Fences

Fences

Re: Fences Posted by GrandMasterLee on Sun Nov 14th 2004 at 11:24pm
GrandMasterLee
12 posts
Posted 2004-11-14 11:24pm
12 posts 1 snarkmarks Registered: Nov 14th 2004 Occupation: Systems Architect
I've got several thoughts on this, but is this perhaps an entity I'm not using?

Func_fence maybe? If so, I can't seem to find it. Any guidance would be helpful.

i.e. I want to shoot through the fecne, but not be able to climb it or walk through it.

--The GrandMaster
Re: Fences Posted by ReNo on Sun Nov 14th 2004 at 11:29pm
ReNo
5457 posts
Posted 2004-11-14 11:29pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You would ensure the brush that looks like a fence is not solid by making it a func_illusionary, and then place a clip brush (a normal world brush covered in the "toolsclip" texture) in the same place. The clip brush won't stop bullets but will stop the player walking through it.

(slightly edited by Lep)
Re: Fences Posted by CuC on Sun Nov 14th 2004 at 11:40pm
CuC
11 posts
Posted 2004-11-14 11:40pm
CuC
member
11 posts 1 snarkmarks Registered: Nov 14th 2004 Location: UK
I have also tried this and came up with this solution

Create your brush with the texture you wish to use. Assign it to func_illusionary with Render Mode set to Texture. Create another brush identical size to the first and apply the texture called toolsclip, in the same place as the first and compile.

This should enable you to shoot through but not walk through
Re: Fences Posted by ReNo on Sun Nov 14th 2004 at 11:54pm
ReNo
5457 posts
Posted 2004-11-14 11:54pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Setting render mode to texture shouldn't matter in source, as the
transparencies and render settings are specified by the material as
opposed to the entities now it seems. Otherwise, thats exactly the same
thing as I said :biggrin:
Re: Fences Posted by Spartan on Mon Nov 15th 2004 at 12:07am
Spartan
1204 posts
Posted 2004-11-15 12:07am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
Reno first answer was correct. That is the same technique I used in dpb_bootcamp.
Re: Fences Posted by GrandMasterLee on Mon Nov 15th 2004 at 4:27pm
GrandMasterLee
12 posts
Posted 2004-11-15 4:27pm
12 posts 1 snarkmarks Registered: Nov 14th 2004 Occupation: Systems Architect
Yes, this did it thanks much!

--The GrandMaster