Re: Less HL2 tex's than CS Source tex's
Posted by RacerX on
Thu Nov 25th 2004 at 8:20pm
RacerX
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Maybe a dumb question, but here goes.
I followed the tut for setting up Hammer for HL2 but I noticed there are a lot less textures available for HL2 when I browse in the editor. Is there something I need to do, or have overlooked in order to be able to use the CS Source textures along with the HL2 textures when making a HL2 map? And whats with the pink and black checkerboard textures that show up when I browse? Does everyone have that?
Thanks
Re: Less HL2 tex's than CS Source tex's
Posted by Crono on
Thu Nov 25th 2004 at 8:22pm
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The problem is that Hammer uses that Gameinfo text file to load certain textures out of the GCF files.
I think you can use other textures and such ...
[EDIT]
Nevermind. I think it'd be best to wait for the Full SDK. So there's more support for stuff like this. I'm not sure how they're going to pan this out really. I suppose you can load VTF files or something.
Re: Less HL2 tex's than CS Source tex's
Posted by ReNo on
Thu Nov 25th 2004 at 9:20pm
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I have much the same problem RacerX, and I think everyone does without
realising it to be honest. People are saying they have set hammer up
for HL2 and get its resources and models, but even after doing exactly
the same as guides state, I just get less things to use than I do for
CS:S. I'm just giving up on it and waiting on the full SDK - its due
next week and we are bound to figure out more once its out.
Re: Less HL2 tex's than CS Source tex's
Posted by Leperous on
Thu Nov 25th 2004 at 9:44pm
Leperous
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I really don't get what's going here, as I have followed my own guide to the letter and I get all the HL2 textures and models! Here's my gameinfo.txt:
"GameInfo"
{
FileSystem
{
Steam
{
ToolsAppId 211
SteamAppId 220
SearchPaths
{
Game |STEAM|.\hl2
Executable_Path |STEAM|.\bin
}
}
NonSteam
{
SearchPaths
{
Game .
Game ..\hl2
Executable_Path ..\bin
}
}
}
}
Re: Less HL2 tex's than CS Source tex's
Posted by Captain P on
Thu Nov 25th 2004 at 10:12pm
Posted
2004-11-25 10:12pm
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I have exactly the same GameInfo.txt, except for some extra comments, but I didn't get any extra HL2 content loaded in Hammer.
So, I've extracted most of the materials from the source materials.gcf
to my half-life 2\hl2\materials folder and voila, there they are, ready
for use. Though it would indeed be handy if I could just keep them in
the .gcf's only, for sake of space...
Re: Less HL2 tex's than CS Source tex's
Posted by Cyantist on
Fri Nov 26th 2004 at 1:10pm
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Leperous: have you extracted HL2 files with GCFScape and is that why you have the HL2 content?
Re: Less HL2 tex's than CS Source tex's
Posted by Leperous on
Tue Nov 30th 2004 at 12:47pm
Posted
2004-11-30 12:47pm
Leperous
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I have used GCFScape but no, I haven't extracted all the files...