Re: HL2 multiplayer
Posted by Spartan on
Thu Nov 18th 2004 at 8:02pm
Spartan
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I've heard a lot of rumors on this and there seems to be something in HL2 that supports some kind of DM but of course you can't play it online yet. We will probably learn a lot more from Valve in the next few weeks.
Re: HL2 multiplayer
Posted by scary_jeff on
Fri Nov 19th 2004 at 1:09am
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You can play it online, it just doesn't show up in the server browser.
Re: HL2 multiplayer
Posted by Vash on
Fri Nov 19th 2004 at 2:12am
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I think there may actually be a HL2DM mode. I was looking through some
animations on gman.mdl, and he seemed to have gun shooting animations,
and other such animations reserved only for Multiplayer matches.
Re: HL2 multiplayer
Posted by 7dk2h4md720ih on
Fri Nov 19th 2004 at 12:46pm
Posted
2004-11-19 12:46pm
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Valve did some basic multiplayer work, but I was under the impression
that this was to help mod developers. Who knows though, after all the
valve employees fly home from tropical islands made from solid gold in
diamond jets they may work on a DM mode.
Re: HL2 multiplayer
Posted by Yak_Fighter on
Fri Nov 19th 2004 at 6:17pm
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It's fairly obvious what happened. They were making a HL2DM type game earlier in development, but then they discovered that allowing everybody to use the gravity gun and having phys objects thrown all over the place would kill the server, and the amount of work it was going to take to correct that may not have been worth it. Plus, if they released a multiplayer that wasn't going to allow for gravity guns, tons of phys objects, vehicles, 64 players, etc they were going to get massive complaints, no matter how technically impossible it was going to be. And even if they did make it, the lag would be ridiculous and once again they'd be accused of being unable to code for multiplayer. So they did the next best thing. They ported over CS, which had no real use for the physics, and was already limited in scope (as it had to work in HL1) and they knew would work, so that there would be some sort of multiplayer component to the game. Fewer people would complain because there are thousands of mindless CS players who would be perfectly happy playing another 3 years of CSS instead of having every single HL2 purchaser complaining about the lacking multiplayer.
Re: HL2 multiplayer
Posted by Orpheus on
Fri Nov 19th 2004 at 6:39pm
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excuse me if i am mistaken, but wouldn't it have been easier to have an HL2DM.sdk without the impossible weapons?
i mean seriously, if its unavailable, you cannot rightly place one.
still, i lean to leps definition, they never bothered removing the gluon/egon and it horribly unbalances a deathmatch map..
Re: HL2 multiplayer
Posted by pepper on
Fri Nov 19th 2004 at 7:15pm
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i completely agree wiht you, let a modding team find a good mp
function. and for now we got the source engine, dod:s cs:s and hl:s.
and offcourse tf2 is coming soon i hope.
Re: HL2 multiplayer
Posted by Vash on
Fri Nov 19th 2004 at 8:39pm
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I was actually looking forward to an Half-Life 2 Deathmatch mode. I got
tired of HLDM, but with the new Source engine it may revive the
'fun-factor' I once had when first playing HLDM. Until Valve releases
their comment on the subject (or the SDK) I guess I'll have to wait.
Re: HL2 multiplayer
Posted by Jezpuh on
Sun Nov 21st 2004 at 7:47pm
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So can anyone tell me what it's like?
Re: HL2 multiplayer
Posted by SWATSiLeNt on
Mon Nov 22nd 2004 at 5:31pm
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Location: Missouri
Well,,,,,,thx man I think this will hold me over for a while just to play a game or two with a few friends.