Turret + Platform

Turret + Platform

Re: Turret + Platform Posted by Dark Sword on Thu Nov 11th 2004 at 10:45am
Dark Sword
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Posted 2004-11-11 10:45am
8 posts 1 snarkmarks Registered: Nov 8th 2004 Occupation: High School Student Location: Australia
Can turrets be placed on moverble platforms which head in the direction
the turret is facing, once turned on by a button or once the platform
is stood on?
Re: Turret + Platform Posted by $loth on Thu Nov 11th 2004 at 10:49am
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Posted 2004-11-11 10:49am
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I don't think they can, as far as I can see that is using two entitys on one thing which I don't think can be done in HL[1].
Re: Turret + Platform Posted by Crono on Thu Nov 11th 2004 at 10:54am
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Posted 2004-11-11 10:54am
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Doesn't sound plausible for HL1 to have a turret on a train of any kind, simply because of the entity difference.

But I could be wrong ... take a look at the func_train, turret, and Gollum's GMDM tutorials for an especially advanced train.

But I strongly doubt it. Try getting creative about it and I'm sure you can find a compromise between what you want to do and what you're able to do.

EDIT: Damn post time differences.
Re: Turret + Platform Posted by Orpheus on Thu Nov 11th 2004 at 11:20am
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Posted 2004-11-11 11:20am
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you cannot tie any entity that fires rounds with a moving entity..

but, i have always wondered this, would it be feasible, to put a machine gun on a func_door and lift it to a new location?
Re: Turret + Platform Posted by Leperous on Thu Nov 11th 2004 at 11:31am
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Posted 2004-11-11 11:31am
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You can do it in the Spirit Half-Life modification, apparently, which is how Gollum would have achieved it. http://spirit.valve-erc.com/
Re: Turret + Platform Posted by G.Ballblue on Thu Nov 11th 2004 at 12:50pm
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Posted 2004-11-11 12:50pm
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Sven Coop allows it to -- there was an entity kept out of the 3.1 version because he hadn't be perfected. It is a "set origin" entity, which can attach, say, a turret gun to a gonarch :razz:
Re: Turret + Platform Posted by Gollum on Thu Nov 11th 2004 at 4:10pm
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Posted 2004-11-11 4:10pm
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Strictly speaking, I could have created a limited version of my boulder effect without using Spirit. To do this, you just need an eye for illusion; smoke and mirrors, you might say.

But the Spirit version is so much classier :smile:

For working gun turrets, however, you MUST use Spirit or a mod. with similar features. The func_tank entity, along with most other entities, is not designed to move.
Re: Turret + Platform Posted by Leperous on Thu Nov 11th 2004 at 4:47pm
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Posted 2004-11-11 4:47pm
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Thankfully with HL2 you can link them together, with a phys_constraint entity I believe :smile:
Re: Turret + Platform Posted by Orpheus on Sat Nov 13th 2004 at 12:37am
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Posted 2004-11-13 12:37am
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Leperous said:
Thankfully with HL2 you can link them together, with a phys_constraint entity I believe :smile:
i have driven the buggy many times, it has a gun alright.. shoots at a healthy rate too :smile: