wad problem

wad problem

Re: wad problem Posted by 4hmWAR on Tue Oct 12th 2004 at 5:59am
4hmWAR
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Posted 2004-10-12 5:59am
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ok map compiles fine and adds to my cstrike(steam by the way) and it gives me a could not open eyeofinsanity@.wad which is a file i have never made... i havent gotten in to makeing wads other than sprays for game play. and all were named in that manner.

i have a lot of time in to this map and don;t wanna have to start over again

any help will be greatly apreashated

and thx in advance
Re: wad problem Posted by Forceflow on Tue Oct 12th 2004 at 6:04am
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Posted 2004-10-12 6:04am
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Is the file present in your Valve Hammer Editor textures list ?

If - for any odd reason - it is there, delete it.
Re: wad problem Posted by Crono on Tue Oct 12th 2004 at 6:06am
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Posted 2004-10-12 6:06am
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You wont have to restart you map.

Post your compile log for more help.
You have to have that wad file loaded in hammer, since the only reason you would get a "cannot find wad" error is that the BSP asked for that wad file.

So, that's about all I can do without that log.
Re: wad problem Posted by Spartan on Tue Oct 12th 2004 at 9:00am
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Posted 2004-10-12 9:00am
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That wad needs to be inside the counter strike folder. I don't know why people keep getting this wrong but if you a playing any map with custom wads or different wads of the mod's then the files need to be in the mod's folder so they can be used in the map. Or just use a batch compiler and run it with "wadinclude". This will make the BSP a much larger file though.

Example: I used a custom wad a made in a paintball map I made recently. Here is where I put the wad file so I could play it on steam.

C:\Program Files\Valve\Steam\SteamApps\jamesmayes@comcast.net\half-life\dpb
Re: wad problem Posted by Orpheus on Tue Oct 12th 2004 at 9:45am
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Posted 2004-10-12 9:45am
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we just had this topic two days ago.. is this our future? a s**tload of wadfile errors due to steam?

i fear our task is going to compound due to steam and all that.

makes me glad i backed up everything to an alternate folder.. yay large hard drives :smile:

i have a question of my own though.. i always wadinclude, i never get "can't locate Blah.wad" errors... shouldn't we promote this for steam as well?? i mean, why put a wad into any folder when you can wadinclude? its usually a much smaller file when totaled anyways..

no complaints to the new guy here, its just an observation is all.
Re: wad problem Posted by Spartan on Tue Oct 12th 2004 at 10:20am
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Posted 2004-10-12 10:20am
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I do wadinclude on final compile compiles but for just checking something I don't. Do people even bother doing a forum search? This same question was answered twice just a few threads ago.
Re: wad problem Posted by Orpheus on Tue Oct 12th 2004 at 10:24am
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Posted 2004-10-12 10:24am
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to wadinclude, in no way harms a compile, be it fast, complete or final.. it takes but seconds.. i recommend doing it, every time.
Re: wad problem Posted by Leperous on Tue Oct 12th 2004 at 2:54pm
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Posted 2004-10-12 2:54pm
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Export your level to a .MAP (in Hammer), and open this new file up with a text editor (e.g. Notepad). At the top there should be a list of WADs that your map will be compiled with; if this one is listed delete it, open up the .MAP in Hammer and recompile (keep your .RMF though, in case there are problems loading up the map correctly).

If this fixes the problem, great! If not, then there is a problem with your compilers and paths to Steam, in which case you need to make sure you're not compiling with the original tools (qcsg, qbsp, vis, qrad), and use WADs in Hammer that aren't in your Steam directory (copy them to another folder- e.g. c:\temp - but obviously make sure that the originals are still there in the half-life directory somewhere).

On another note, my Steam directories doesn't have an @ symbol in it- why do some people have one? Is it from 'old' versions of Steam? Is it be possible to rename the direcory, removing the @ symbol, and still have Steam work?
Re: wad problem Posted by Spartan on Tue Oct 12th 2004 at 6:27pm
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Posted 2004-10-12 6:27pm
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Leperous said:
On another note, my Steam directories doesn't have an @ symbol in it- why do some people have one? Is it from 'old' versions of Steam? Is it be possible to rename the direcory, removing the @ symbol, and still have Steam work?
I think it is due to an older version of Steam. I do believer you should keep the "@" or just download a newer version of Steam.
Re: wad problem Posted by Crono on Tue Oct 12th 2004 at 9:14pm
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Posted 2004-10-12 9:14pm
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No. It's because they changed the format. Now they ask for an account name, before they just used your email address as your account name.

[NOTE: They don't allow you to change your account name]
Re: wad problem Posted by 4hmWAR on Sat Oct 16th 2004 at 8:04pm
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Posted 2004-10-16 8:04pm
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ok got it figured out...

i had like all the texturs loaded at once... took it down to the ones i wanted and it ran just fine.

thanx tons for the help.

i maybe posting more on noob questions as this is my first map. but as soon as i'm happy wiht the way it looks i'll post it and see what you think.
Re: wad problem Posted by Orpheus on Sat Oct 16th 2004 at 9:16pm
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Posted 2004-10-16 9:16pm
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your english is atrocious, but i can read it alright.. my question, what does your solution have to do with the question you asked originally? :confused:
Re: wad problem Posted by Crono on Sat Oct 16th 2004 at 9:47pm
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Posted 2004-10-16 9:47pm
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That's what both Force and I said. Spartan was going in that direction.

Give credit to Force, because he blunty said "remove wads from hammer"
Re: wad problem Posted by G.Ballblue on Sat Oct 16th 2004 at 11:29pm
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Posted 2004-10-16 11:29pm
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Or you could just solve all your wad problems altogether by using the -wadinclude function.