Re: cs_twilight
                        Posted by Cyantist on 
    Thu Dec 2nd 2004 at 9:17pm
                     
                    
                 
                
            
            
                
    
            12 posts
        1 snarkmarks
        Registered: 
    Nov 26th 2004
                     
                
                        I've been finding cs_twilight on public servers and thus have finally tried some real gameplay.  While my experience is still limited, I wanted to offer feedback on the map and encourage others to give the map a try.
It is a mini-cs_office, in that it is a small office building with hostages, using cs_office textures and models inside.  There are two levels (floors) unlike cs_office's one.  CTs start outside of the building and can enter the front doors or back door on floor 1 or climb the fire-escape and enter thru broken windows floor 2.  This gives the Ts the guessing game necessary to balance the map out.  There are enough corners and cover and hiding places and two-way hallways to make both sneaking around or loudly running a risk.
If Ts rush downstairs from their upstairs starting positions they may immediately encounter CTs.  In this case if CTs have stuck together or arrived first they'll probably clean up the over-eager T.  But anywhere someone is in the building is an iffy location because it's possible to be flanked.  The halls run a complete circle around each floor.  There are two staircases between floor 1 and 2.  Besides doors and corners to hide behind, there are a couple dark spots or potted plants to make your presence less obvious.  And the map is so small that it's trivial to run to another location or see someone coming and attempt to run around to approach from behind them.
Even if you're kept guessing a little bit, there's no real complexity to the map.  Just running around it a few times allows you to get a feel for it, which is great for those who haven't played this one before.  One problem I found at first was differentiating between the stairwells: they're both too similar to tell which is which.  And the same might be said about the halls - there is some variety in architecture to give away where you are in the building once you get used to it, but it would be better to have more visual variety.  A flickering flourescent lamp in one location might help a lot.
It's also too bad there aren't more features.  I don't think there are any working doors or other usable objects.  No security cams, no fire escape door with alarm, and the building is more hallway than used office space.  Realism is otherwise fairly high, with some great attention to detail to make the map visually pleasing, enough physics and breakable objects to keep the short attention span busy, and no suspense of disbelief needed: you fall right into your role and don't have to think for a second about the map as it's already a perfect environment to get down to business.
Which is why this is so much fun.  Six players can have a field day, making wish there were a lot more maps made for small teams and servers to rotate thru them.  It's really too bad that cs_twilight is often followed up by a killbox on the servers willing to rotate custom maps.  At any rate, if you run a small server or see cs_twilight as a current map, consider trying it out.  I bet it'll last - I'll be surprised if I find it doesn't have immense replay value.
Cheers to Anozireth, and if you, Anozireth, feel like taking this map to the next level with custom textures, models, and even more detail, a little bit of reworking, etc, you could take this map to 10.
Verdict
Worth every penny; more maps should join the ranks of the tightly orchestrated environment with all the trim that is cs_twilight
                                    
             
        
            
            
                                
                    
                        Re: cs_twilight
                        Posted by Cyantist on 
    Thu Dec 2nd 2004 at 9:17pm
                     
                    
                 
                
            
            
                
    
            12 posts
        1 snarkmarks
        Registered: 
    Nov 26th 2004
                     
                
                        I've been finding cs_twilight on public servers and thus have finally tried some real gameplay.  While my experience is still limited, I wanted to offer feedback on the map and encourage others to give the map a try.
It is a mini-cs_office, in that it is a small office building with hostages, using cs_office textures and models inside.  There are two levels (floors) unlike cs_office's one.  CTs start outside of the building and can enter the front doors or back door on floor 1 or climb the fire-escape and enter thru broken windows floor 2.  This gives the Ts the guessing game necessary to balance the map out.  There are enough corners and cover and hiding places and two-way hallways to make both sneaking around or loudly running a risk.
If Ts rush downstairs from their upstairs starting positions they may immediately encounter CTs.  In this case if CTs have stuck together or arrived first they'll probably clean up the over-eager T.  But anywhere someone is in the building is an iffy location because it's possible to be flanked.  The halls run a complete circle around each floor.  There are two staircases between floor 1 and 2.  Besides doors and corners to hide behind, there are a couple dark spots or potted plants to make your presence less obvious.  And the map is so small that it's trivial to run to another location or see someone coming and attempt to run around to approach from behind them.
Even if you're kept guessing a little bit, there's no real complexity to the map.  Just running around it a few times allows you to get a feel for it, which is great for those who haven't played this one before.  One problem I found at first was differentiating between the stairwells: they're both too similar to tell which is which.  And the same might be said about the halls - there is some variety in architecture to give away where you are in the building once you get used to it, but it would be better to have more visual variety.  A flickering flourescent lamp in one location might help a lot.
It's also too bad there aren't more features.  I don't think there are any working doors or other usable objects.  No security cams, no fire escape door with alarm, and the building is more hallway than used office space.  Realism is otherwise fairly high, with some great attention to detail to make the map visually pleasing, enough physics and breakable objects to keep the short attention span busy, and no suspense of disbelief needed: you fall right into your role and don't have to think for a second about the map as it's already a perfect environment to get down to business.
Which is why this is so much fun.  Six players can have a field day, making wish there were a lot more maps made for small teams and servers to rotate thru them.  It's really too bad that cs_twilight is often followed up by a killbox on the servers willing to rotate custom maps.  At any rate, if you run a small server or see cs_twilight as a current map, consider trying it out.  I bet it'll last - I'll be surprised if I find it doesn't have immense replay value.
Cheers to Anozireth, and if you, Anozireth, feel like taking this map to the next level with custom textures, models, and even more detail, a little bit of reworking, etc, you could take this map to 10.
Design
Gameplay
Verdict
Worth every penny; more maps should join the ranks of the tightly orchestrated environment with all the trim that is cs_twilight
Pros
decent layout, small map - nice and quick rounds, well balanced, complete with attention to detail, a good deal of fun
Design
not enough customization, few special features
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by Mor7y on 
    Fri Dec 3rd 2004 at 12:06pm
                     
