Re: Sizes
Posted by SDDM on
Sat Nov 27th 2004 at 12:38am
Posted
2004-11-27 12:38am
9 posts
1 snarkmarks
Registered:
Nov 25th 2004
Location: America
Except for recently, it's been a while since I have mapped. But the usual 16 units seems a lot bigger than normal, maybe it's been too long? Anyways, I've looked but I didn't find any information on this, what sizes should I make these:
1) Windows that you can crouch through.
2) Doors
3) How thick a wall should be.
4) How tall, thick, and wide is Gordon?
5) The height for a single floor of a multiple floor building.
I know I'm asking quite a bit here, but it seems as though the sizes have changed since HL1, and all I remember was that Gordon used to be 32 wide or tall when crouched.
Re: Sizes
Posted by 7dk2h4md720ih on
Sat Nov 27th 2004 at 12:50am
Posted
2004-11-27 12:50am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
I don't have the information handy, but If I wanted to find this stuff
out, I'd just fire up hammer and see what works best. I know it's nicer
to have concrete figures to work off though, but generally if it looks
right, it'll do. :smile:
Re: Sizes
Posted by Orpheus on
Sat Nov 27th 2004 at 2:19am
Orpheus
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Location: Long Oklahoma - USA
if you want exact figures, its as simple as a small test map away, but at a guess id say:
1) 45 units
2) 90 units
3) 32 units
4) inside height 128 units
as its not an exact science, i feel these numbers are close, but as i said, its as far away as a simple test map.
Re: Sizes
Posted by Raeth on
Sat Nov 27th 2004 at 2:58am
62 posts
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Registered:
Nov 24th 2004
Location: USA
The sizes are identical to HL1. Perhaps you have your texture
scale set to 1? All the HL2 textures are 512x512, even the ones
meant to be placed on 128x128 walls. Thus, the default scale in
Hammer is .25.
Re: Sizes
Posted by ReNo on
Sat Nov 27th 2004 at 3:47am
ReNo
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The player is 32x32x72 I believe.
Re: Sizes
Posted by Corona on
Sat Nov 27th 2004 at 1:20pm
43 posts
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Registered:
Aug 31st 2003
Location: Holland
Try using the DEV textures in your hl2 package file, (just type in DEV in the filter). They can give you an feel on how stairs, walls and doors should be like to feel realistic.
Re: Sizes
Posted by Thylacine on
Sun Nov 28th 2004 at 12:31pm
Posted
2004-11-28 12:31pm
67 posts
7 snarkmarks
Registered:
Aug 20th 2002
Occupation: Student
Location: Australia
Or you can have a look at Valves Orange and Grey dev/dev_<texturename> textures, most of them have the sizes valve use written on them (the actual texture).
(edit: Whoops, I read every comment except for the very last, lol.)
Re: Sizes
Posted by Junkyard God on
Sun Nov 28th 2004 at 1:08pm
654 posts
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Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
note that if the player ducks, he is smaller that half the size ReNo mentioned,
just make a block room to test this out in, then you'll end up with you
own sizes and have different windows witch adds to the looks of the map
(or if you screw up like i do alot it'll make it ugly but thats not the
point)