Re: Turret + Platform
                        Posted by Dark Sword on 
    Thu Nov 11th 2004 at 10:45am
                     
                    
                        
                        Posted 
    2004-11-11 10:45am
                     
                 
                
            
            
                
    
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    Nov 8th 2004
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                        Can turrets be placed on moverble platforms which head in the direction
the turret is facing, once turned on by a button or once the platform
is stood on?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by $loth on 
    Thu Nov 11th 2004 at 10:49am
                     
                    
                        
                        Posted 
    2004-11-11 10:49am
                     
                 
                
            
            
                
    
                    
                             $loth
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                        I don't think they can, as far as I can see that is using two entitys on one thing which I don't think can be done in HL[1].
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by Crono on 
    Thu Nov 11th 2004 at 10:54am
                     
                    
                        
                        Posted 
    2004-11-11 10:54am
                     
                 
                
            
            
                
    
                    
                             Crono
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                        Doesn't sound plausible for HL1 to have a turret on a train of any kind, simply because of the entity difference.
But I could be wrong ... take a look at the func_train, turret, and Gollum's GMDM tutorials for an especially advanced train.
But I strongly doubt it. Try getting creative about it and I'm sure you can find a compromise between what you want to do and what you're able to do.
EDIT: Damn post time differences.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by Orpheus on 
    Thu Nov 11th 2004 at 11:20am
                     
                    
                        
                        Posted 
    2004-11-11 11:20am
                     
                 
                
            
            
                
    
                    
                             Orpheus
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                        you cannot tie any entity that fires rounds with a moving entity..
but, i have always wondered this, would it be feasible, to put a machine gun on a func_door and lift it to a new location?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by G.Ballblue on 
    Thu Nov 11th 2004 at 12:50pm
                     
                    
                        
                        Posted 
    2004-11-11 12:50pm
                     
                 
                
            
            
                
    
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                        Sven Coop allows it to -- there was an entity kept out of the 3.1 version because he hadn't be perfected.  It is a "set origin" entity, which can attach, say, a turret gun to a gonarch :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by Gollum on 
    Thu Nov 11th 2004 at 4:10pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
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                        Strictly speaking, I could have created a limited version of my boulder effect without using Spirit.  To do this, you just need an eye for illusion; smoke and mirrors, you might say.
But the Spirit version is so much classier :smile:
For working gun turrets, however, you MUST use Spirit or a mod. with similar features.  The func_tank entity, along with most other entities, is not designed to move.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Turret + Platform
                        Posted by Leperous on 
    Thu Nov 11th 2004 at 4:47pm
                     
                    
                 
                
            
            
                
    
                    
                             Leperous
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                        Thankfully with HL2 you can link them together, with a phys_constraint entity I believe :smile: