Posted 
    2004-11-14 11:24pm
                     
                 
                
            
            
                
    
            12 posts
        1 snarkmarks
        Registered: 
    Nov 14th 2004
                    Occupation: Systems Architect
                     
                
                        I've got several thoughts on this, but is this perhaps an entity I'm not using?
Func_fence maybe? If so, I can't seem to find it. Any guidance would be helpful.
i.e. I want to shoot through the fecne, but not be able to climb it or walk through it.
--The GrandMaster
                                    
             
        
            
            
                                     
                                
                    
                        Re: Fences
                        Posted by ReNo on 
    Sun Nov 14th 2004 at 11:29pm
                     
                    
                        
                        Posted 
    2004-11-14 11:29pm
                     
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        You would ensure the brush that looks like a fence is not solid by making it a func_illusionary, and then place a clip brush (a normal world brush covered in the "toolsclip" texture) in the same place. The clip brush won't stop bullets but will stop the player walking through it.
(slightly edited by Lep)
                                    
             
        
            
            
                                
                    
                        Re: Fences
                        Posted by CuC on 
    Sun Nov 14th 2004 at 11:40pm
                     
                    
                        
                        Posted 
    2004-11-14 11:40pm
                     
                 
                
            
            
                
    
            11 posts
        1 snarkmarks
        Registered: 
    Nov 14th 2004
                            Location: UK
             
                
                        I have also tried this and came up with this solution
Create your brush with the texture you wish to use. Assign it to func_illusionary with Render Mode set to Texture. Create another brush identical size to the first and apply the texture called toolsclip, in the same place as the first and compile.
This should enable you to shoot through but not walk through
                                    
             
        
            
            
                                     
                                
                    
                        Re: Fences
                        Posted by ReNo on 
    Sun Nov 14th 2004 at 11:54pm
                     
                    
                        
                        Posted 
    2004-11-14 11:54pm
                     
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        Setting render mode to texture shouldn't matter in source, as the
transparencies and render settings are specified by the material as
opposed to the entities now it seems. Otherwise, thats exactly the same
thing as I said :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: Fences
                        Posted by Spartan on 
    Mon Nov 15th 2004 at 12:07am
                     
                    
                        
                        Posted 
    2004-11-15 12:07am
                     
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        Reno first answer was correct. That is the same technique I used in dpb_bootcamp.
                                    
             
        
            
            
            
                
    
            12 posts
        1 snarkmarks
        Registered: 
    Nov 14th 2004
                    Occupation: Systems Architect
                     
                
                        Yes, this did it thanks much!
   --The GrandMaster