Re: doesn't find model after compile
Posted by Frissi on
Fri Oct 15th 2004 at 2:20am
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Okey, ive got Hammer 3.5 i use the newest fgd's for hldm and cs, im using Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7.
Half-life wont find the models i put in my maps after compile (when i load map : cant find model : ) now ive checked everything and everything seems 2 be in place, just like it used 2 be when i made my other maps. 9 months ago before my break.
Anyone have an idea what is happening here ?
btw im using cycler_sprite for models.
Re: doesn't find model after compile
Posted by Dr Brasso on
Fri Oct 15th 2004 at 3:05am
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post yer compile log, maybe that might get a few ideas out.....just a thought....
Doc Brasso... :dodgy:
Re: doesn't find model after compile
Posted by fizscy46 on
Fri Oct 15th 2004 at 3:07am
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Make sure they are in your mods folder, that the model name in the cycler sprite has model set to models/modelname.mdl
If that fails, check to see if the model itself works by using the more stable monster_furniture.
Re: doesn't find model after compile
Posted by Crono on
Fri Oct 15th 2004 at 3:31am
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I think some people had a problem because the path doesn't show up correctly in Hammer. Or they need a Res File for steam (sometimes). Or the model isn't in the models folder, or some other crap.
Try checking the path names in hammer, make sure there's an entire path, including drive letter. I think that's been the most frequent cause.
Re: doesn't find model after compile
Posted by fishy on
Fri Oct 15th 2004 at 2:16pm
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Something else that can cause problems are spaces in any of your folder names.
For example, models/my mapmodelname.mdl , should be modelsmy_map/modelname.mdl
Re: doesn't find model after compile
Posted by fraggard on
Fri Oct 15th 2004 at 2:19pm
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I think there were some issues with backslashes in path names? If i remember right, all paths should be with forward slashes in the entity properties. Plus you don't have to specify the models directory, I think.
e.g if your model is valve/models/myfolder/modname.mdl your entity properties path should be myfolder/modname.mdl
I'm not too sure though :/
Re: doesn't find model after compile
Posted by Hugh on
Fri Oct 15th 2004 at 4:12pm
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fraggard's right on that count, the models folder itself is redundant.
Re: doesn't find model after compile
Posted by Crono on
Fri Oct 15th 2004 at 6:06pm
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I think that's how it was with the retail copy of HL. Because that's what Hammer does (models/model.mdl). Yet, with steam, you get errors. I found putting the full pathname is the only thing that fixes it, at least when I had that exact same issue with models. I'm not too sure about the space issue though. I think you can put quotes in the directory box. Since with games like DoD, the main folder has two spaces in it. This is all Steam related errors and changes by the way.
Re: doesn't find model after compile
Posted by DocRock on
Mon Oct 18th 2004 at 5:04pm
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How are you checking the map? Make sure that -if you're checking the map in multi-player- that monsters are on.
console
mp_allowmonsters 1
changelevel mapname
then check if monster is there