                    
                        
                        Posted 
    2004-12-03 12:06pm
                     
                 
                
            
            
                
    
                    
                             Mor7y
                            Mor7y
            
                        member
     
            63 posts
        125 snarkmarks
        Registered: 
    Sep 3rd 2003
                    Occupation: School
                            Location: in front of a PC
             
                
                        Nice screenshot, I liked it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by Cassius on 
    Sat Dec 4th 2004 at 7:05pm
                     
                    
                 
                
            
            
                
    
                    
                             Cassius
                            Cassius
            
                        member
     
            1989 posts
        238 snarkmarks
        Registered: 
    Aug 24th 2001
                     
                
                        Nice; the street outside looks empty, though.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by 7dk2h4md720ih on 
    Sat Dec 4th 2004 at 8:54pm
                     
                    
                 
                
            
            
                
    
            1976 posts
        198 snarkmarks
        Registered: 
    Oct 9th 2001
                     
                
                        I downloaded this but never got a chance to play it. I'll get around to it at some stage.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by Orpheus on 
    Sat Dec 4th 2004 at 9:18pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        for what its worth, the screenshot looks A-Typical.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by Ricky_C on 
    Thu Dec 9th 2004 at 2:50pm
                     
                    
                 
                
            
            
                
    
                    
                             Ricky_C
                            Ricky_C
            
                        member
     
            15 posts
        22 snarkmarks
        Registered: 
    Nov 29th 2004
                    Occupation: Student
                            Location: UK
             
                
                        One thing you may want to do is turn the shadows off all the
hanging pictures cause it creates that awful looking shadow underneath it.
Out around the back you have a single tyre with
prop_mulitplayer_physics on it in the middle of the alley, you may want
to move it as you end up bouncing back off it when heading towards the
door.
Other than that its a nice looking map.
<o:p></o:p>
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by Monqui on 
    Thu Dec 9th 2004 at 3:11pm
                     
                    
                 
                
            
            
                
    
                    
                             Monqui
                            Monqui
            
                        member
     
            743 posts
        94 snarkmarks
        Registered: 
    Sep 20th 2002
                    Occupation: Poor College Student
                            Location: Iowa, USA
             
                
                        I was actually playing this map last night with a few people, and it's really not all that bad.  It's pretty simple in terms of layout, considering it's a small map, but it's open enough to house 8-10 players pretty well.  That would be pretty damn crazy, but I think it would work out rather well.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by (-[PREDATOR]-) on 
    Mon Feb 14th 2005 at 7:59am
                     
                    
                 
                
            
            
                
    
            65 posts
        567 snarkmarks
        Registered: 
    Aug 5th 2004
                    Occupation: Student
                            Location: Koszalin, Poland (Polska)
             
                
                        Hmmm... nice screenshot. It's look like Rainbow Six 3. Thats what I like. I can't rate map, becouse I don't have CS:S (yet) so I can't play on this map. Nice work.
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by satchmo on 
    Tue Aug 16th 2005 at 8:27pm
                     
                    
                 
                
            
            
                
    
                    
                             satchmo
                            satchmo
            
                        member
     
            2077 posts
        1809 snarkmarks
        Registered: 
    Nov 24th 2004
                    Occupation: pediatrician
                            Location: Los Angeles, U.S.
             
                
                        What happened to the screenshot?
                                    
             
        
            
            
                                     
                                
                    
                        Re: cs_twilight
                        Posted by (-[PREDATOR]-) on 
    Tue Dec 13th 2005 at 6:08pm
                     
                    
                 
                
            
            
                
    
            65 posts
        567 snarkmarks
        Registered: 
    Aug 5th 2004
                    Occupation: Student
                            Location: Koszalin, Poland (Polska)
             
                
                        That was a long time I played (on-line) this map, but I remember, it's a nice map. It's looks like cs_office (textures inside the building), what makes it little boring. Outdoor buildings isn't detailed. I can "only" give 7 in rating.