head-height, you should be able to put away your gun for a second and climb on top. No higher than head-height though. Hopefully they'll implement something like this...
.
Just a graphical and physics upgrade would work wonders - there's not really much you can do to improve the gameplay in CS while still leaving it as CS, so why not tweak the experience? Personally, I'm suprised they managed to have decent physics running over the Net at all. Does lag have a greater effect than in the old HL?
That can be implimented. And the net code is different. They use different algorithms and different packing methods to get smoother net speeds, although, I'm fairly sure they assume you have a broadband connection now.