What do you mean by fixed? I'm not questioning the fact my solution
wasn't the one you used, its just that I'm trying to get a better
understanding of the displacement surfaces tool and how it works in
source but I unfortunately don't have much time to play around with the
SDK at the moment (courseworks :sad: ).
As far as I can tell from my experimenting, when you take a brush and
make one of the faces a displacement surface, only the displacement
surface is rendered while the other faces, regardless of the texture
applied, is culled. This was the case in this little test map I made,
in which the roofs of the buildings had displacement surfaces on the
top of their brushes in order to look like they had snow on them...
http://www.screenies.hlccl.com/screenies/temp/ind0001.jpg
As you can see, the snow surface renders fine, but the side and bottom
faces, which were textured in fairly standard trim and metal faces
respectively, didn't get rendered. Are you getting your newly textured
faces rendered, or are they culled in the same way as in my example? If
they are rendered, can you tell me what material you have applied on
them?