DoD source pic and editor pic

DoD source pic and editor pic

Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 2:30pm
Orpheus
13860 posts
Posted 2004-10-22 2:30pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gollum said:
How many commands require you to use both mouse and keyboard simultaneously?
i wouldn't even begin to know.. i guess maybe i was lucky to stumble across it.. somehow it just made sense, i wanna go down, the down arrow goes down.. shrugs

you see though, its proof that just because its simple, by no means does it signify that everyone knows about it.. my friend [DRS]Misery and I started mapping on basically the same day, 2 years later i had the pleasure of visiting him at his home in indiana.. his mapping style and techniques were all, or mostly different than mine.. by the end of the visit, we had cued each other up to speed on a lot of obscure details.. it was a very profitable visit.
Re: DoD source pic and editor pic Posted by SuperCrazy on Fri Oct 22nd 2004 at 6:42pm
SuperCrazy
102 posts
Posted 2004-10-22 6:42pm
102 posts 1830 snarkmarks Registered: Aug 22nd 2001 Location: Iowa, USA
Orpheus said:
you see though, its proof that just because its simple, by no means does it signify that everyone knows about it.. my friend [DRS]Misery and I started mapping on basically the same day, 2 years later i had the pleasure of visiting him at his home in indiana.. his mapping style and techniques were all, or mostly different than mine.. by the end of the visit, we had cued each other up to speed on a lot of obscure details.. it was a very profitable visit.
He should have taught you how to use multi_managers :smile:

As for the original topic, that screenshot is pretty disappointing. Why is everything brush-based? The engine is capable of handling a lot more.
Re: DoD source pic and editor pic Posted by Spartan on Fri Oct 22nd 2004 at 7:56pm
Spartan
1204 posts
Posted 2004-10-22 7:56pm
Spartan
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I just simply select all my brushes and entitities through the 3D view window.
Re: DoD source pic and editor pic Posted by thursday- on Fri Oct 22nd 2004 at 7:59pm
thursday-
235 posts
Posted 2004-10-22 7:59pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
I just simply select all my brushes and entitities through the 3D view window.
Same here, I like to visually place my brush and watch it while using my mouse in the 2d views.
Re: DoD source pic and editor pic Posted by Orpheus on Fri Oct 22nd 2004 at 8:04pm
Orpheus
13860 posts
Posted 2004-10-22 8:04pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
SuperCrazy said:
He should have taught you how to use multi_managers :smile:
he tried, but he is one of those people who.. well he shows you real fast, but gets upset if you didn't catch it all.. i was visiting his home, i couldn't be overly rude :smile:

