Posted
2004-11-14 11:24pm
12 posts
1 snarkmarks
Registered:
Nov 14th 2004
Occupation: Systems Architect
I've got several thoughts on this, but is this perhaps an entity I'm not using?
Func_fence maybe? If so, I can't seem to find it. Any guidance would be helpful.
i.e. I want to shoot through the fecne, but not be able to climb it or walk through it.
--The GrandMaster
Re: Fences
Posted by ReNo on
Sun Nov 14th 2004 at 11:29pm
Posted
2004-11-14 11:29pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
You would ensure the brush that looks like a fence is not solid by making it a func_illusionary, and then place a clip brush (a normal world brush covered in the "toolsclip" texture) in the same place. The clip brush won't stop bullets but will stop the player walking through it.
(slightly edited by Lep)
Re: Fences
Posted by CuC on
Sun Nov 14th 2004 at 11:40pm
Posted
2004-11-14 11:40pm
11 posts
1 snarkmarks
Registered:
Nov 14th 2004
Location: UK
I have also tried this and came up with this solution
Create your brush with the texture you wish to use. Assign it to func_illusionary with Render Mode set to Texture. Create another brush identical size to the first and apply the texture called toolsclip, in the same place as the first and compile.
This should enable you to shoot through but not walk through
Re: Fences
Posted by ReNo on
Sun Nov 14th 2004 at 11:54pm
Posted
2004-11-14 11:54pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Setting render mode to texture shouldn't matter in source, as the
transparencies and render settings are specified by the material as
opposed to the entities now it seems. Otherwise, thats exactly the same
thing as I said :biggrin:
Re: Fences
Posted by Spartan on
Mon Nov 15th 2004 at 12:07am
Posted
2004-11-15 12:07am
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
Reno first answer was correct. That is the same technique I used in dpb_bootcamp.
12 posts
1 snarkmarks
Registered:
Nov 14th 2004
Occupation: Systems Architect
Yes, this did it thanks much!
--The GrandMaster