Re: ns_submarinas
Posted by Spartan on
Sat Oct 30th 2004 at 10:01pm
Posted
2004-10-30 10:01pm
Spartan
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This is my current mapping project and is turning out better than I expected. The map is suppose to be an underwater power plant that also doubles as a median for another mining facility at the bottom of an alien planet. This is the first of three NS maps that I will release as a series that will tie together to form a story. The two pics are of a hallway and a submarine bay. The hallway is finished but the submarine bay still needs some more texturing.
Tell me what you think I love critisism, it helps me make my stuff better.
Re: ns_submarinas
Posted by Orpheus on
Sat Oct 30th 2004 at 10:06pm
Posted
2004-10-30 10:06pm
Orpheus
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whats that old saying i never liked?? oh yeah "mapping whore" :biggrin:
you sure are cranking them out of late..
me likes screen #2, but am iffy on that water.. perhaps another could be chosen.
keep up the good work.
Re: ns_submarinas
Posted by AmericanBacon on
Sun Oct 31st 2004 at 3:58am
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Oct 19th 2004
I really like the design, but the lighting just doesn't seem right.. Maybe im looking at it wrong, or it could be that I only had 3 hours of sleep.. so If I must, Ill take a look at it again tommorow, and see if its any better, Other than that, I really love the design, keep up the great work.
Re: ns_submarinas
Posted by Leperous on
Sun Oct 31st 2004 at 10:17pm
Posted
2004-10-31 10:17pm
Leperous
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/doesn't like all those yellow crates or overly bright 2nd room
Re: ns_submarinas
Posted by MisterBister on
Sun Oct 31st 2004 at 11:53pm
Posted
2004-10-31 11:53pm
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Oct 17th 2004
Occupation: studying
Location: SWEDEN
The pictures looks really great but i think they are way to bright for natural selection.
I mean, there are no places for the aliens to hide..
Decrease the lights.
Re: ns_submarinas
Posted by G.Ballblue on
Sun Oct 31st 2004 at 11:53pm
Posted
2004-10-31 11:53pm
1511 posts
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May 16th 2004
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Location: A secret Nuclear Bunker on Mars
I'm not trying to be the odd one out or group breaker here, but I kinda like it :0
Re: ns_submarinas
Posted by Spartan on
Mon Nov 1st 2004 at 12:54am
Posted
2004-11-01 12:54am
Spartan
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Apr 28th 2004
ARRRGH! Some people say it is too bright, others say it is too dark, and others say it is just right. I posted pics on another site and everyone seems to be spit in thirds on how they like the lighting. Then some people like the yellow crates and others don't. I'll just keep the hallways lighting as it is but the submarine bay does need some fixing. I should have another pic posted up by this week.
Thanks for all the help it really does help out. Lep sorry to let ya down but the yellow crates are stayin. I like them and think they go fine with the map.
Re: ns_submarinas
Posted by Orpheus on
Mon Nov 1st 2004 at 12:59am
Posted
2004-11-01 12:59am
Orpheus
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except lighting comments with a grain of salt bud.. look, until you receive comments from people who have been in the map and looked, don't take anything seriously about lights..
everyones gamma is different, so you will never receive 100% agreement.. just make the map how it suits you, and capture that portion of the fans..
light issue comments based on screenshots are not accurate enough to worry over.
Re: ns_submarinas
Posted by Spartan on
Tue Nov 2nd 2004 at 12:39am
Posted
2004-11-02 12:39am
Spartan
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Apr 28th 2004
Well I got a name for it. Sub (under) and marina( a place for storage and repair of ships). So submarinas. Note that this is an NS map and not a crappy CO map. I can't stand CO maps.
Re: ns_submarinas
Posted by JFry on
Tue Nov 2nd 2004 at 2:28am
JFry
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About lighting... If you are using the ns entity env_gamma (I believe) it will ramp up your gamma in game but not in screenshots. This is why screens of ns maps tend to be much darker than in-game. The NS website suggests you photoshop your screenshots to make them appear brighter. Judging by the second pic it doesn't look like you are using it at the moment, but I thought I'd mention it anyway.
About the map... looks pretty interesting and unique for an ns map so far, especially the 2nd pic. I agree the crates do seem to fit your theme fairly well, but don't go overboard (no pun intended).
Re: ns_submarinas
Posted by Adam Hawkins on
Tue Nov 2nd 2004 at 12:40pm
Posted
2004-11-02 12:40pm
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Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
I agree with Orph...the water looks really out of place. I'd suggest choosing a darker colour and making it semi-transparent to stop it from jumping out and pummeling your eyeballs like it currently does :wink:
Architecture looks pretty cool though - if a little bare at ground level.
Re: ns_submarinas
Posted by Spartan on
Wed Nov 3rd 2004 at 8:32pm
Spartan
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Apr 28th 2004
I will fix the water and provide an updated pic of the submarine bay sometime this month. I am working on other parts of the map as of right now and should provide a third pic this week. This third pic will be eye candy for you all.