besides.. i have enough friends, friends who can help out.. thats almost as good as knowing.. i don't mind being less than perfect :biggrin:
Re: DoD source pic and editor pic Posted by Campaignjunkie on Fri Oct 22nd 2004 at 9:40pm
Campaignjunkie
1309 posts
Posted 2004-10-22 9:40pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I love VisGroups. The interface for it is pretty bad though. Would be
much better if it worked like Photoshop layers, with new brushes
automatically going into the currently selected VisGroup. But stuff I
use VisGroups for:
  • Saving a "selection" of brushes, in case I need to move them or
something. Don't want to bother re-selecting all of them and don't want
to group them either.
  • Hiding clip brushes, hint brushes.
  • Hiding old rooms or architecture that I might want to salvage later, as opposed to deleting them.
  • Hiding info_nodes to reduce grid clutter.
See? Useful. Practical. Use them!
Re: DoD source pic and editor pic Posted by G.Ballblue on Fri Oct 22nd 2004 at 10:10pm
G.Ballblue
1511 posts
Posted 2004-10-22 10:10pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
What is zees veezgroupe' zing you zpeak o'f? :biggrin:
Re: DoD source pic and editor pic Posted by BlisTer on Sat Oct 23rd 2004 at 12:23am
BlisTer
801 posts
Posted 2004-10-23 12:23am
BlisTer
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801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Spartan 34 said:
I just simply select all my brushes and entitities through the 3D view window.
me too.. it's so simple and fast with the keys + mouse for navigating the camera (like playing 'forsaken' :wink: ). If you're positioned right you always select the brush/entity you want and once selected you can manipulate it in the 3 views... so imo easier and faster then visgroups, but i can imagine it could take you some time to getting used to navigate yourself in 3 degrees of freedom instead of 2.
Re: DoD source pic and editor pic Posted by Spartan on Sat Oct 23rd 2004 at 12:40am
Spartan
1204 posts
Posted 2004-10-23 12:40am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
You can use all 3 2D views to a great advantage if you understand how to use them correctly. By this I just mean using 3 2D views to navigate through you map as if it was a 3D view.
Re: DoD source pic and editor pic Posted by thursday- on Sat Oct 23rd 2004 at 9:48am
thursday-
235 posts
Posted 2004-10-23 9:48am
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
In some ways you could distinguish not using Vis-Groups a skill. Simply
and purely because I can recognize alot of my brushes in the 2D views
even when cluttered. Although using vis-grouping depends, if you want
the easy road or not.
Re: DoD source pic and editor pic Posted by Orpheus on Sat Oct 23rd 2004 at 9:57am
Orpheus
13860 posts
Posted 2004-10-23 9:57am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
thursday- said:
In some ways you could distinguish not using Vis-Groups a skill. Simply and purely because I can recognize alot of my brushes in the 2D views even when cluttered. Although using vis-grouping depends, if you want the easy road or not.
actually, mine was born from necessity.. remember guys, most of you have the luxury of making your maps on a nice big machine.. i made almost all of mine on an old K62 400 with 196 megs of ram and a 16 meg voodoo banshee.. once a map reached a certain size, it became either sluggish, or non-responsive because the video card couldn't draw it all.. visgrouping was the only way i could map.. making most of your map invisible was a distinct advantage..

don't knock visgroup users.. most were forced to use it.
Re: DoD source pic and editor pic Posted by fraggard on Sat Oct 23rd 2004 at 12:28pm
fraggard
1110 posts
Posted 2004-10-23 12:28pm
fraggard
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1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
dont use visgroups in fact dont use any grouping at all whatsoever anywhere in life including commas and exclamations and the like just use everything you can together and its a lot easier to work with in fact its very useful because youre saving bandwidth and visgroups are for sissies
Re: DoD source pic and editor pic Posted by Orpheus on Sat Oct 23rd 2004 at 12:58pm
Orpheus
13860 posts
Posted 2004-10-23 12:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
fraggard said:
dont use visgroups in fact dont use any grouping at all whatsoever anywhere in life including commas and exclamations and the like just use everything you can together and its a lot easier to work with in fact its very useful because youre saving bandwidth and visgroups are for sissies
/me pets fragman.

there,there ol man, its alright.

shakes head nervously

i hate it when that happens.
Re: DoD source pic and editor pic Posted by wil5on on Sat Oct 23rd 2004 at 2:04pm
wil5on
1733 posts
Posted 2004-10-23 2:04pm
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
The map I'm currently working on (my school) has a visgroup for each floor, and for the stairwells and other such areas. Works nicely.

I also use visgroups for entities for different mods, if I'm making a map for more than one mod.
Re: DoD source pic and editor pic Posted by G.Ballblue on Sat Oct 23rd 2004 at 3:31pm
G.Ballblue
1511 posts
Posted 2004-10-23 3:31pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
A temporary "Vis group" could be clicking on an object you want to build next to, and use that object as a reference when making your new object.
Re: DoD source pic and editor pic Posted by Spartan on Sat Oct 23rd 2004 at 7:41pm
Spartan
1204 posts
Posted 2004-10-23 7:41pm
Spartan
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http://collective.valve-erc.com/

Hahaha, so much for ERC being the first to get the news out. I have inside sources. Muhahaha.
Re: DoD source pic and editor pic Posted by Orpheus on Sat Oct 23rd 2004 at 7:52pm
Orpheus
13860 posts
Posted 2004-10-23 7:52pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
HLfallout posted them a full day before you :wink:
Re: DoD source pic and editor pic Posted by G.Ballblue on Sat Oct 23rd 2004 at 8:03pm
G.Ballblue
1511 posts
Posted 2004-10-23 8:03pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Orpheus said:
HLfallout posted them a full day before you :wink:
Another part of life goes "Ka-Boing!" :razz: